u/sageking14

▲ 26 r/AoSLore

Mini Post: Verdigris Rising

So after all this time the ?Free? City of Verdigris is finally getting lore. On Pg. 27 (Edit: Of the 2026 Cities Battletome) we are told its population has swelled as it takes in refugees from across Verdia, people fleeing the horrors of the Hour of Ruin.

It also partook in the Battle for the Living City, a battle first mentioned all the way back in the 4E SCE Battletome, where the infantry of Verdigris stood with the Ghyran Guard to throw back the Glottkin. Living City and Verdigris have gained an eternal bond since then.

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u/sageking14 — 3 days ago
▲ 39 r/AoSLore

What Actually Are The Castelite Hosts? An Answer

Greetings and salutations once more my realmwalking friends. A common misunderstanding I see in regards to Cities is the Dawnbringer Crusades and the Castelite Hosts, what they are and how they work.

So here's a short post giving an answer using the new 2026 Cities of Sigmar Battletome and old information. For Dawmbringer Crusades, short and sweet, they're just what Cities of Sigmar call any colonization, reclamation, or expansion effort that has military attachments. There's a lot of ritual and cultural significance to them but that's the short of it. They aren't a unique faction or subfaction, they aren't overtaking Cities, nor replace things like Freeguilds.

Speaking of replacing Freeguilds, the Castelite Hosts. I have seen some folk think that's what Castelite Hosts and other Castelite formations are doing. They have not, Castelites are a type of Freeguild formation not a replacement.

Moreover, they don't even include all the new Freeguild units. Castelite refers to the Steelhelms and Fusiliers who act as the "walls" of the metaphoric castle. Ogor Warhulks serve as the "towers" and Gate Gargants as the "doors". Other units work in tandem often but are not officially Castelites.

In fact, the Great Cannons and Cogforts often vital to the success of these hosts belong to the Ironweld Arsenal rather than the Freeguilds. The Cavaliers who also so often work with Castelites are knights, ennobled by deed not birth, so have their own hierachies and organizations. The Wildercorps and Grenadiers specializations covering roles that the Castelites don't fulfill.

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u/sageking14 — 4 days ago
▲ 23 r/AoSLore

Diegetic Info on The Iron March

Where Regiments of Renown and Spearhead Armies are usually representative of in-universe formations or concepts, Armies of Renown sometimes aren't.

For example the "Heroes of the First-Forged" Army of Renown, is composed of Bastian (the only First-Forged, which means Hammers of Sigmar, character you have to take) and four of the Inner Circle members (specifically the four who were never Hammers of Sigmar), and can take Warrior Chamber Heroes... which includes Gardus and Tornus, of the Fourth-Forged.

As such, I was surprised to find on Pg 13 of the new Cities Battletome that the Iron March is mentioned as:

>a battery of experimental Ironweld war machines crewed by veteran Castellan-Captains and engineers.

It is mentioned again in Pg. 27's "Duel of the Cannons" section. Tahlia Vedra sent the Iron March to avenge the lose of a Strongpoint to Hashutites of Forge Anathema. Though the Helsmiths were beaten at least one of the Iron March's Cogforts, Red Martyr, was completely destroyed.

So this all gives a neat explanation for why Immolator and Linebreaker pattern Cogforts are only available to the Iron March Army of Renown. These patterns are experimental and only trusted to a handful of trusted commanders and engineers.

As an aside. Let's list them! As they are listed on Pgs. 106-107 as the army's rules.

For the Castellan-Captains there is Commodore De Gracon, Castellan-Captain Vyan Philsin, and Castellan-Captain Regan Vandercloud. Now that we have more robust info on the Iron March, we can conclude that Miss De Gracon is the leader.

For the Engineers we have Kirsta Loudren, Guren Ashbrow, and Bartel Holst. Then for some juicy extra bits.

It lists Auxillaries. These are Battle-Priest Solantra Whyl, Marshal Broadmore and Relic Envoy Louse, and Master Sapper Gavelock Fiske. Solantra Whyl is carried on a pulpit as she sustained crippling injuries but still goes to battle aboard any Cogfort willing to have her. Hans Broadmoore is a foul-tempered Marshal who likes riding atop Cogforts and dragging his squire 'Louse' Renlik along, both fighting any who try to board. While Gavelock is a demolitions expert.

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u/sageking14 — 5 days ago
▲ 28 r/AoSLore

The Ven Densts, Confirmed As Azyrites

Salutations once more, my dear Realmwalkers. For those of you who do not know the Ven Denst Dynasty is a prestigious family in-universe whose members include not only Galen and Doralia ven Denst of the Order of Azyr.

But also the much older, lorewise and metawise, Lord-Celestant Thaddeon ven Denst of the Anvils of the Heldenhammer who was a major commander in parts of the "Realmgate Wars: Godbeasts" campaign. Ally to Gardus Steel Soul in the cleansing of the Great Green Torc and witness to one of the first appearances of the Celestant-Prime, when the first Eternal slew Behemat.

But none of these are the most renowned or revered ven Denst that you know, whether you know you know him or not. That honor goes to Eonid ven Denst, a proper prince of the family. Who you know better as: Ionus Cryptborn, Arch-Relictor and Warden of Lost Souls, founder of the Ruination Chambers. As well as one of the first heroes ever introduced in setting.

So prestigious indeed! In the Age of Myth, this family ruled as kings over the loose collection of principalities we know as the Amethyst Princedoms. Where King Thanator's famed Manse, which in the Age of Sigmar is a castle that has become a City of Sigmar, is found.

Now with all the preamble to why they're significant set. In the new 2026 Cities of Sigmar Battletome, on Pg. 44, it is finally mentioned that the survivors of this princely dynasty fled to the Realm of Azyr in those dark opening days of the Age of Chaos that sent so many to flight.

Those who made it dedicated themselves to serving Sigmar, and thus is how a famed family of warrior princelings and wise kings who once ruled one of the greatest empires of Shyish became a family of Witch Hunters.

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u/sageking14 — 6 days ago
▲ 51 r/AoSLore

[Excerpt: 2026 Cities of Sigmar Battletome] Unexpected Witch Hunter Quotes

>Bloody-minded zealotry will only get you so far in this line of work. You have to care about what you're trying to protect, even if you're willing to damn your soul to save it.

- Hanniver Toll, on Pg. 40, on being a Witch Hunter/Agent Azyrite

>You have to relish the work. No one can get by in this trade unless they wake up every day with the same burning desire to put traitors and abominations to the sword. The moment you lose that fire, you're dead.

- Galen ven Denst, on Pg. 44, on being a Witch Hunter/Agent Azyrite

What a fascinating dichotomy it turns out we have with the two old man Witch Hunters! So much said in two short excerpts, so much more said by the book giving both perspectives one after the other.

Whose take is better? Toll's or Ven Denst's? To overcome zealotry or embrace it? To damn one's self through self-sacrifice, or to damn one's self through self-preservation? To prioritize your goal, or your self?

Undeniably both attitudes are self-destructive. Neither can be anything resembling healthy without a deal of tempering, though for that we have Armand Callis and Doralia ven Denst. So if forced between such self-destructive routes.

Which bitter old man philosophy do you prefer?

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u/sageking14 — 7 days ago
▲ 34 r/AoSLore

[Excerpt: Various] Hallowed Knights Have The Best Stormkeeps

It has been at least a year or two since I bothered you all about how the Hallowed Knights are absolutely the best Stormhost ever. So we are past due for a proper showing of that:

>Their Stormkeep, the Argent Sanctum, is as much a hospital-cathedral as a military fortress; this majestic edifice of fluted spires and stained-glass windows welcomes faithful souls who seek a salve for their ailments, be they physical or spiritual.

2026 Cities of Sigmar Battletome, Foldout (Hammerhal Ghyra Page)

As you can see here their primary Stormkeep in Hammerhal Ghyra serves as a hospital and church to the masses as much as a fortress. Mind, this is not the only Stormkeep of the host that looks to caring for citizens.

>The Celestrine Cathedral, constructed by the Stormhost at the city’s highest point, is an extraordinary monument to the God-King, an awe-inspiring palace of worship whose enchanted stained- glass walls perpetually gleam with the cleansing light of dawn. The cathedral’s convocation halls and soaring basilicas can house many thousands of worshippers – as they did during the crisis of the Living Inferno, when sentient fires raced through the streets of Hallowheart in the wake of the Arcanum Optimar.

2019 Cities of Sigmar Battletome, Pg. 27

>In Aqshy, the city of Hallowheart is named for them, and many citizens were offered sanctuary in the Hallowed Knights’ Celestrine Cathedral during the Necroquake and subsequent Living Inferno.

Soulbound: Champions of Order, Pg. 58

Not only does the Celestrine Cathedral too serve as a public house of worship. But when disaster struck Hallowheart during the Living Inferno crisis, the HK moved to save those citizens that they could!

Where others Hosts are content to keep themselves away and apart from their Ward Cities, the Hallowed Knights endeavor to be kindly caretakers. Which is why they are the best Stormhost!

And if you think I am being genuine and serious with such challenging tones! Then I dare say, prove me wrong by showing off all the wonderful things your favorite Hosts get up to.

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u/sageking14 — 8 days ago
▲ 19 r/AoSLore

Minor Organizations of the Cities of Sigmar: Mercantile Organizations

It is said that the Cities of Sigmar are as pinprick beacons of light in boundless seas of darkness. As it would happen beacons standing defiantly at the edge of rough seas tend to attract commerce.

What We Know

Among the most defining qualities of the Cities of Sigmar is trade and commerce, Hammerhal alone has been claimed to boast economic ties to hundreds of other powers. It is thus little surprise that the Free Cities of Sigmar's Dominion and the Baraks of the Kharadron Empire became such fast friends with far fewer hurdles at the start than the Cities had with other forces of Order.

Much of this trade is done by intrepid Trade Pioneers, nameless caravans, and everyday traders but in the Free Cities things rarely stay small. Powerful guilds, families, and corporations have arisen. So let's chat about those a bit.

For merchant guilds of significance there's the Ivory Circle of Lethis (Manse of Mirrors), the Furriers' Consortium of Horncrag (Beast Laid Schemes, in Legend of the White Dwarf), and the Guild of Spicers and Waggoners in Excelsis (Kragnos: Avatar of Destruction) to name a few.

Of these the Ivory Circle is a mere titan of trade, while the Furriers' Consortium is so vital to Horncrag it received a seat on that city's Grand Conclave. The Spicers and Waggoners of Excelsis had the power to have the Accari subjugated and the Free City of Accar created, a brand new state of the Dominion born to sate their commercial interests.

Perhaps more bold was the Se Roye Company, a megacorp synonymous with the Se Roye Family, who sought to rival Hammerhal (Godeater's Son) and chose Cardand as their nest to do so. This company's commercial power was such they ruled with an iron fist, disbanded Freeguilds of Candip and other Dominion instutions, jealously and enviously clung to power. Though unlike the Spicers and Waggoneers they never could get that coveted charter to be recognized as a true City of Sigmar/Free City, and so many burned for the company's greed.

Less tragically is Hammerhal itself which is no stranger to merchant guilds. The Mercantor Guilds, the Guild of Mercadors, the United Companies of Ember and Aqua, and Cinderfall Spice Guilds are what we'll focus on.

Mercantor guilds (Lioness of the Parch, First Forged) are a type rather than a coalition, the local Hammerhalian term for such organizations. Dozens exist in the city with the Chief Marcantor representing them collectively on the Stormrift Conclave. Each individual guild led by a Guildmaster.

The Guild of Mercadors meanwhile, happens to be the mercantor guild headed by Osrua of the Gilded Abacus. Who acts as the current Chief Mercantor. Not much is known but we can assume it is quite powerful.

The United Companies of Ember and Aqua (Soulbound: Cities of Flame) is a trade council between mercantile concerns in Hammerhal. It is claimed they control much of the commerce in the city, one method of how is being the employers of dockworkers on Hammerhal's famed rift-docks, such as in Cinderfall.

>Mutt Trivia: In Hammerhal there are many massive canyons created by devastating industry, such as Adramar Rift and Gallis Rift. Rather than see these tears in their city as tragedy, Hammerhalians saw opportunity. These Rifts now serve as "roads" for air travel ranging from Kharadron ships to vehicles held aloft by balloon to beetles and innumerable more. Along the lips of these rifts are the rift-docks, docklands and harbors catering to these flying vessels, and riftmarkets, where trade commences.

Finally, the Cinderfall Spice Guilds (Shadows Over Hammerhal) have moved with the rapidly changing times. What white market dealings they may have had have turned toward smuggling and the drug trading after the affluent merchant families moved from Cinderfall to more bustling trade zones.

Though all this power both legal and illegal pales in comparison, yes even the power to raise new cities at a whim, to the Council of the Forge. At a latter date we will discuss this conglomerate of industrialist families, guilds, and companies that stole for themselves a Fortress-City, one of the greatest of the beacons built beyond Azyr.

For now let's do a little wrap up. The Se Roye are not alone in being a powerful mercantile family with ties to a Hammerhalian colony. The Hazyrtein, O'Phennik, and Grange Families (Gloomspite novel) all built companies in Draconium, such as Grange Grain.

A number of noble houses from Azyr have also carved mercantile dominions for themselves. For example House Altenbach of Azyrheim (The Red Hours) boast lucrative gold mines; both House Junica and House Dezraed of Excelsis (Callis and Toll: The Old Ways) who maintain mercantile concerns in Excelsis's sphere of influence including silksteel plantations at Marshpoint. While Gasper Twayn (Black Pyramid) commands one of the largest sky-fishing fleets of Azyr.

What We Can Infer

Commerce is important, moreover the cultures of the Cities of Sigmar recognize it as important despite their martial attitude. It wasn't uncommon throughout the history of our world for merchants to be at the bottom of society's official social structures in martial societies.

But in Cities for better, facilitating much needed resources reach every corner of the Dominion, the traversal of vital medicines and food diversity, the spread of ideas, the open and willing exchange of each Cities' premier resources leading to collaborative endeavors such as Dawnbringers, the average kit of a Freeguilder, and grand towers; and worse, megacorps gaining the power to subjugate entire cities and regions, commercially funded colonialism and brutality such as in Accar and Candip, nobility gaining influence anew, and more besides.

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u/sageking14 — 9 days ago
▲ 21 r/AoSLore

Minor Organizations of the Cities of Sigmar: Order of Logisticians

We'll kick off by making it candidly clear this isn't about knights. Instead, today we discuss the bureaucratical organization known Order of Logisticians first mentioned briefly in the 3E Corebook.

What We Know

The Order of Logisticians, known also as the Logisticians Guild, per "Lioness of the Parch", are an organization that runs on cold logic. The daunting task of allocating funds, resources, and, when the time comes, resupplies to the Dawnbringer Crusades as well as the Strongpoints they found falls to them.

In short. It is these quartermasters who must determine which fledgling cities will be given a fighting chance, and which will have to be left to die due to factors making resupply impossible or, more cynically, less optimal.

But! The Logisticians' duties are many and complex. They help Crusades secure sundries, forage, transport, and all other sundries. Even Tahlia in her private thoughts, and I'm sure you know how cynical she is, notes it is the logisticians who ensure soldiers neither go bare-foot nor starve. Cold logic may dictate the organization but it is not a heartless one, after all.

More than that from the "Soulbound: The Grund Manual" we get a brief mention that the organization, here called Guild of Logisticians, provides Dawnbringer Crusades with vital information on the areas they pass through on their crusade routes.

What We Can Infer

Well, as a start, that the Order of Logisticians is most likely, as with many organizations of the Cities of Sigmar, both a guild and a part of the civic sector/government. If you've been reading all of these you've likely noticed everything so far has been, or technically operates like, different sorts of guilds throughout history.

We can also infer, thanks to "Lioness of the Parch", that logisticians work closely with Lords/Ladies-Vintner of the Grand Conclaves and High Treasurers of the Grand Conclaves, the former are kind of diplomate and festival organizers and merchants while the latter, unsurprisingly, are treasurers.

The line in "The Grund Manual" could also imply that they work with the Lords Audacious. Why you ask? What even the heck is that Sage and why is it your Mod epithet!? Well I'll tell you!

The Lord Audacious of a Grand Conclave is the councillor responsible for charting courses for Dawnbringer Crusades, determining where valuable resources worth claiming are, and negotiating with roving bands of nomadic realmscape cartographers, which are a canonical thing that exist in setting per "Season of War: Thondia". Entire clans of muscle-barbarian Ghurites utterly dedicated to the scholarly endeavor of map-making.

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u/sageking14 — 10 days ago
▲ 25 r/AoSLore

Minor Organizations of the Cities of Sigmar: Underjacks

Seen in a wide variety of sources from Soulbound's "Blackened Earth" to novels like "Verminslayer" and "The Beast of Grey Gardens" to things like the 2026 March Issue of White Dwarf. Where Roadwardens patrol the roads above, the Underjacks patrol the roads below.

What We Know

Sewers, tunnels, underground caverns, cisterns, canals, and all the underworkings beneath a City of Sigmar and adjacent beyond its Duardin Quarters is the domain of the Underjack. Though this is no peaceful profession as horrors lurk beneath the streets of the Free Cities. Not just the ever-present Skaven, Grot, and Mordant menacs but also monstrous entities like Cyclestone Cockatrices.

Underjacks are often organized into Underjack Guilds which have fanciful and whimsical names such as the Loose Cannons, Black Pipers, Rookery Lane Ratters, Lord Meinhard's Genteel Jacks, or First Sewer Lancers. Most of these are chartered to a single city, though a rare few like the aforementioned Black Pipers are freelancers traveling from settlement to settlement.

It is deadly work. So much so that most named Underjacks we see in "Verminslayer", "A Darksome Place" in Maledictions, and other sources end up dead by the end. Theoretically this is at times presented as grim... but to be candid it kind of just comes off as an honest showing of the death toll of many working class jobs before the post-modern era from firemen to textile workers to paper mill workers et al.

I dunno. Maybe being a history nerd interferes with authorial intent regarding what things in Warhammer are meant to be grim? But on the other hand we have confirmation the gig pays well enough adventurers do it between quests, per "The Beast of Grey Gardens" and normal jacks make enough to just go on a bender in drug dens in "A Darksome Place". So maybe I'm not crazy reading echoes of real life working class life into it.

The Sewerjack

Not doing a "What We Can Infer" cause its a pretty straightforward job, so instead let's tackle a surprisingly consistent distinction. WHFB may find this term above as a more familiar jack in the underworks, the Sewerjacks, the Sewer Patrol, date back to the World-That-Was.

But rather than just working class sorts, the Sewerjacks in "Dawnbringers: Shadow of the Crone" and "Rattle in the Pipes" in WD April 2024, are Freeguilders. Is this a purposeful distinction that will carry on? Sewerjacks, or sewer jacks, have been mentioned more vaguely elsewhere.

So who can say. But until then it is an interesting distinction to see. Especially when looking at the sources these come from. The sources on Underjacks are largely set in Greywater Fastness, while the more militant Sewerjacks are in Hammerhal Aqsha.

What do you think, if anything, this says about our two premier factory cities?

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u/sageking14 — 11 days ago
▲ 18 r/AoSLore

In the vastness of the Mortal Realms there are no stupid questions

Greetings and Salutations Gate Seekers and Lore Pilgrims, and welcome to yet another "No Stupid Questions" thread

Do you have something you want to discuss something or had a question, but don't want to make an entire post for it?

Then feel free to strike up the discussion or ask the question here

In this thread, you can ask anything about AoS (or even WHFB) lore, the fluff, characters, background, and other AoS things.

Community members are encouraged to be helpful and to provide sources and links that can aid new, curious, and returning Lore Pilgrims

This Thread is NOT to be used to

-Ask "What If/Who would win" scenarios.

-Strike up Tabletop discussions. However, questions regarding how something from the tabletop is handled in the lore are fine.

-Real-world politics.

-Making unhelpful statements like "just Google it"

-Asking for specific (long) excerpts or files

Remember to be kind and that everyone started out new, even you.

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u/sageking14 — 12 days ago
▲ 34 r/AoSLore

Mutt Asks: Do you think there's a Mercenary Review Board in the Mortal Realms?

For those who do not know what on earth this mad mutt is talking about. The Mercenary Review and Bonding Board, or just Mercenary Review Board or just Mercenary Board, is an organization in Battletech that serves as brokers between the settings many, many, many mercenaries and the equally large number of people who want to hire mercenaries.

In Age of Sigmar there are roving bands of Maneaters and Gargants, Fyreslayer fyrds to entire lodges, unaligned companies and professional killers. Bounty hunters, monster killers, freelances, freeswords, corsairs for hire, and of course most widespread of all: Darkoath who work for other Chaos factions.

Freeguilds similarly act as mercenaries as much, or arguably more often, as they do city watches and Castelite Hosts.

Now obviously Chaos would have no interest in something as Ordered as a review board run by brokers. But the forces of Order, particularly Fyreslayers and Kharadron and Cities, do love their brokers and bureaucracy. And we know there are some background, implied methods that Order keeps track of reliable Maneaters and Gargants.

So I ask this silly question. Do you think Order could, not definitively has but could have such an organization?

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u/sageking14 — 13 days ago
▲ 32 r/AoSLore

Who do you want to return in this era of returning gods in the Mortal Realms?

Greetings and good tidings as always my dear Realmwalkers. For anyone out of the loop, Third and Fourth Edition has seen many shakeups in the lore. New and ancient gods rise, while the power of current ones wanes as they spend their strength in the eternal war for the Realms.

Morathi ascends as Morathi-Khaine and the Shadow Queen, Kragnos escaped his prison, by chance Vannah was revived by heroes in Ulfenkarn. Morathi's actions saw the release of god-shards which has led to Morai-Heg and others unknown returning. Grungni and Grombrindal are active once more, as is Hashut in his own way. The Great Horned Rat ascends to the Dark Pantheon, highest of all Chaos Gods.

All the while Nagash's body remains broken, he and Teclis wrecked by their battle with one another. Alarielle's actions in the past two editions finally causing her to succumb to exhaustion, as she rests she calls for the revival of her paramour Kurnoth. Morrda is gone yet their power echoes throughout the Realms, nudged by Sigmar's own influence.

Gods from all corners and alliances stir. Whether old or new, whether from the Realms or worlds before. So I ask you dear Realmwalkers, who do you want to see next? Whose return do you fear? Whose return would you rejoice in? What manner of new god do you wish to rise?

As for me? Hekk! I'd love to Arkas Warbeast return because he has a shard of a god in him, implied to be Ursun. The Knights-Zephyros also have Ulfdengnarl's power in them. Ursricht, Mirmidh, the Silvered Saint, Father of Blades, Dracothion, Six Smiths. The Stormcast have many gods, and I'd love to see their influence felt more keenly.

Love the main alliance wide Pantheon of Order but I wanna see the dynamics of Sigmar's own little pantheon actually explored. What is his relationship to the Six Smiths? What is his friendship with Dracothion like? Are the Stormhost patrons his friends? Allies? Acquaintances? What's the vibe there?

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u/sageking14 — 14 days ago
▲ 40 r/AoSLore

To celebrate this Father's Day, who are the most adequate fathers in the Mortal Realms?

If any of you are baffled by the title being adequate instead of best, well then I say welcome to Warhammer. Where even in the brightest of its settings decent parents are a rarity.

​

Though in part, more because characters of note having any mentioned living family at all can be rare. But also because Warhammer is... kind of just a soap opera.

​

And what's more melodramatic than terrible dads? They made an entire setting just to cater to that concept! But today let's discuss the adequate dads, and if you're dating perhaps you may even know a decent one or two!

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u/sageking14 — 15 days ago
▲ 29 r/AoSLore

Realmwalkers. Where are you at in your journeys through these Mortal Realms?

There's a billion billion topics we could cover in the Mortal Realms both old and new, as every day sees folk leaving, arriving, or returning to this community to explore the lore of this silly setting.

​

So with that in mind, where are you on yours at the moment? Any answer will do whether you're currently reading a book, learning about a faction, perusing this or that. Finding out fun facts or juicy lorebits.

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Playing old games or anticipating the new ones. Whether you're a veteran traveler or just starting out on your first search for a proverbial Realmgate, then take a moment to share what you're learning, what you're hoping to find, or any topic about you related to lore. If you're willing.

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u/sageking14 — 18 days ago
▲ 38 r/AoSLore

Mutt Asks: Who the heck is Settra?

In the next entry in our "Who The Heck Is That" series exploring characters from the World-That-Was who are briefly mentioned in Age of Sigmar, we shall look to the novel "Hallowed Knights: Black Pyramid".

In this novel starring three men consumed by regrets we are told a common architectural style of cities in Shyish is Neo-Settrosian.

So that counts for this I say! Who is Settra? What associations does he have with Shyish and architecture? How do you feel about that architecture technically being both Cities of Sigmar and Death architecture?

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u/sageking14 — 19 days ago
▲ 35 r/AoSLore

Friendship in the Stormhosts

Friendship is undeniably a key feature of the identities of our favorite bombastic and broody lightning demigods. From their very existence being thanks to the unbreakable friendship between humankind and duardindom, to the Extremis Chambers existing to echo the friendship between Sigmar and Dracothion.

​

From the 2E Stormcast Eternals Battletome we learned that oaths known as Hate-Bonds are a strange form of friendship between Celestial Vindicators, who have sworn to fight side by side... to massacre hated enemies.

​

More traditional friendships exist such as that between. Lord-Celestant Gardus Steel Soul of the Hallowed Knights and Lord-Celestant Zephecleas Beast-Bane of the Astral Templars, for any of you newbies it was shown in the Realmgate Wars novels quite often that these two were best friends. Zephecleas spending an entire book panicking over fear a second Reforging might take his friend from him.

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The term Bondmate refers to the unshakeable bond between Draconith and Stormcast. Ionus Cryptborn's questionable actions post-Necroquake all stem from a desire to save Vandus.

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In "Black Pyramid" we see Eternals take oaths and friendship as seriously as Dispossessed Clans like the Gazul-Zagaz, and such Eternal-Duardin friendships have been highlighted at least as far back as "Shadow Over Hammerhal".

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Friendship is important to the Eternals. So let's talk about it in all its forms. What friendships have you seen in and beyond the Stormhosts that play an important factor to the Eternals, or even just a single one? Any friendships you've liked? Been surprised to see?

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u/sageking14 — 20 days ago
▲ 10 r/AoSLore

Mutt Asks: Who the heck is Naaima?

The Dumb Mutt returns once more to the "Who the heck is that series", where I ask about various characters seen or mentioned once in the totality of Age of Sigmar, who are all secretly characters from the World-That-Was.

​

This go around we enter the ancient tome known as "Spear of Shadows" where we see Naaima, one of Neferata's many, many, many handmaidens. In Neferatia, handmaiden is code for kickass super vampire spy by the way.

​

So who is this Naaima? What's her deal?

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u/sageking14 — 22 days ago
▲ 39 r/AoSLore

Minor Organizations of the Cities of Sigmar: Roadwardens

Mentioned in a wide variety of sources including "Shadespire: The Mirrored City", "Soul Wars", "Hollow King", and "Blightslayer", as well as starring in "Inferno! 6" "Roadwarden". Roadwardens, or Road Wardens, are individuals who patrol the roads of the Mortal Realms not to be confused with Road Agents.

What We Know

We do not entirely know how Roadwardens are organized, though mentions of uniforms and official badges have cropped up. So there is a level of organization to them. Road Marshals are an Izalender equivalent mentioned in "Yndrasta: The Celestial Spear".

Through myriad sources it is said or implied that they patrol roads, hunt brigands, guide travellers, and look for missing persons. Who gives them is authority is not clear, and some operate well beyond even the frontiers of the Dominion of Sigmar.

For the Cities of Sigmar proper the roadwardens play a vital role in keeping trade roads safe for merchants and travelers.

What We Can Infer

Roadwardens date back to the ancient bygone eras of the World-That-Was, being the patrollers of the Empire of Man's roads. As such we can infer that the basics of those elder Roadwardens can apply to those of the Dominion and beyond.

Sources from WHFB reinforce the wardens role in defending and patrolling roads, guiding travelers, and hunting brigands. In the World Before Time, wardens were often recruited from local populations, as they'd best know the lay of the land they'd be working in. This appears to still be the case for our own.

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u/sageking14 — 24 days ago
▲ 42 r/AoSLore

Minor Organizations of the Cities of Sigmar: Road Agents

Introduced in the novels "Dark Harvest" and "Soul Wars", the Road Agents are a loose coalition of couriers not to be confused with Road Wardens.

What We Know

The couriers and gossipmongers of the Road Agents are employed by the Grand Conclaves, as well as local lords such as those in the Swamp Cantons, to deliver messages, mail, and parcels for common citizenry.

They maintain local offices in settlements throughout the Dominion, even ones as small as Wald, which maintain extensive records.

The Road Agents help maintain lines of communication between the Cities themselves and their dependencies.

These offices are known as "posts".

What We Can Infer

Functionally the Road Agents serve the Cities of Sigmar as a privatized, un-centralized mail service. Acting in a similar faction to the Swifthawk Agents.

But where the Swifthawks maintain immense eyrie fortresses and serve the militaries of Sigmar's Dominion, the Road Agents maintain humble offices in town centers to serve to common folk.

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u/sageking14 — 25 days ago
▲ 35 r/AoSLore

I Found Eldrázor in Court of the Blind King

Among the two most common reasons-worries I see for folk not wanting to tackle being an editor for the Lexicanum is crippling anxiety and belief that the books they own have nothing that hasn't been added before.

All I can do for the first reason is point out that if that's true, you know the only way to overcome it is by forcing. I've been there, I know how it is. But as for the second?

I first read Court of the Blind King seven years ago when it came out. I have read and looked through it multiple times, and I didn't notice Eldrázor mentioned until this month.

That's a whole major war god worshiped by Briomdar if not the whole of the Green Gulch, if not all of the Idoneth, that I completely missed for years. Never seen anyone else mention him either.

So yes, my Realmwalkers. Innumerable fascinating and important lorebits are in your books that folk just weren't in the right mindset to notice.

Also this is a pretty solid argument to use against people who claim Age of Sigmar has no lore. Even major things are easy to kind of gloss over when your brain isn't looking for it while reading a story. A million tiny distractions, synapse firings, chemical admixtures, and more changing how we perceive information.

In the war to prove Age of Sigmar has lore all you need do, is read old stories again, share what you learn, and spread good cheer.

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u/sageking14 — 26 days ago