All Things X + Insanity Hybrid
▲ 39 r/insanity+1 crossposts

All Things X + Insanity Hybrid

Posting an update to my hybrid schedule post earlier this year combining All Things X with OG Insanity, since I've now expanded it to include workouts from Insanity: The Asylum and reached the steady state version of what I've been building toward all year: a complete, 13-week rotation that features every workout from P90X, P90X+, P90X2, P90X3, Insanity, Insanity: The Asylum Vol. 1, and Vol. 2 at least once.

I consider this the "final form" of my All Things X + Insanity hybrid – something I can repeat in perpetuity without over-emphasizing any one program, while still maintaining variety, balance, and a consistent weekly rhythm.

A few notes and principles behind the design:

  • All Things X was my starting point, and I've kept its general architecture intact. The rule of thumb remains: every workout from all programs appears at least once, but with minimal repetition.
  • Average daily workout time is ~59 minutes. There's natural day-to-day variation, but when grouped by week, the daily average stays within ±5 minutes of the overall. The goal is to:
    • Constantly work different muscle groups.
    • Avoid clustering similar movement patterns (e.g. pull-ups).
    • Let intensity ebb and flow intelligently. For example, Back to Core follows Vertical Plyo to give your joints a break after a high-impact day.
  • I kept the general weekly cadence of All Things X because it works. In particular, this spacing provides enough distance between Sun lower body strength and Thu plyo/HIIT, which is especially important once Asylum Vol. 1 & 2 enter the mix.
    • Sun: Lower body strength
    • Mon: Moderate, low-impact cardio / agility
    • Tue: Yoga + abs/core
    • Wed: Upper body strength
    • Thu: Plyo / HIIT
    • Fri: Total body + abs/core
    • Sat: Recovery / stretch
  • Even though the weekly time commitment is stable, intensity naturally increases because the Insanity workouts appear in roughly their chronological progression (i.e. Month 1 Insanity workouts show up earlier; Month 2 workouts appear later). If you track "zone" minutes or cardio load, you'll likely see them rise over the 13 weeks.
  • The abs/core companion routines show up twice weekly, alternating between Tony's on Tue and Shaun T's on Fri and rotating within each. I originally had Fast and Furious Abs in the latter rotation, but I find Pilates X far more effective at engaging the deep core (TVA), so Pilates X now fills that slot. Fast and Furious Abs is still in the schedule, but treated as supplemental cardio.
  • I like cycling through all the recovery options, but X2 Recovery + Mobility shows up more frequently simply because I enjoy the foam rolling and find it highly beneficial.
  • I'm a big fan of the Asylum footwork and jump rope sessions, so you'll see those workouts feature slightly more often. That said, I'm careful not to bunch too many ladder/jump rope workouts into the same week.
  • All Things X originally placed upper body on Tue and yoga on Wed. I swapped them because it aligns better with my schedule – this means upper body and total body are only 2 days apart, but such was the case with OG P90X anyway. Feel free to move them back if you prefer the original layout.
  • X3 Yoga is repeated a lot in All Things X, but personally I find it rushed and inferior to a yoga class. In a couple places, I swapped it with Isometrix, which Tony considers the "hardest part of yoga" anyway.
  • Workouts like Eccentric Upper and The Challenge are technically upper body, but because they're exclusively bodyweight (unlike, say, Chest & Back) and heavily involve the back (which is part of the core), I classify them as total body and place them on Fri. Similarly, Legs & Back lands on Sun (lower body day) despite the pull-ups – partly because the legwork is sound, but also because there aren't enough lower body workouts to fill all 13 Sundays without repeats. All Things X also struggled with where to place this one.

Once again, feedback welcome!

u/sirslope — 2 days ago

Graphical artifact when using Integer+

Has anyone else noticed that when using Integer+ with any display mode using scanlines (e.g. PVM, CRT), the final rendered scanline wraps and bleeds into the top of the frame?

For example, in this image of Super Mario 64, a yellow line runs across the top of the screen in the very parts where the outline of the central floor medallion cuts across the bottom edge of the framebuffer.

It's rather distracting for 2D games like Yoshi's Story, where that stray top-line artifact can be mistaken for a platform edge or environmental element because it shares the same pixel structure and shading as the actual level geometry.

This has been an issue since launch – hoping Analogue can address it in a future update.

u/sirslope — 3 months ago