Frame limiter for Nvidia cards
So I tried Bazzite with my nvidia card a while back, and although I prefer windows for a variety of reasons, Bazzite always felt “smoother” than windows, despite both being locked to my 60hz monitor. I researched for a long time and the most likely difference is due to gamescope using a variety of methods to present its frames. After a while, I found what I wanted and I have now matched, if not exceeded the smoothness Bazzite gives my PC on Windows.
For anyone who’s using a Blackwell RTX 50 series card, it seems the best frame limiter to use at the moment is the Nvidia App frame limiter over RTSS.
I’ve used RTSS (both async and front edge sync) and Nvidia’s frame limiter is just straight up another level.
To my understanding, Nvidia has implemented a hardware flip metering block into the new cards, which allows it to process the frames to the exact refresh rate of the display. I don’t know enough to go into details like MsBetweenPresents and MsBetweenDisplayChange, and the frame pacing can’t be seen when using RTSS’s overlay, but the difference in visual clarity is easy enough for me to see. I’ve also checked with LLM and they confirm that is much better pacing through the Nvidia frame limiter.
I’m not sure how many people know this as Nvidia hasn’t seemed to advertise it but try it out after disabling RTSS and you may feel the difference. Latency is also incredibly minimal.
Hope this helps anyone who had any issues with frame pacing.
Edit: so after a comment I double checked and older cards than 50 series still get an upgraded frame limiter due to recent updated drivers. Apparently it can be comparable to latent sync from special k, but i havent tested it and i am unsure how. If someone can that would be great, as a possible alternative to RTSS for frame pacing. On top of this, for older cards this is driver level implementation only, but still hooks deeply into the windows DXGI. 50 series however have a physical silicon block that processes these, so results would be better on there.