u/shkieletonovvski

pretty sure i figured deltarune out lol

the whole thing's a simulation of how growing up playing video games changed Toby as a person for the better; taught him a certain outlook on life and changed his way of thinking. deltarune is an attempt to share that experience with as many people as possible. it's going to be a statement about the educational and narrative potential of video games, basically.

it's evolving, both narratively and mechanically with each passing chapter. number 1 was preschool-level board games and simple good vs evil morality with a big bad stubborn dude at the end. number 7's probably gonna be cutting edge technological fireworks with some kind of post-modern meta-analysis literary mumbo jumbo. it's basically an educational game lol, just not stopping at the preschooler level of teaching basic math and history like most educational games, but showing you the merit of a certain completely serious and adult way of thinking through a web of game mechanics. it maybe feels like i'm dancing around the topic here, but this kind of stuff is nigh-impossible to put into words, right? that's why you make a game about it, not write a book.

i also think that this revalation about the higher meaning if deltarune was meant to be realized by tons of people with similar enough video-games-growing-up-experience to me and toby right now by playing chapter 5, but psy-opped out of public discussion by the way of how many new cutting-edge radical surface-level narrative and gameplay doohickeys it introduces to get distracted by xd no one wants to talk about narrative structure rn did u see how insanely good the animation on the Flowery bossfight is?!?? he is fucking winning irl he is distracting the fandom from thinking about the actual story of deltarune with how cool he is

there are a ton of lore implications with this realisation, but i already probably wrote too much so maybe i'll stop here. feel free to either roast or ask me anything in the comments for more context

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u/shkieletonovvski — 4 days ago
▲ 0 r/atlus+1 crossposts

i'm pretty sure i figured out what "jrpg 3.0" is

remember this interview with Hashino from a year back, when he waxed poetical about persona 6 being a leap forward in jrpg gameplay evolution? here's the source: https://kotaku.com/persona-director-says-jrpg-3-0-is-coming-to-re-shape-the-genre-at-a-fundamental-level-2000647233

well, i think this "fundamental change" is gonna be a rehaul of P3 FES's indirect command battle system! something akin to paradigm shifts from ff xiii i presume, but with years more worth of thinking it through put into it.

many factors lead me to this conclusion, but the main one is metaphor: re fantazio. it's development cycle was particularly arduous and long, and while the effort put into the worldbuilding is certainly impressive, it's not 10+ years of effort impressive, with all due respect. i believe that most of those development years was actually spent on this new battle system.

this kind system would fit metaphor's ludonarrative like a glove! the game is already about the mc becoming king, his status is inherently higher than that of his party members, so a system that makes you feel like a leader of a well-coordinated group would be a natural fit. metaphor already has this weird persona 3 sheen to it, with the mc's emo hairstyle and his ability to wield multiple weapons - i believe those are akin to vestigal organs from when metaphor re: fantazio was something akin to a soft remake of persona 3. these references are just kind of confusing now, dangling loose ends, but they'd make perfect sense to be kept as a reference to the game that once tried and failed to introduce this indirect command battle system.

so, why did metaphor change? well, it was prolly an interference from sega. the current media market isn't exactly kind to new IPs, so i guess the suits were afraid that a change of both gameplay and story / aesthetics at the same time would mean that we wouldn't buy their new game enough. so, they threw in press turn and social links to not scare the hoes too much, and moved the new battle system's debut to be in persona 6 instead (it needs to farm as much aura as possible to match p5's success anyways). i'd love to think that they underestimate us, but i'm not too sure tbh.

if i'm right, it's a real shame metaphor got shafted like this, but it's also exciting as BALLS to see this gameplay finally get a second chance. people complaining about the compete disregard of the indirect command battle system in p3 reload are a minority, but definitely a significant one. i'm sure that there's a number of atlus employees that share this sense of attachment to these mechanics, and i wonder if they finally now have the chance to realize their vision?

or maybe i should just go outside xD can i bet on this somewhere tho lol im pretty sure im right

u/shkieletonovvski — 9 days ago