r/vintagecgi

Image 1 — How can I make old 90s -2000s PC game graphics style?
Image 2 — How can I make old 90s -2000s PC game graphics style?
Image 3 — How can I make old 90s -2000s PC game graphics style?
Image 4 — How can I make old 90s -2000s PC game graphics style?
▲ 108 r/vintagecgi+1 crossposts

How can I make old 90s -2000s PC game graphics style?

So I have been playing a lot of old point and click PC games recently, and two games that I really loved were: Amerzone: The Explorers Legacy 1999 and Return To Mysterious Island. Ill put some examples as well. But this style in particular is the style I really want to re-create. Does anyone know any programmes that I can do this in? I have years of experience in Blender but I cannot seem to create this old charm the old graphics has?

Please recommend me something!

u/PillowMia — 5 hours ago

Rendering Competition website with renders starting from 1992, still up and viewable!

after doing a little searching i managed to find a website made for a rendering competition that happened once a year, from 1992 all the way to 2019. All of the original renders are still available to view and download.

The site is http://www-graphics.stanford.edu/courses/cs348b-competition/ if anyone wants a lil look

u/accoun32711 — 8 hours ago

Is there any way to emulate SoftImage3D aesthethic on modern software like blender? Or do i have to just download the said software? I'm going for that Grim Fandango late 90s point and click look

And if so, where do i download it and is there any well done tutorial that explains how to download the needed software to make it start too? All I've found is a bunch of confusing tutorials I didn't understand

im probs just too stupid

reddit.com
u/SharkPais — 2 days ago
▲ 311 r/vintagecgi+1 crossposts

Found this 1991 Pixar tape at the Swap Meet today

It took me by surprise ~ It was in quite the box of oddities 😂

u/rosscosoletrain2 — 7 days ago
▲ 231 r/vintagecgi+1 crossposts

Found a piece of 3D history at my parents' house: "Quick Start: An introduction to Softimage 3D" [1997] (Complete with hardware dongle!)

Hey everyone,

Look what I just dug up while cleaning out my parents' house! It's a complete box set of "Quick Start: An introduction to Softimage 3D".

As you can see, it includes:
* 2 Software CD-ROMs
* 1 Hardware Dongle (essential piece of history right here!)
* 3 Manuals/Booklets (some are actually still sealed/unopened)
* 2 Miscellaneous leaflets/documents
* The original outer box

Seeing this legendary software and the hardware dongle really brings back memories (or shows how far we've come). I haven't tried running it yet, but the condition is surprisingly good.

Thought this sub would appreciate a glimpse into the late 90s/early 2000s 3D CGI era!

Does anyone here have memories of using Softimage 3D back in the day?

u/Mr_microplastics_Yum — 8 days ago
▲ 583 r/vintagecgi+1 crossposts

silent hill 1 making off ,Sato 3d wireframe models.

just found this images does anyone knows were it originated?
i found incredible the amount of detail for a 90s softimage software.

u/gilamasan_reddit — 10 days ago

3DV (1983)

Early 80s computer-animated short from the New York Institute of Technology's Computer Graphics Lab (1975-1992), much of it made from scraps of their attempt to make a fully computer-animated feature film in the early 80s, titled The Works. A teaser for The Works is included in this short as well

youtu.be
u/iLikeTheUDK — 7 days ago

Doctor Who opening titles (1987-89)

The first intro the series ever had that was almost entirely (except for the photos of Sylvester McCoy) computer-generated. Unfortunately the series would be cancelled in 1989, and this would be the final intro of the original 20th century run of the series, having launched in 1963 and lasted 26 seasons.

Computer animation created by Cal Videographics. Music by Keff McCulloch, arranging a theme by Ron Grainer

youtu.be
u/iLikeTheUDK — 7 days ago
▲ 65 r/vintagecgi+1 crossposts

CBS FOX Video [1984 - 2000]

Stereo Sound Variant.

CGI designed and animated by CompuGraph Designs in New York, using a Bosch FGS-4000 CGI machine, Quantel DPB-7001 paint system, and an Abekas A-60 digital compositor; CompuGraph's staff included Ed Kramer, Mike Saz, Janet Scabrini, Nat Zimmerman, and Bill Mahler. The shining appears to be chroma-keyed rostrum animation.

u/throwitonthegrillboi — 10 days ago