r/OptimizedGaming

Free tool: find your CPU/GPU bottleneck and the best settings to hit a target FPS across your whole Steam library

I built a free web tool and wanted to share it with people who actually care about squeezing performance out of their hardware. No ads, no account, nothing to install. (Link's in the first comment.)

The optimization-relevant parts:

- For any game it shows which part is actually holding you back (CPU, GPU, VRAM or RAM), so you optimize the right thing instead of guessing.

- It works out the best-looking settings (quality preset + DLSS/FSR/XeSS) that still hit a target framerate you pick, per game and resolution.

- A standalone bottleneck calculator: drop in a CPU + GPU and see which one limits the other across real games, and at which resolution the balance flips.

- It can scan your whole Steam library at once and flag which games are GPU-bound vs CPU-bound, plus Steam Deck / handheld figures and Linux/Proton + anti-cheat status.

Honest about the limits: the FPS figures are estimates derived from each game's requirements and calibrated against real benchmarks and player reports where I have them. A guide, not a benchmark, so it can be off, which is exactly why I want this crowd to check it.

What would genuinely help the community and me:

- For hardware you own, do the bottleneck calls and FPS look right? If something's clearly off, tell me the game + your GPU/CPU and I'll dig into why and fix the model.

- Any setting/upscaling recommendation that looks wrong for a game you know well?

Link: https://doesitrun.com

u/Plus-Company-1017 — 8 days ago

Confused about Reflex, FPS, V-Sync and G-Sync

Why are we advised to enable V-Sync and FPS limit in the GPU control panel alongside G-Sync and in-game Reflex if the FPS is already being limited by Reflex? I have always enabled Reflex in-game, FPS limit/V-Sync/G-Sync in the GPU control panel and Variable Refresh Rate in Windows.

Recently after installing new drivers I forgot to enable V-Sync and noticed I was still under the G-Sync threshold (thanks to Reflex, which I just found out) and since my monitor is Adaptive Sync technology, I wasn’t getting any tearing.

TLDR: if Reflex limits FPS and G-Sync/VRR/Adaptive Sync stops screen tearing, what is the benefit to enabling V-Sync in this scenario?

reddit.com
u/Traditional_Bid_8632 — 8 days ago
▲ 3 r/OptimizedGaming+1 crossposts

9070 stabilty tips

I found that setting vsync to half, high settings and medium ray tracing is far more stable than other settings I've tried. It's stable without RT at all (much high FPS too), I just wanted to try it. I just have a 9700K CPU (old) which is why my CPU utilisation is so high I guess. How have your experiences been in this game with AMD graphics cards? My monitor is 165 Hz so I prefer higher FPS normally.

u/CorianderIsBad — 7 days ago

Strange Lighting Issue Witcher 3 Remastered

I'm having a weird glitch with some items that exhibit this strange effect upon getting close. Graphics setup that may be relevant

RT: Off

GTAO: High

Shadows: High

Terrain: Ultra

Textures: Ultra

Is anyone else seeing this? MY machine cant run PT very well without using serious upscaling (But i find anything below quality upscaling at 1440p to be too blurry)

u/pvtmiller12 — 11 days ago