▲ 2 r/spaintravel+1 crossposts

Please help with a difficult visiting decision

My wife and I (U.S.-based) get very limited time off work. Every few years we try to travel to a new country, and Spain has been on our bucket list for a long time. We plan on splurging a bit and taking of this year's vacation time in September to do a 13-day trip to Andalusia.

Our draft itinerary has us hitting all the major sight-seeing spots. We fly into Madrid, then take the train to Toledo, Cordoba, Sevilla, and Granada. It is a pretty aggressive schedule, with only one full day in each city between days containing travel. We have a good family friend who lives in Alicante, and we were hoping to end such an intense trip at her home to relax for a few days at the beach before flying back to the U.S. (connecting flight from Alicante to Madrid to the U.S.). This would help us ease back into work rather than going from a high intensity vacation schedule immediately back into the office.

However, I have the sinking feeling we are trying to do too much in the amount of time we have set aside...

I've been incredibly stressed thinking about what to remove from this trip, knowing it likely will be many, many years before we can return.

I would love some recommendations from others on changes to make -- whether it's removing a location, or perhaps shifting from going to one city to another to reduce in-between travel time. (Alicante seems to be a bit out of the way, taking about 5 hours by bus from Granada.)

If it helps, we do not have / are not traveling with kids, and I'm fluent enough in Spanish to have basic conversations.

Thank you so much in advance!

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u/simplybored — 7 hours ago

Is Water overturned?

Let me first caveat this post with Water is my favorite element in Sorcery. Since Beta, I loved how piloting a control deck actually felt like controlling the battlefield with movement - not just denying your opponent the ability to play spells ( a la counterspells).

Water got a LOT of good tools with Gothic. Although there are many individually strong Water cards, I'd argue that combined they are too oppressive right now. I believe this is why you see most competitive deck now running a Water foundation with perhaps another element splashed in.

Water has some of the best defensive sites in the game that you can include three of in Troll Bridge and Thin Ice.

Water has access to a ton of removal. Direct removal, such as all cards that can submerge, Snowball, and situational cheap kill spells like Ice Lance. Indirect removal, such as Abbadon Succubus, Lord of Lies, Accursed Albatross, Instigator Imp, and Pollimorph.

Some of the best auras in the game, like Atlantean Fate.

Access to great sacrifice outlets for converting cheap cards (like frogs) into bigger threats, like Elder Ruins, Gilman House, and Shapeshift.

Access to plenty of Stealth and Ward through sites, magic, and minions.

Cards that just give you great card advantage, like Plague of Frogs, Tadpole Pool, Estranged Loner, Lilith, Mother Nature, Sacred Stag, Captain Baldassare, Overflow.

And of course, plenty of movement shenanigans in magics, sites, and minions that can be used offensively or defensively, with many minions enabling this without needing to tap, such as Ruler of Thul, Abbadon Succubus, Coy Nixie, Polar Explorers, Guile Sirens, etc.

In my opinion, each Element should have its strengths and weaknesses. I guess I'm failing to see what is Water's weakness right now? Especially with Water decks being able to easily include a single threshold of any other elements while running Toolbox to cover any gaps in your deck with your Collection.

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u/simplybored — 2 months ago