u/semantic-Painter

CPU software rendering (column rendering) | inspired by 90s digital paintings and retro graphics | WIP

a custom software renderer that I'm currently working on inspired by old school games and graphics going for that 90s digital painting look

Apologies in advance for low res

u/semantic-Painter — 8 days ago
▲ 3 r/gamedevscreens+1 crossposts

Test Log #1: airship platform to terrain npc pathing

I'm a noob solo dev who's been working on a cpu rendered game project that will feature airships on an infinite plane, trying to blend various genres together

If I had to pick one genre for this project, I'd say it's aiming to be an Idler where you can watch your character do their thing while you do your thing, or alternatively, you can also actively play it if you prefer an active and manual playstyle.

In this clip, I'm testing npc pathfinding from terrain to airship platform after they've collected wood.

I plan to post test logs similar to this, twice a week here in this subreddit.

If you like it, let me know, and if you don't, let me know, too!

I appreciate your feedbacks and look forward to sharing more

u/semantic-Painter — 11 days ago