u/skywing

Hexmap World Creator, an Obsidian plugin for hexmap creation and running hexcrawls.

Hexmap World Creator, an Obsidian plugin for hexmap creation and running hexcrawls.

I've been working on what I hope is a pretty useful, free plugin for obsidian. I call it Hexmaker (Hexmap World Creator), its a full worldbuilding suite that lets you create a map and populate it with encounters, quests, towns, and regions. I've been using it a lot for worldbuilding for a west marches hexcrawl campaign as well as solo rpg'ing, and I hope that some here might find it useful too.

An overview of a hexmap created with the tool, the world is populated with several biomes.

https://community.obsidian.md/plugins/hexmaker

The tool is system agnostic, I've been using it with basic roleplaying and mythic to run some little adventures in my world. It's a lot of fun, where previously I'd be digging around in notes trying to find out what links to what, I just click and fly around the map whichever way I like. Everything in it (towns, quests, hexes) is all just markdown notes in your own vault. It generates a lot of them, but they're always right at your fingertips. I find worldbuilding using it has a sort of multi-scale feeling. I can dig into the little details of a town or lay out a quest across multiple hexes, or make sweeping changes to the landscape, and they all fit neatly into the bigger picture right away.

I've kept the scope of the tool intentionally focused on relatively high-level stuff. There's nothing that, by default, generates dungeons, or calendars, or towns. They're all just blank notes that you could figure whichever way you like. That said, I've set up my own configuration to include a lot of random tables that help me to speed up these processes, and I find that the random table/workflow tooling extremely useful in various situations.

In the future I am thinking that I may make other plugins that slot in to assist with these, but I like the idea of keeping everything modular to allow users to combine and use whichever parts of that sort of suite they find most useful to their own flow.

The icons I used as the default set are public domain curtesy of hexographer. I also included an easy way to upload and use your own icons within the plugin. You can make your own terrain palette from scratch if you'd like.

Disclosure, I've used AI to help me create and extend the plugin features (though never any content or icons or anything visual), though I've remained in the loop and in the code the whole time through.

I'd love to get some feedback and hear if there's anything I can add to help make it better or easier to use. I'd like to make more tooling to help make it even better. I hope someone finds it useful at least.

reddit.com
u/skywing — 1 day ago

Hexmap World Creator, an Obsidian plugin for hexmap creation and running hexcrawls.

I've been working on what I hope is a pretty useful, free plugin for obsidian. I call it Hexmaker (Hexmap World Creator), its a full worldbuilding suite that lets you create a map and populate it with encounters, quests, towns, and regions. I've been using it a lot for solo rpg'ing, and I hope that some here might find it useful too.

An overview of a hexmap created with the tool, the world is populated with several biomes.

https://community.obsidian.md/plugins/hexmaker

The tool is system agnostic, I've been using it with basic roleplaying and mythic to run some little adventures in my world. It's a lot of fun, where previously I'd be digging around in notes trying to find out what links to what, I just click and fly around the map whichever way I like. Everything in it (towns, quests, hexes) is all just markdown notes in your own vault. It generates a lot of them, but they're always right at your fingertips. I find worldbuilding using it has a sort of multi-scale feeling. I can dig into the little details of a town or lay out a quest across multiple hexes, or make sweeping changes to the landscape, and they all fit neatly into the bigger picture right away.

I've kept the scope of the tool intentionally focused on relatively high-level stuff. There's nothing that, by default, generates dungeons, or calendars, or towns. They're all just blank notes that you could figure whichever way you like. That said, I've set up my own configuration to include a lot of random tables that help me to speed up these processes, and I find that the random table/workflow tooling extremely useful in various situations.

In the future I am thinking that I may make other plugins that slot in to assist with these, but I like the idea of keeping everything modular to allow users to combine and use whichever parts of that sort of suite they find most useful to their own flow.

The icons I used as the default set are public domain curtesy of hexographer. I also included an easy way to upload and use your own icons within the plugin. You can make your own terrain palette from scratch if you'd like.

Disclosure, I've used AI to help me create and extend the plugin features (though never any content or icons or anything visual), though I've remained in the loop and in the code the whole time through.

I'd love to get some feedback and hear if there's anything I can add to help make it better or easier to use. I'd like to make more tooling to help make it even better. I hope someone finds it useful at least.

reddit.com
u/skywing — 4 days ago