Advanced Portal Editor coming soon!

Advanced Portal Editor coming soon!

From the latest community post:

> Introducing the Portal Advanced Editor Program > >The Advanced Editor is where selected Portal creators gain access to new experimental tools, including baked lighting and terrain editing. These additions improve visual fidelity through baked lighting, improved performance, and unlock new creative possibilities by allowing creators to reshape landscapes through heightmap editing and terrain shader painting with materials such as grass, dirt, and rock. > >Throughout the initial rollout, we'll continue working closely with participating builders as we gather feedback and refine the tools. > >As part of the preliminary rollout of the Advanced Editor, we selected Bellum1988's Custom Operation Metro experience for inclusion in the Portal SDK. Built using baked lighting, it showcases the visual improvements and creative possibilities made possible by these new tools. We used this map as an internal test of the tools we'll be rolling out in our Advanced Editor. > >During this preliminary rollout, additional selected creators will receive access to the tools. As experiences are completed, reviewed, and approved, we'll publish selected builders' creations to the Portal SDK for the community to explore and build upon. > >Our goal as the program evolves is to continue refining how the program grows, with the goal of refining iteration workflows and improving how we support builders using these advanced features. > >The Advanced Editor is designed to further empower builders who are pushing the boundaries of what's possible in Portal while helping us refine these advanced tools through real-world use.

ea.com
u/samwaise — 14 days ago