r/n64

Image 1 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 2 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 3 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 4 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 5 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 6 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 7 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 8 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 9 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
Image 10 — Modern ‘Pro’ N64 controllers in 2026 Stick Test #1
▲ 64 r/n64+1 crossposts

Modern ‘Pro’ N64 controllers in 2026 Stick Test #1

I am comparing the top N64 ‘Pro’ controllers for 2026+. They are the Nintendo NSO N64 controller, the 8bitdo 64 controller (Bluetooth edition designed for the Analogue 3D (A3D)), the ModRetro M64 Pro controller (designed for the M64 using the stock gate (will try N64 gate later!)), and the Retrofighters Brawler 64 Pro (2.4GHz). This first test is exclusively about analogue stick values but I will be doing many more tests!

I did include some older options to show the differences, which are the older wireless Retrofighters Brawler 64 Ultra Edition and the Retro-bit Tribute 64 Ultra Edition (both use 2.4GHz). You can see their values are too high, making them feel too sensitive. While they were good wireless options back when new, I would advise NOT getting these versions as they are simply not as accurate as any of the newer options! Do they work? Yes, they do and casual users may not notice but once you play games like 007 Golden Eye, F Zero X and Super Smash, it’s very obvious!

The NSO N64 and 8bitdo 64 would not let me hit A on the mimi controller test ROM on my A3D (will test on the OG N64 and see if that makes a difference) so I used an older version as well but the values all show the same either way. Eventually I will compare to some OG corded N64 controllers but the first tests are to compare new options!

With all that being said, pictures attached show the results! I updated the M64 Pro and 8bitdo 64 before testing, the NSO N64 doesn’t update and the Brawler 64 Pro doesn’t have any yet. I will go more in depth on the software aspect in later tests but the short answer is the M64 Pro is nice because you can just use a browser to update it without downloading specific software, the 8bitdo 64 requires software (easy to use at least!) and the Brawler seems to be a drag/drop style update but will review if/when it has an update.

The stick on the NSO N64 is the only ‘traditional’ N64 stick that isn’t a GameCube style, but the M64 Pro controller has an extra N64 gate that I will swap to and test later, but the stock gate is the same shape as the 8bitdo 64/Brawler 64 pro gates and had the same values! All the values seem good on paper and none feel off. Hopefully I can swap the M64 pro gate before I start doing game tests but everything stick wise works out of the box with all of them and none required calibration.

Initial response when holding each controller are this…

NSO 64 controller feels almost 1:1 the OG, the stick feels firm and nice but doesn’t use the same technology so theoretically it can start drifting so you may need to buy more later on!

The 8bitdo 64 is a nice alternative if you don’t like the trident, nothing feels cheap and the metal ring around the stick was a nice touch. They are similar price so if choosing between these two, I would decide based on if you want a modern layout or a trident style!

The M64 Pro controller feels absolutely premium, with the coated metal backing and shoulder buttons that let your fingers rest comfortably in them. If you love the trident style, you’ll love this! The weight is substantial and heavier than both the NSO N64 and 8bitdo 64 controllers. It comes with a cord that allows you to use it on a OG N64/A3D wired, but the battery still needs to be charged… a bit silly but a very minor thing especially since ModRetro included an adapter that lets you use AA batteries! This is a very comfortable, modern trident that I could see myself holding for hours without any issues but the feel of the stick is GameCube style so it may be hard to change your ways after 30+ years of N64 gaming…

And finally last but definitely not least, the Retrofighters Brawler 64 Pro is like an upgraded 8bitdo 64 controller. It is heavier than all the controllers, even the M64 pro! The angles the grips are in comparison to the 8bitdo 64 make it even more comfortable, there is texture on said grips too, and the L+R+D pad have mechanical feeling switches, very clicky and satisfying! The only obvious issues are no metal ring around the stick like the 8bitdo 64 has, no N64 style gate like the M64 came with (requires installation and recalibration) but it does come with faceplates! I personally don’t see myself using them but it’s a feature it has! It also has programable back buttons like many modern controllers that let you customize your way of playing. They have switches that physically disable them if you don’t like them. I personally don’t see myself using them on N64 but it could be nice if using on PC!

So my feelings after test 1 are this…

The NSO N64 still feels the most classic, the 8bitdo 64 is the on my friends use because they hate the trident (they are wrong!) and for the price, it’s nice to have a controller that won’t have the same stick issues as the N64 has over time. The M64 Pro controller feels ultra premium so I could see myself using it when casually playing but I still need to test the stick/N64 gate on games… if it’s as good as it feels… this could potentially be my new main controller! The Brawler 64 Pro will be my choice when playing casual on games I’m not so familiar with (hard to unlearn trident controls after 30+ years) because it is so comfortable and the clicky buttons are very satisfying! So far, all are good options… once I do more testing, I will rank them and tell you which ones are worth buying and which are worth skipping! Honestly, so far they are all worth it for me and all feel like upgrades from any older third party options!

Tell me what you think, what other tests you want to see and which one you would use!

u/Imaginary-Leading-49 — 5 days ago
▲ 1.7k r/n64+1 crossposts

[OoT] after all this years hearing people about the water temple, I’m so proud to say I’m finally stucked in there too

u/240p-480i-480p — 12 days ago
▲ 390 r/n64+1 crossposts

Finally removing my games from storage

After years of being in storage, I can finally remove them to display in my new games room!

u/leonidude — 10 days ago
▲ 114 r/n64

What are your "Bottom 10" N64 games?

It seems like everyone has a list of essential/best N64 Games, but it seems like everyone else has different "worst game" experiences. Mine are:

  1. Superman 64

  2. Hercules the Legendary Journeys

  3. Blues Brothers 2000

  4. Elmo's Number Journey

  5. South Park

  6. Earthworm Jim 3D

  7. Daikatana

  8. Carmageddon 64

  9. Batman Beyond: Return of the Joker

  10. Aidyn Chronicles

u/Historyguy1 — 11 days ago
▲ 390 r/n64

Can anyone tell me what this is?

Just going through a box or accessories I have and came across this. I don't recall ever buying it and I haven't a clue what it is. Even AI is clueless on it as it's telling me it's a PS2 to GameCube controller adapter.

It clearly has N64 controller port. But the blue adapter is completely lost on me. I assumed it might be a memory card adapter but why would a memory card connect to a controller port?

Any idea what it is?

u/solid_cake20 — 11 days ago
▲ 114 r/n64

Happy 30 years to the Nintendo 64! 🎉🎮

I'm a few days late to the party but I wanted to share my N64 collection for its 30th anniversary! 🎉🎉🎉

u/Optimistic_Prime1985 — 11 days ago
▲ 27 r/n64

What do you love most about Donkey Kong 64?

I love Grant Kirkhope's music for this game, and personally, I like it better than his Banjo-Kazooie music.

u/Somervilledrew — 10 days ago
▲ 58 r/n64

I played Ocarina of Time for the first time — and immediately played it a second time

Hello everybody, Breath of the Wild is the only 3D Zelda game I had beaten before, and I hadn’t even played a single minute of Ocarina of Time before this year. At first, I kind of hated it. I liked the music, story, and atmosphere of the game, but I could never figure out where to go or how to solve the puzzles. It was almost embarrassing how bad I was. I was constantly hearing the low-heart beeping noise, and running back to the boss room to try again with only three hearts (due to my lack of healing items) was infuriating. I also missed a ton. I never got Epona’s song, Sun song, fire arrows, ice arrows, any item capacity upgrades… the list goes on. And to top it all off, I finished this playthrough with 26 deaths.

I beat the game, put the cartridge back in its box, but realized something — I couldn’t stop thinking about it. I kept thinking about the world, the characters, the puzzles which I now knew how to solve… so, I booted it up again and started a new profile.

This time, I had a three missions:

  1. Try to beat every dungeon without a guide (being that they were fresh in my memory).
  2. Achieve 100% completion. I wanted to see everything the game has to offer.
  3. No deaths. I found out between playthroughs about fairy fountains and I intended to use them.
    And I did it! Almost. The one dungeon I still needed to look up a guide for was the water temple, but only once, because I forgot about the bomb-able wall above the room where you find Ruto in.

Overall, what can I say besides this is a very special game. It blew my mind in 2026 as a 25 year old; I can only imagine what it would’ve been like to play it as a kid when it came out. Contrary to what a lot of people say, I think the original version of this game has aged incredibly well. Nintendo was so ahead of the times with this game, setting the standard right out of the gate for what a 3D action-adventure game should look, feel, and play like. It even looked great visually on my small tv. I never understand why people want to play N64 games in higher resolution. They look best when they’re a little fuzzy, not when you can see every sharp polygon.

And you probably noticed, but I played the Japanese version of this game on original hardware. It’s great being into retro gaming here in Japan, considering I think I only paid around $15 for my copy of Oot in box. It was also cool getting to play the first edition of this game, with the fire temple chanting, Goron moon emblem everywhere, and seeing Ganon’s face gush red blood as Link stabs him — which totally caught me off guard! I think I finally get why so many people adore the Zelda series, and can’t wait to play Majora’s Mask once I can find it at a store!

u/AirborneCthulhu — 11 days ago
▲ 12 r/n64

what is your preferred way to display your N64 carts?

displaying N64 carts on a shelf can be tricky to identify each game without throwing a sticker on the "spine" or getting them boxed. so im curious how you guys display your games. been experimenting with a DIY tiered wood display using scrabble tile holders but to be honest I think I might just have to 3D print something at this point. (sorry about the scuffed mariokart 64)

u/Any_Juggernaut_9799 — 11 days ago