r/AnalogueInc

Announcement this week?

I could have sworn I saw something here on Reddit that said Analogue is going to make an announcement this week but can’t find the post. I checked their website since they typically post a message saying an announcement is imminent but nothing so I don’t know the legitimacy of the post. Anyone happen to know if they’re truly making an announcement?

reddit.com
u/cyberjew420 — 4 days ago

Cruis’n USA patched to run at 320x480 - 640x480 with Analogue3D Horizontal Enhancement + Unleashed OC

This turned the 320x240 original into a patched 320x480, which the Analogue3D then turned into 640x480 — it runs very well with Unleashed. Could the Analogue3D force both horizontal and vertical enhancement on all games?

youtu.be
u/PanoramicGreen — 3 days ago
▲ 64 r/AnalogueInc+1 crossposts

Modern ‘Pro’ N64 controllers in 2026 Stick Test #1

I am comparing the top N64 ‘Pro’ controllers for 2026+. They are the Nintendo NSO N64 controller, the 8bitdo 64 controller (Bluetooth edition designed for the Analogue 3D (A3D)), the ModRetro M64 Pro controller (designed for the M64 using the stock gate (will try N64 gate later!)), and the Retrofighters Brawler 64 Pro (2.4GHz). This first test is exclusively about analogue stick values but I will be doing many more tests!

I did include some older options to show the differences, which are the older wireless Retrofighters Brawler 64 Ultra Edition and the Retro-bit Tribute 64 Ultra Edition (both use 2.4GHz). You can see their values are too high, making them feel too sensitive. While they were good wireless options back when new, I would advise NOT getting these versions as they are simply not as accurate as any of the newer options! Do they work? Yes, they do and casual users may not notice but once you play games like 007 Golden Eye, F Zero X and Super Smash, it’s very obvious!

The NSO N64 and 8bitdo 64 would not let me hit A on the mimi controller test ROM on my A3D (will test on the OG N64 and see if that makes a difference) so I used an older version as well but the values all show the same either way. Eventually I will compare to some OG corded N64 controllers but the first tests are to compare new options!

With all that being said, pictures attached show the results! I updated the M64 Pro and 8bitdo 64 before testing, the NSO N64 doesn’t update and the Brawler 64 Pro doesn’t have any yet. I will go more in depth on the software aspect in later tests but the short answer is the M64 Pro is nice because you can just use a browser to update it without downloading specific software, the 8bitdo 64 requires software (easy to use at least!) and the Brawler seems to be a drag/drop style update but will review if/when it has an update.

The stick on the NSO N64 is the only ‘traditional’ N64 stick that isn’t a GameCube style, but the M64 Pro controller has an extra N64 gate that I will swap to and test later, but the stock gate is the same shape as the 8bitdo 64/Brawler 64 pro gates and had the same values! All the values seem good on paper and none feel off. Hopefully I can swap the M64 pro gate before I start doing game tests but everything stick wise works out of the box with all of them and none required calibration.

Initial response when holding each controller are this…

NSO 64 controller feels almost 1:1 the OG, the stick feels firm and nice but doesn’t use the same technology so theoretically it can start drifting so you may need to buy more later on!

The 8bitdo 64 is a nice alternative if you don’t like the trident, nothing feels cheap and the metal ring around the stick was a nice touch. They are similar price so if choosing between these two, I would decide based on if you want a modern layout or a trident style!

The M64 Pro controller feels absolutely premium, with the coated metal backing and shoulder buttons that let your fingers rest comfortably in them. If you love the trident style, you’ll love this! The weight is substantial and heavier than both the NSO N64 and 8bitdo 64 controllers. It comes with a cord that allows you to use it on a OG N64/A3D wired, but the battery still needs to be charged… a bit silly but a very minor thing especially since ModRetro included an adapter that lets you use AA batteries! This is a very comfortable, modern trident that I could see myself holding for hours without any issues but the feel of the stick is GameCube style so it may be hard to change your ways after 30+ years of N64 gaming…

And finally last but definitely not least, the Retrofighters Brawler 64 Pro is like an upgraded 8bitdo 64 controller. It is heavier than all the controllers, even the M64 pro! The angles the grips are in comparison to the 8bitdo 64 make it even more comfortable, there is texture on said grips too, and the L+R+D pad have mechanical feeling switches, very clicky and satisfying! The only obvious issues are no metal ring around the stick like the 8bitdo 64 has, no N64 style gate like the M64 came with (requires installation and recalibration) but it does come with faceplates! I personally don’t see myself using them but it’s a feature it has! It also has programable back buttons like many modern controllers that let you customize your way of playing. They have switches that physically disable them if you don’t like them. I personally don’t see myself using them on N64 but it could be nice if using on PC!

So my feelings after test 1 are this…

The NSO N64 still feels the most classic, the 8bitdo 64 is the on my friends use because they hate the trident (they are wrong!) and for the price, it’s nice to have a controller that won’t have the same stick issues as the N64 has over time. The M64 Pro controller feels ultra premium so I could see myself using it when casually playing but I still need to test the stick/N64 gate on games… if it’s as good as it feels… this could potentially be my new main controller! The Brawler 64 Pro will be my choice when playing casual on games I’m not so familiar with (hard to unlearn trident controls after 30+ years) because it is so comfortable and the clicky buttons are very satisfying! So far, all are good options… once I do more testing, I will rank them and tell you which ones are worth buying and which are worth skipping! Honestly, so far they are all worth it for me and all feel like upgrades from any older third party options!

Tell me what you think, what other tests you want to see and which one you would use!

u/Imaginary-Leading-49 — 5 days ago

8bitdo Help Wanted

Last edit: not sure why I was downvoted BUT for anyone finding this during future troubleshooting please look at the thread linked below! Turns out… the instructions listed on 8bitdo’s website>Analogue Dock>2.4G controllers>SN30 are just flat out incorrect. Not sure why this would be excusable but here we are.

Edit: I am 99.99% issue here is the controller not being recognized as a drive. All instructions I’m following fail there. On multiple computers using multiple cables in multiple ports. The controller is flashing blue and yellow but it must not be in “update mode”?

Hi all, really could use some help.

New SN30 2.4G purchased ahead of my Analogue Pocket dock delivery and super excited about it. My understanding is that I need to download the specific firmware from the 8bitdo website. I have followed all the instructions step by step and done all troubleshooting I cant think of.

I hold L+R+Start to get the blue and green flashing lights and no matter what my (and 2 other people’s) computers do not see it as a drive AKA “update mode”. What do I do? Does it need this update to work with my Analogue dock?

reddit.com
u/thatapplesauce — 5 days ago

Will we ever get 2x upscale for Analogue 3D?

Personally I don't use the Horizontal upscale so much. With the clear filter it looks a bit weird, because horizontally you got more pixels but not vertically, so it looks a bit uncanny. Altough I must admit it looks fantastic with one of the TV filters like BVM.

But I just can't help and wonder if we are ever going to see a 2x resolution scale, essentially adding the vertical axis to the existing horizontal one. Or is the 3D not powerful enough.

reddit.com
u/lemonvrc — 4 days ago
▲ 109 r/AnalogueInc+3 crossposts

I got the Star Wars Dark Forces port to work on my SC64!

This is so cool. I never played this game as a kid so now I’m going to beat it on the N64! Thanks to the hard work of the community, appreciate you guys!

u/PrincessRuri — 7 days ago
▲ 55 r/AnalogueInc+1 crossposts

Is it just me, or is the media coverage/reviews for the M64 incredibly weird?

I’m making this post because I feel like I'm losing my mind trying to find objective coverage of this console online.

I own both the M64 and the A3D. Since I have both in front of me, the technical differences are pretty obvious. The Analogue 3D looks incredibly sharp out of the box and runs almost everything flawlessly, while my M64 has some clear visual quirks (overblown whites) and definitely struggles with frame drops on a few games that I have tried.
But if you look at almost any major influencer "review" on YouTube right now, you would think the M64 is a near-flawless masterpiece. Even weirder, so many of these videos completely ignore the Analogue 3D as a comparison. When they do mention it, they almost like they read from the same script: "Well, the Analogue 3D is permanently sold out and won't be restocked, so the M64 is your only choice." Except... I literally went to Analogue's website and saw various colors in stock (maybe not all, but still).
Was a lot of the early coverage just influencers being paid by ModRetro, handed a script by their PR team, and sent on their way without actually reviewing the real hardware?. Also, some actual gaming media seems to be completely ignoring the console's existence, I am guessing because the ceo drama...
Am I missing something? Are there any reviewers out there who actually treated this like a piece of video game hardware instead of some weird lifestyle brand product? Just wanted to see what the actual community thinks vs. the influencer hype.

reddit.com
u/bulldog8934 — 10 days ago

8BitDo sells a Classic Button Set for the 64 Controller

I got the 8BitDo 64 Controller in Smoke and wasn't a fan of the all-gray buttons. Turns out 8BitDo sells a separate "64 Classic Button Set" with the original colors.

The swap isn't exactly plug and play. I didn't have the right screwdriver, so I had to buy one. Opening the shell also takes more force than I expected, and I was honestly scared I'd snap something. It all came apart fine in the end, and I think the result was worth it :)

u/CartPopTv — 11 days ago

Who likes to use the "Left Position" for first person shooters on the N64 or A3D? I know I do.

It feels more like a modern FPS when controlled this way. Everything from Goldeneye, Perfect Dark, Turok, to Quake, Duke nukem, etc. all work great.

u/Gumballchamp86 — 11 days ago

UPDATE – v3.2.1 is now available! 🎉 Ocarina Memory Editor now supports English, Spanish and French

Hi everyone! I’ve released v3.2.1 of Ocarina Memory Editor, my free Windows tool for editing Ocarina of Time Memory files created by Analogue 3D / 3DOS.

What’s new:

• Spanish, English and French interface with instant language switching.

• Editable death counter (0–999), including resetting it to zero.

• Language switching preserves pending edits.

The editor also supports player name editing, Child/Adult Link switching, inventory, equipment, hearts, rupees, Gold Skulltulas, songs and dungeon progress.

Version 3.2.1 has been tested on my real Analogue 3D hardware. Changes are saved to a separate copy, preserving the original Memory.

Download (free):

itch.io:

https://alexlazzzz.itch.io/ocarina-memory-editor-analogue-3d

GitHub:

https://github.com/gc9dd9gjpw-ai/Ocarina-Memory-Editor-Analogue-3D/releases/tag/v3.2.1

Requires Windows with .NET Framework 4.x. Source code, tests, documentation and the MIT License are included in the ZIP. No ROMs or game data are included.

Always keep your original Memory files. Compatibility with ROM hacks and randomizers is not guaranteed.

Feedback is welcome, especially on the English and French translations!

u/Ashamed-Oil-9024 — 11 days ago

My console won't turn on

I contacted support, was advised to reformat the SD card, then apply the update 1.5.0, I did that (hadn't updated it before) doesn't turn on regardless.

I tried with a different SD card, doesn't work.

The original power brick (don't know the genuine name of the part) doesn't even turn the console on, I tried with another one I have but the same cable (other one meets the requirements) but then it goes into this.

I genuinely don't know what happened to the console, one day it turned on by itself and quickly turned off, I've tried everything I have read and can think off, if anyone has any advice or knows what is up by just looking at this small video then I would appreciate the help.

u/ChrisRoxal — 11 days ago