u/sazokuro

[Discussion] Tried Xiaomi HyperOS Launcher 7.0 and I’m more worried than excited
▲ 48 r/HyperOS

[Discussion] Tried Xiaomi HyperOS Launcher 7.0 and I’m more worried than excited

I had some hope back in HyperOS 1 when Xiaomi started rewriting system apps, but after trying HyperOS Launcher 7.0, I’m honestly concerned about the direction.

From what I inspected:

  1. "com.miui.home" seems significantly larger than before

  2. Flutter-related components ("libhyper_os_flutter.so") appear inside the package

  3. Some modding / hook-based customization seems affected

  4. Gesture/navigation behavior still feels inconsistent

  5. Recent apps and app drawer animations feel less responsive

  6. Adaptive icon rendering and vector handling seem off in some cases

  7. Wallpaper blur behavior appears unreliable

  8. App open/close transitions don’t feel less polished than expected

What confuses me most:

If the goal wasn’t cross-platform distribution, why move launcher-level rendering toward Flutter?

I understand Flutter has advantages:

+ Faster development

+ Unified rendering layer

+ Easier maintenance

But launcher interactions are one of the most latency-sensitive parts of Android.

Maybe Xiaomi is optimizing for long-term architecture and modular updates, but compared to my expectations during HyperOS 1, this feels like a different direction.

Questions:

  1. Anyone else tested HyperOS Launcher 7.0?

  2. Is this a transition phase or intentional direction?

  3. Did you notice differences vs older MIUI / early HyperOS?

  4. Any technical explanation for the Flutter decision?

Interested in actual testing and discussion, not just “works fine for me”.

u/sazokuro — 4 days ago