Changing the Obstacle Course’s teleport trap cooldown
To make the Obstacle Course (level 15) more confounding and fast paced, I’m thinking about changing how the cooldown works, either making characters immune to teleport traps for only 10 minutes after triggering one, or applying the cooldown to the trap instead of the character, or just waiving it entirely and making every trap work every time.
Has anyone tried anything like this and can share their experience? Are there any potential problems with this that I haven’t foreseen?