▲ 82 r/DungeonCrawler
I’ve been working on a horror incremental dungeon crawler with party based exploration set in a biomechanical post apocalypse
Hey everyone,
I haven’t shared this project publicly in a while, but I wanted to show the current direction of the game.
It’s a horror-focused dungeon crawler where you control a party of expendable minions exploring dark biomechanical structures. The goal is a slow tension, oppressive atmosphere.
A few things I’m aiming for:
- party auto combat.
- incremental progression between runs.
- claustrophobic dungeon layouts.
- biomechanical style inspired by GodHusk and alike.
- slow and deliberate pacing.
Would love to hear what dungeon crawler fans think, especially:
- what makes dungeon exploration feel tense to you?
- what are some dungeon crawlers that nailed atmosphere?
- do you prefer handcrafted or procedural layouts for this kind of game?
And thanks for checking the post!
u/silverventu — 8 days ago