
Just a reminder the Meta is Emilio
The people have spoken

The people have spoken
Leveling a few chars to farm stuff for Ubers, she will eventually be a javazon for hell cows. I found this low level 5os +2 skill bow and had to jam this ^_^ Of course she's rocking full sigons with angelic rings.
My second run of the day and my first paladin torch!
I never considered this before but playing Tetris with gear pieces trying to get where you need to be on the break point is what carries the great itemization.
What is your best d2r feeling?
For me it is a drop of exceptional gear from a random mob. Even if drop is shit I know the odds were so low and I just rolled 7 7 7 jackpot :) I have had terrorized Devilkin in AC1 drop unique Archon Staff, which all you degens know what it is. Funnily enough, it turned out to be ethereal so I had to change my pants.
Unique ring drop is also pretty high on my list, "soj u gieb?" vibe :)
What is it for ya?
On my new journey to beat Uber Ancients in HC SP, I need all the mid-high runes for CtA. I have 2x Titan's Revenge and the usual suspects: monarch spirit, +43 all res paly shield spirit, + other mid RW's. I'm planning on getting CtA then smiter for Uber Trist for torch b4 going to Uber ancients. Do you think Javazon spamming Hell Cows would be faster than Hammerdin in this scenario?
The notable items I've found are:
As many Diablo II: Resurrected players know, one of the most intimidating achievements in the game is reaching Level 99 on Hardcore. For most players, this achievement alone is enough to make the Platinum trophy feel unattainable.
When I started looking into it, I found that most people spent anywhere from 300 to 500+ hours reaching Level 99 in Hardcore. That was far more time than I wanted to invest for a single achievement.
In the end, I managed to reach Level 99 in Hardcore Single Player in a little over 130 hours.
Why Single Player?
Single Player offers several advantages:
Static maps.
Player count can be adjusted up to Players 8.
Terror Zones can be controlled.
No reliance on trading or other players.
Character Choice
I chose a Paladin because he:
Is extremely durable for Hardcore.
Can complete the game with very cheap gear.
Has easy access to +Skills.
Handles immunities better than most classes.
Can efficiently farm with minimal equipment.
Progression
Normal Difficulty
Start on Players 8.
Level using Holy Fire and its synergies. The damage is enormous early on, mana consumption is minimal, and survivability is excellent.
While progressing, collect:
2-socket helm
Two 3-socket armors
3-socket shield
White Crystal Sword (Act V)
White Heraldic Shield with 35+ all resistances if possible
Use Larzuk’s socket quest on the shield first, then the sword if necessary.
Nightmare Difficulty
Respec into Hammerdin.
Farm Countess for:
Tal Thul Ort Amn ×2 (Spirit Sword and Shield)
Ort Sol (Lore)
Ral Tir Tal Sol (Insight)
Shael Io Tal (Cure)
Hel
By the end of Nightmare:
Spirit Sword
Spirit Shield
Resistance armor
Lore helm
Resistance boots, gloves, and belt
Mercenary:
Act II Prayer Mercenary
Insight
Cure
Hell Difficulty
Play on Players 1 only.
Important rules:
Always keep fire, lightning, and cold resistances maxed.
Use Cleansing when cursed.
Be careful around Fanaticism and Might packs.
Walk instead of running whenever possible to maintain maximum block chance.
Farm Countess until you obtain Lum and Fal.
Create:
Lionheart (Hel Lum Fal)
Use another respec and continue as Hammerdin.
I also farmed gold in Lower Kurast and gambled for a +3 Combat Skills amulet.
Baal Problem
The second wave in Baal’s throne room is immune to Blessed Hammer.
Because of that, save your Hell respec.
After Wave 1, respec into:
Fist of the Heavens
Holy Bolt
This setup clears the remaining waves safely and eventually kills Baal.
Final Build
Skills
Holy Bolt – 20
Fist of the Heavens – 20
Holy Shock – 20
Conviction – 20
Vigor – 1
Remaining points into Holy Shield and Redemption
Stats
Strength:
Enough for gear.
Dexterity:
75% block.
Vitality:
Everything else.
Gear
Lore Helm (or +2/+3 Combat Skills Circlet)
\+3 Combat Skills Amulet
Spirit Sword
Spirit Shield
Lionheart Armor
Two FCR Rings
Boots with 30% Faster Run/Walk and resistances
The Level 99 Strategy
After defeating Hell Baal I was around level 80.
Most players would now start farming Baal, Chaos Sanctuary, or Terror Zones.
I did something different.
I built my entire leveling strategy around Terrorized Rakanishu in Stony Field.
Requirements:
Generate a map where the Tristram portal is very close to the waypoint.
Ensure Rakanishu spawns only a few steps away.
Use a Single Player Terror Zone calendar.
Set the system date to a Stony Field Terror Zone.
Run Players 8.
Each run takes roughly 26–30 seconds.
Kill Rakanishu and his pack, save and exit, repeat.
From level 80 to 99 requires approximately 12,000 runs.
The first 2,000 runs get you to around level 94 surprisingly quickly.
The real grind begins from 94 to 99.
At roughly 30 seconds per run:
12,000 runs
6,000 minutes
About 100 hours of pure farming
That’s how I earned the Hardcore Level 99 achievement in a little over 130 total hours.
Hopefully this helps anyone chasing one of Diablo II: Resurrected’s most difficult achievements.
I'm currently playing SSF with a light lightning sorc, with extremely budget gear, and dont really know what to do.
I'm level 77, got dual spirit, lore, vmagi, tal ammy, chance guards, and rest is res. My merc hás crown of thieves, insight and boneflesh armor. My lightning dmg is 10k. ~60res, except for poison which is 2.
I got to hell travincal but get absolutely obliterated there. Everything seems to be light immune.
At this point I'm not sure what to do or what to farm for. I did maybe 1000 nm meph and Andy runs with ~300mf which got me my current setup, but feels like anything that would "make a difference" in the build is way too far away. I'm sure the biggest upgrade would be infinity but highest rune I got is a mal.
What do I do at this point?
Mainly geared towards sorceress builds. Just thinking there are some cool items it would be fun to combine but would only really make sense I think if going hybrid.
Guessing would be slower no matter, but was curious if people had end game examples they enjoy beyond the pure nova lightning, pure blizzard sorc, etc.
Hey everyone,
I wanted to share an absolutely mind-blowing milestone achieved by a Korean Diablo 2 YouTuber/streamer named **"Muhan Game" (무한게임 - which translates to 'Infinite Game')**.
After an unbelievable grind, countless runs, and defying all odds, he has officially achieved what is believed to be a **World First: 100% Full Chronicle Completion on BOTH Softcore and Hardcore in Diablo 2!**
He has successfully checked off the entire ultimate chronicle checklist across both modes:
* **Every single Unique and Set item** collected on both SC and HC.
* **All Runewords** crafted.
* **Level 99** achieved on both modes.
The dedication required for this is just insane. Managing this on Softcore is already a monumental task, but doing it on Hardcore alongside it while avoiding any fatal RIPs or lag spikes is next-level.
He has video proof of his journey on his channel. Since it's a monumental achievement for the entire global Diablo 2 community, I highly recommend checking out his channel and showing some love from Reddit!
**You can check out his channel and proof here:**
👉 https://www.youtube.com/@무한게임-0125
I'm just a fan who wanted to make sure this legendary achievement gets the recognition it deserves worldwide. What do you guys think about this insane grind?
**TL;DR:** Korean YouTuber "Muhan Game" just hit World First 100% completion on both Softcore and Hardcore D2 Chronicle.
Hi
Most guides I'm finding seem to be fairly outdated or don't mention this option at all.
I won't be able to get BiS claws (+2-3+3, 2sox) but Infi is an achievable goal.
Is selfwielding an Infi on an assa unpolular because of the lacking attack speed or do +skills give so much damage, that Crescent Moon + Spirit (+ Infi on merc) is just flat out better?
I'm most likely not going to be using an engima, so the missing fcr won't be an issue.
So i get that ring first time in my life with 55% mf, thats nice but also why my SS look like this ;x
I have a level 45 smiter that i'm working on right now and i was wondering a few things. What is better gore riders or goblin toe for this build. What should I socket in my harold of zakarum shield, and what should i socket in my gface? Also i know it's not bis but what about guardian angel as an armor for uber runs the increased res cap seems good.
Hi everyone
I’m new to Diablo and was wondering if anyone could give me a bit of a breakdown on how build making actually works as I find it quite confusing (and it probably shows 🤣).
I’ve decided to attempt to make my own, rather than using one on the internet. I’m on my first play through and really enjoying it. I’ve just started act V and I’m a level 27 Barbarian. I managed to beat Diablo but I did need to keep using town portals to revive my mercenary and restock on health potions (is that a common tactic in this game?). I primarily use bash, double swing and battle cry to weaken enemies. I’m sorry for the extensive list of my skills and equipment etc. I’m worried about getting stuck on the final boss, so if anyone could have a look at my set up and give me a few pointers, it would be much appreciated.
A huge thanks in advance.
Strenght: 72
Dexterity : 25
Vitality: 118
Energy: 15
Skills: Howl - 1
Taunt - 1
Battle cry - 1
Mace mastery - 7
Bash - 7
Double swing - 8
Stun - 3
Concentrate - 1
Head: STORM BROW CIRCLET - (def 30) adds 1 - 70 lightning damage, 34 to life, fire resist +19, magic damage reduced by 2, poison length reduced by 75%
Amulet: VIRIDIAN AMULET OF DEXTERITY - +1 to dexterity, poison resist +14%
Torso: GHOUL WRAP BREAST PLATE - (def 89) 10% chance to cast level 3 charged bolt when struck, +17% faster hit recovery, +29% enhanced defense, cold resist + 19%, lightning resist +8%, damage reduced by 1
Belt: GARNET HEAVY BELT OF NOVA SHIELD (def 6) 10% chance to cast level 3 nova when struck, fire resist +27%
Gloves: DEATH HAND CHAIN GLOVES - (def 8) cold resist +15%, lightning resist +20%, 11% better chance of getting magic items, repairs 1 durability in 33 seconds
Boots: TANGERINE CHAIN BOOTS - (def 9) lightning resist +10%
Rings: BONE COIL RING - 10% chance to cast level 3 nova when struck, +35 to attack rating
+1 to strength, lightning resist +5%, damage reduced by 1, +2 to light radius
VIPER TOUCH RING - 12% chance to cast level 4 charged bolt when struck, +15 to attack rating, fire resist +15%, poison resist +8%, damage reduced by 1, 6% better chance of getting magic items, +1 to light radius
Weapons: GEMMED GRAND SCEPTER - (dmg 8 to 18) adds 1 - 8 lightning damage, +10 poison damage over 3 seconds, +50% damage to undead
HAILSTONE CRY SCEPTER - (dmg 8 to 13) +20% enhanced damage, +1 to minimum damage, +103% damage to undead, +25 to attack rating against undead, poison resist +9%