A look at the mechanics in my physics puzzle game. Looking for community ideas!
Hi everyone,
I wanted to share a quick look at the (current) special mechanics and chaotic cubes from my upcoming solo indie project, Cubalance, which officially releases this Sunday, May 24th on the Google Play Store (Can be wishlisted on steam as well).
The game combines traditional match-3 strategy with active, physics-based scale balancing. As you can see in the clip, there are some special fellas like weightless feathers, explosive mines, designed to either save your strategy or completely disrupt your balance.
While the initial launch version dropping this Sunday is fully complete, I am already coding the next updates to expand special mechanics.
I want to hear from the community: What kind of helpful or completely ridiculous mechanics would you want to deal with on a tilting scale?
Thanks for watching, and I look forward to reading your ideas for the next updates!