Working on a VR voxel editor
Tried MagicaVoxel before, but the lack of depth control is just too much to couple with my lack of artistic skills. Only if I have a stylus that works in 3D... which I do!
Finally got the most basic thing to call it an "editor" done today (add/remove voxels, and move the model around). Implemented with Bevy/ Bevy Mod XR, with custom voxel rendering algorithm (Large cube meshs that renders the SVO inside). The algorithm is designed to do third person view, and I had to insert extra triangles when the cube intersects the near plane, to prevent the whole chunk from getting clipped (the camera for recording still have some bugs on this).
While it is still crude, the handling does feel quite nice and intuitive.
Make games, not game engines, nor the dozens of tools that might be used for the game that has zero progress.