Thoughts on 3.3 Bind, T5, and Shard changes
Shards: They still drop very frequently, they shouldnt become a bottleneck. Saw several drop just running a few Tombs and Pits.
Herald drops: They felt better, for the several T3-5s I ran. Definitely saw some rares, and one unique (Arkaines) after just two or three act crawls, so I expect that will be a useful farm all season.
Bind: Bind +Damage value is about 1/3 what it was (mine went from ~2400 to ~800), but fortunately it doesnt seem to be anywhere close to a 66% nerf to total DPS. I guess the +Damage is added after other modifiers, or something. It definitely is noticeable, but doesnt destroy the build. You're just going from 1-shotting whole packs every time (with defilers) to sometimes 2-shotting them. The biggest difference I felt was against T5s and Diablo, where I had to carry more of that fight myself to speed it up - so I might end up trading Insight eCV for an eDeath Decap so I can Mirrored on bosses and T5s, that sped things up considerably. Stone Skin TZ was also noticeably slower, especially against undead, but you should be skipping those anyway in actual play.
Context and caveat: I'm a casual MF build running with a Hell Clan, because every time I take the time to bind a Lancer I die in a freak accident soon after :P It may be more of a difference if you're running a super-high-end Bind Demon build that was soloing Uber Ancients or something before.
edit: and I'm /p1