u/silverventu

I’ve been working on a horror incremental dungeon crawler with party based exploration set in a biomechanical post apocalypse

Hey everyone,
I haven’t shared this project publicly in a while, but I wanted to show the current direction of the game.

It’s a horror-focused dungeon crawler where you control a party of expendable minions exploring dark biomechanical structures. The goal is a slow tension, oppressive atmosphere.

A few things I’m aiming for:

  • party auto combat.
  • incremental progression between runs.
  • claustrophobic dungeon layouts.
  • biomechanical style inspired by GodHusk and alike.
  • slow and deliberate pacing.

Would love to hear what dungeon crawler fans think, especially:

  • what makes dungeon exploration feel tense to you?
  • what are some dungeon crawlers that nailed atmosphere?
  • do you prefer handcrafted or procedural layouts for this kind of game?

And thanks for checking the post!

u/silverventu — 8 days ago