
Genuine Question: Shouldn't these be percents rather that flat damage?
I'm no math expert by any means and I'm sure the dev has thought of this, but shouldn't these kinds of upgrades be a percent of your total damage? If it was a lower percent (maybe around 5-10%) wouldn't it amount to a similar amount of damage in the early game anyway and scale better late game? Can someone smarter than me explain why this isn't the case?