How do I stop perfecting my RPG Maker game and actually build it?
Hi everyone, I’ve been trying to make my own game for a year now, but I’m completely stuck in my own head. I have two game stories that are about 60% finished, but in terms of actual gameplay, I’ve only built the opening 3-4 minutes. That’s it. I keep falling into the same loops and excuses:
The Art Trap: I constantly tell myself I can't properly start until I find an artist. (I can't draw)
The "Masterpiece" Delusion: I’ve written over 200 notes rewriting the same story. My brain is hardwired with this toxic idea that I must create the greatest script in human history, something never seen before in movies or books. To achieve this, I’m constantly studying filmmaking patterns, reading books on screenwriting, studying writers, movie directors, etc.
The Engine Dilemma: I'm using RPG Maker MZ, MV, VX Ace, 2003, but honestly, I dislike 90% of games made on it. My favorites are: It's Not Me, It's My Basement, Skinwalker, Death Note RPG, and Alone. Visually, I love Cradle of Nightmare, Naraku Remake, and Fear & Hunger (though I dislike these 3 games gameplay).
Mechanic Overthink: I don’t know what mechanics to implement. I've looked at so many games, but most of them feel incredibly primitive and silly to me.
I tried to trick my brain by saying, "I will intentionally make the worst game in the world just to start" but my brain refused to cooperate. How do I overcome this mental barrier? Are there any tips, tricks, or reality checks from solo devs who actually manage to finish and release their games? I need to stop thinking and start doing. Thanks.