Project Reclaimer 0.9.9 setup guide: the client in five steps, and a 127-slot Halo 3 dedicated server on Windows or Docker

Project Reclaimer 0.9.9 setup guide: the client in five steps, and a 127-slot Halo 3 dedicated server on Windows or Docker

Here's a setup guide for the current Project Reclaimer build, 0.9.9 from October 8. Everything below comes from the project's own pages and release notes. Most news write-ups still say 64 players, but the cap has been 128 in a game you host and 127 on a dedicated server since 0.9.6 on October 7.

You need Windows 10 or 11 (64-bit), your own Steam copy of MCC with both Halo 3 Campaign and Halo 3 Multiplayer installed, and a GPU driver with OpenGL 3.0 or later. The Xbox app version doesn't work. Project Reclaimer ships no game files and leaves your install unchanged.

Client:

  1. Download `project-reclaimer-v0.9.9.exe` from the download page on projectreclaimer.dev. It sends you to the GitHub releases page.

  2. Check it against `SHA256SUMS.txt` with `Get-FileHash .\project-reclaimer*.exe -Algorithm SHA256`. The exe isn't code-signed, so Windows warns you; the project's guide says to choose More info, Run anyway once the checksum matches.

  3. Put it in its own folder, not inside the MCC folder.

  4. Launch it. The first start builds a Forge object cache of about 340 MB. Pick a nickname and choose Create profile. There's no account, and the key can't be backed up yet.

  5. Server Browser, pick a server, Join Game. You need exactly the server's version, and the client updates itself from the main menu.

Dedicated server on Windows, where the client exe is also the server:

  1. Rename the download to `project-reclaimer.exe` and run `.\project-reclaimer.exe dedicated init C:\reclaimer --from`. It copies the few game files a server needs from your own install.

  2. Copy the exe into `C:\reclaimer` and set your servers in `dedicated.toml`. `max_players` defaults to 16 and goes up to 127.

  3. Run `.\project-reclaimer dedicated check`, then `.\project-reclaimer dedicated`.

  4. Open UDP 49176 and up (one port per server) and TCP 49175 for the machine's own master.

On Linux there's a Docker image, `ghcr.io/projectreclaimer/project-reclaimer-dedicated`, with Wine inside. You still bring the game files from your own copy, and the project lists the published image and one container per server as not yet tested.

For modding: game modes are single JSON files or a subset of ReachVariantTool's Megalo, Slayer base only for now. Only the host needs the file, and the project says scripts can't reach files, the network or your PC. Mods are map files only and download on join from the Workshop or from the server. Forge has an AI spawner, and the project says 858 of 1,025 ElDewrito maps in one collection convert.

Two caveats: the source is closed for now, with open source as the stated goal and no date, and each release supports one version of Halo 3's engine file, so a Steam update to MCC can break it until a new build lands.

I haven't run a 128-player server myself. The only load figures I found are the project's own: about 60 KB/s of upload per player and up to a CPU core in a 63-player game. I'm not sharing any files here; download only from projectreclaimer.dev or its GitHub releases. The full guide, with live server counts from the master list and the release history, is here: https://halo-dashboard.up.railway.app/news/project-reclaimer

If you run a dedicated server, what upload per player are you seeing above 63 players?

u/slotin — 6 days ago
▲ 4 r/vekter

200 øvingsspørsmål til vekterteorien: stemmer vektingen mellom temaene med eksamen?

Jeg har bygget en gratis øvingsapp for teoridelen, og jeg trenger noen som kjenner pensum til å se på fordelingen før jeg lager flere spørsmål.

Slik ligger de 200 spørsmålene nå: juss 40, førstehjelp 20, konflikthåndtering 19, rus 17, brannvern 17, HMS 14, risiko 11, tiltak 11, rapportskriving 9, beredskap 9, samarbeid 8, etikk 8, kultur 6, service 6, introduksjon 5.

Fordelingen er min egen vurdering ut fra læreplanen og lovdata, ikke en fasit fra noen kursleverandør. Det er den jeg er minst sikker på.

Tre spørsmål til dere som har vært oppe eller står i det til daglig:

  1. Er juss overvektet, eller ligger tyngden faktisk der?

  2. Mangler det et tema i lista over?

  3. Er spørsmålene på riktig nivå, eller for teoretiske mot det som faktisk blir spurt om?

Hvert spørsmål har en forklaring, og de fleste viser til lov og paragraf, så det er lett å se om jeg har tatt feil. Finner du en feil fasit, si ifra, så retter jeg den.

Appen er i tidlig beta. Gratis, ingen reklame, innlogging med Google for å lagre fremgangen: https://vekterquiz.up.railway.app

Reposted for å ikke doxe megselv

u/slotin — 3 months ago
▲ 2 r/vekter

Jeg har lagt 200 øvingsspørsmål til vekterteorien i en gratis app. Stemmer vektingen mellom temaene med det som faktisk kommer på eksamen?

Jeg har bygget en gratis øvingsapp for teoridelen, og jeg trenger noen som kjenner pensum til å se på fordelingen før jeg lager flere spørsmål.

Slik ligger de 200 spørsmålene nå: juss 40, førstehjelp 20, konflikthåndtering 19, rus 17, brannvern 17, HMS 14, risiko 11, tiltak 11, rapportskriving 9, beredskap 9, samarbeid 8, etikk 8, kultur 6, service 6, introduksjon 5.

Fordelingen er min egen vurdering ut fra læreplanen og lovdata, ikke en fasit fra noen kursleverandør. Det er den jeg er minst sikker på.

Tre spørsmål til dere som har vært oppe eller står i det til daglig:

  1. Er juss overvektet, eller ligger tyngden faktisk der?

  2. Mangler det et tema i lista over?

  3. Er spørsmålene på riktig nivå, eller for teoretiske mot det som faktisk blir spurt om?

Hvert spørsmål har en forklaring, og de fleste viser til lov og paragraf, så det er lett å se om jeg har tatt feil. Finner du en feil fasit, si ifra, så retter jeg den.

Appen er i tidlig beta. Gratis, ingen reklame, innlogging med Google for å lagre fremgangen: https://vekterquiz.up.railway.app

u/slotin — 3 months ago
▲ 173 r/halo

I built a page that tracks every free Campaign Evolved unlock, because the codes are scattered across five different places

Every free unlock for Campaign Evolved is announced somewhere different. Two public codes are buried in the launch day Waypoint post, Hidden Blade is a Discord Quest, Stream of the Crop is a Twitch Drop with a two hour watch requirement, Fantastic Spartan is a QR code on a Fanta pack routed through a Coca-Cola account, and the 25th Anniversary bundle just needs you to log in to Infinite before the end of the year. Silver Anniversary is already sitting in your Customization menu and a lot of people do not know it.

That is seven things, six sources, and two of them expire in early August 2026. I kept losing track, so I put them all on one page with the codes visible, a copy button, and a link to the official Waypoint post each one came from:

https://halo-dashboard.up.railway.app/codes

It is part of a stat dashboard I have been building for myself. No account needed for this page, nothing to sign up for.

Two things I would like input on. First, is there anything free I have missed? I have found no code for the pre-order or edition specific stuff, but I might be wrong. Second, the expiry dates for the Discord Quest and the Twitch Drop are the ones I am least sure about, so correct me if you have seen different dates.

My honest opinion: putting six unlocks behind six separate platforms is a bad way to hand out free cosmetics. Half of them will quietly expire with people never knowing they existed. A single in-game page listing what is claimable and until when would cost Halo Studios almost nothing.

u/slotin — 3 months ago
▲ 59 r/XboxSeriesXlS+1 crossposts

Split-screen performance is unacceptable. Xbox Series X

Havent seen any posts about it yet, so giving my two cents.

Two-player split-screen runs at 30FPS regardless of whether you pick Performance or Quality mode. Solo runs a stable 60. The cap is a design choice, not the console running out of headroom.

On top of that there’s what feels like real input lag. Aiming never settles. Whether that’s the framerate or something else, it doesn’t feel like Halo.

The UI is the other problem. Scaling and settings feel completely untuned for split-screen. Subtitles are tiny even at the largest setting, and some HUD elements and pickup text are just unreadable from a normal couch distance on a 65”.

I bought the collector’s edition and set the whole evening up for this. I regret not just buying it on Steam and playing online together instead. The graphics and gameplay are great. Sitting through it on the couch is dreadful.

Anyone found settings that help, or is this just how it ships?

u/slotin — 3 months ago