Cruis’n USA patched to run at 320x480 - 640x480 with Analogue3D Horizontal Enhancement + Unleashed OC

Cruis’n USA patched to run at 320x480 - 640x480 with Analogue3D Horizontal Enhancement + Unleashed OC

This turned the 320x240 original into a patched 320x480, which the Analogue3D then turned into 640x480 — it runs very well with Unleashed. Could the Analogue3D force both horizontal and vertical enhancement on all games?

youtu.be
u/PanoramicGreen — 3 days ago

Cruis’n USA: restoring the censored arcade content to the N64 version — WIP

https://preview.redd.it/gcgtu85qocth1.png?width=640&format=png&auto=webp&s=878fc5544ccd788dfa8734ff223bff7b8db58e27

I’ve been working on a restoration of the N64 version of Cruis’n USA, with the goal of bringing back as much of the original arcade content and presentation as possible while still keeping it an N64 game.

So far I’ve restored:

  • The Trophy Girl
  • The Corn Pops billboard, including its more arcade-accurate placement
  • Cow roadkill
  • Deer roadkill
  • The Hillary tunnel graphics
  • Powershaft XL
  • The original Iowa color palette
  • The POLITICAL CARTOON splash
  • The full Bill Clinton hot-tub ending
  • An option to use the original arcade music, while keeping the N64 soundtrack available
  • Higher Quality SFX/Voice Clips from the Arcade
  • Various bug fixes, presentation fixes, and other improvements

At this point I think I’ve covered the major known cuts and censorship changes, so now I’m looking for the really obscure stuff.

If anyone remembers any other differences between the arcade and N64 versions — trackside objects, billboards, textures, vehicles, animations, sounds, collision behavior, UI details, course changes, hidden content, or anything else — I’d really like to hear about it.

Basically: what am I still missing?

I’m especially interested in the tiny differences that may never have been properly documented.

One quick note: please don’t ask me for builds or ROM files. I’m not distributing the project at this time — I’m just looking for information, feedback, and anything I may have overlooked.

Video showing the current build:

https://youtu.be/1Syavhr4Da4

reddit.com
u/PanoramicGreen — 12 days ago

Aquatic Ambiance — A Donkey Kong Country & Donkey Kong Land Visual Tribute

I’ve long wanted to see someone create animation with the 1994 DKC models. The first 3 shots are made from the only known full-scene renders (or at least the only ones I know of). Bitesize the Piranha comes from my reconstruction attempt that I previously posted in this group. Added some elements from Donkey Kong Land.

Will probably expand this at some point.

youtu.be
u/PanoramicGreen — 2 months ago
▲ 13 r/n64

Hybrid Heaven : Looking for the early 1997 trailer

Anyone here have files of the 1997 pre-rendered trailer for Hybrid Heaven? I'm curious to try some new AI upscaling models on the footage, even if it's a cruddy 160x120 cinepak file. I'd rather work from that than a youtube copy uploaded 15 years ago. My attempts on a deep dive finding better footage have not been fruitful. Appreciate any help.

youtube.com
u/PanoramicGreen — 3 months ago
▲ 6 r/vintagecgi+1 crossposts

[partially lost] Enertopia Symphony (1993) — 13-minute Angel Studios / KEPCO CGI short; footage reused in The Gate to the Mind’s Eye and early Nintendo “Ultra 64” promotion

Hi everyone — I’m trying to track down the original/full version of Enertopia Symphony from 1993. It is sometimes easy to misremember or mistype the title as “Entertopia Symphony,” but the IMDb listing spells it Enertopia Symphony.

IMDb lists it as a 13-minute short directed by Wayne Lehrer:

https://www.imdb.com/title/tt19888596/

The release info connects it to Taejon Expo ’93 in South Korea:

https://www.imdb.com/title/tt19888596/releaseinfo/

The company credits list Angel Studios Inc., Korea Electric Power Company, and Supertek Productions:

https://www.imdb.com/title/tt19888596/companycredits/

The big clue is that IMDb’s connections page says Enertopia Symphony was edited into the 1994 computer animation compilation The Gate to the Mind’s Eye:

https://m.imdb.com/title/tt19888596/movieconnections/

IMDb page for The Gate to the Mind’s Eye:

https://www.imdb.com/title/tt0167176/

I’ve found what appear to be fragments or reused moments from the short in several YouTube uploads:

[LaserDisc 60fps Widescreen] The Gate to the Mind's Eye (1994, Constant Image Height)
Relevant footage appears around 12:05 and again around 33:55:

https://www.youtube.com/watch?v=Ps8h-u4vDF0&t=725s

https://www.youtube.com/watch?v=Ps8h-u4vDF0&t=2035s

On this Gate to the Mind’s Eye upload, I’m not completely sure how much of the footage between those timestamps belongs to Enertopia Symphony, but at least the immediate footage following those timestamps seems to correspond to images/stills shown on IMDb.

Nintendo Holiday Demonstration Programm Training 1993 Promo
A few moments from Enertopia Symphony appear to start around 24:41:

https://www.youtube.com/watch?v=SZXaljfzHhA&t=1481s

Watch for the moments tagged with Angel Studios in the bottom righthand corner

This is especially interesting because footage from Enertopia Symphony seems to have been used in the early promotional period for what Nintendo was then calling the “Ultra 64” — before the final Nintendo 64 branding. From what I can tell, some of this CGI footage was presented as an example of what might be possible with the upcoming hardware, even though the footage itself appears to come from a pre-existing CGI short rather than from an actual Ultra 64/N64 game.

Related still images also seem to have appeared in video game magazines of the period as examples of what Nintendo’s next-generation system might be capable of. So the short may have a strange secondary life as both an Expo/CGI film and as early “next-gen Nintendo” promotional material.

CNN Future Bytes segment - video games (1993)
Footage appears around 5:17:

https://www.youtube.com/watch?v=My47-qN4P2Q&t=317s

Again, Watch for the moments tagged with Angel Studios in the bottom righthand corner.

What I’m trying to find is the full original 13-minute version of Enertopia Symphony, ideally in its original presentation format or from a higher-quality source than the edited compilation appearances. It seems like only portions may be available through The Gate to the Mind’s Eye or other CGI/Nintendo-related promotional uses, but I’m not sure whether the complete Expo version was ever released on VHS, LaserDisc, promo tape, institutional tape, museum/Expo archive, or some KEPCO/Supertek/Angel Studios demo reel.

Possible leads I’m hoping someone might know about:

  • Expo ’93 / Taejon Expo archives
  • Korea Electric Power Company promotional media
  • Angel Studios / early Rockstar San Diego demo reels
  • Supertek Productions materials
  • Wayne Lehrer-related materials
  • 3D / large-format / special venue film collectors
  • VHS or LaserDisc releases related to The Gate to the Mind’s Eye
  • computer animation festival compilations from the early-to-mid 1990s
  • institutional or trade-show media from the Korean energy pavilion / KEPCO exhibit
  • Nintendo “Ultra 64” promo tapes, press kits, or internal demonstration videos
  • early/mid-1990s video game magazine coverage showing pre-N64 “Ultra 64” concept imagery

I’m especially interested in confirming whether the full 13-minute short exists anywhere outside of these edited compilation fragments. I’m also interested in tracking down any video game magazine appearances where stills from Enertopia Symphony were used to promote the then-upcoming Nintendo “Ultra 64.”

Any leads, collector info, archive pointers, old catalog listings, magazine scans, promo tape IDs, or memories of seeing the complete version would be hugely appreciated.

reddit.com
u/PanoramicGreen — 4 months ago