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I have decided to upload Belgrade, Serbia scenery for free, which will be finished soon. First image is XWP, second is addon, last two are bonus stadium in Niš, also in Serbia. The only downside is I have not managed to keep the library usage as low as I wanted.
Since Youtube crammed so much XP12 vs FL24 videos, and this guy triggered me for this rant to end this once and for all.
Don't even bother how crazy that sounds in 2026, a 300 euro phone can take a pretty accurate photo in terms of colors, that is just the state of things today.
Coming from XP12, in FS2020 and in 24, there is a sense of flatness. Most notably, the dawns and sunsets looked all the same, every day, if not for extreme weather changes so the colors do change.
Then it dawned on me, it's the behavior of the light itself that sets this, no way around it.
In XP12 photometric engine, we have just datarefs, numerical values. No pallet files.
So that is exactly why we sure can use photos for reference, since our sim is far closer to reality in the lighting sense, which is no matter what you think a huge deal. Couldn't care less if the roofs are blue or red in that particular area I'm flying when the sky itself is the attraction.
They seem to have fixed the awful texture displacement in urban areas where you would have houses popping out in the middle of fields. Rural / urban transitions are much more organic looking.
Last two pictures were taken using Global Forests v2.
Upon trying out the new version of X-World I was astounded by the fact there are now 3d people everywhere, just standing, frozen in time. What a dubious decision. No animation whatsoever, why are these static people here? Found some of them in the middle of the night even, on remote train tracks! Kind of creepy but the real problem here is the complete waste of FPS.
They are being put there by the roads network. If you want to take out just the people, not the complete road network, you need to delete the contents of the .obj files inside the folder named 3D-People inside the simHeaven_X-WORLD-Pro_Library folder. There are 355 files in the folder and you can't just put blank files instead of original ones. So, to trick X-Plane you need to replace the contents of the files to just the header:
for %f in (*.obj) do (echo I> "%f" & echo 800>> "%f" & echo OBJ>> "%f")
It won't give you a message that the files are corrupt or not missing, people are gone and the roads are there.
I suppose you could just use the free (non-pro) version of the roads folder from the previous X-World but I like the new one, lots of little details like signs, trashcans etc. But the damn 3d-frozen in-time-people just ruin the immersion.
The idea is to make cities more recognizable by adding VFR objects with the most simplest of the buildings requiring not a lot of libraries. The result is almost zero FPS hit while visually adding VFR points of interest around the airport.
Work has been slow, it's a slow process to add individual objects and paying attention to the framerate but it's getting slowly finished.
screenshots in order: