Two weeks of bug reports on UO Mobile Classic — all 20, and what happened to each
TLDR: 20 bug reports in two weeks from 13 of you. 19 fixed. v1.0.56 is live on iPhone, iPad, Android, Mac, Windows and Linux. Here's the full list, including the one I still can't work out.
Two weeks ago I posted that iOS/Mac/Android were live and asked people to use the in-game bug report tool. You did. Rather than a changelog, THANK YOU! Here's every report and exactly where it stands.
Already live (v1.0.56, all platforms)
- The vendor Sell button opened the Buy window. NoxSoldier reported this seven times before I got to it. Sorry, and thanks for not giving up.
- Skills could reset to starting values. There was a path that wrote a save with no skill data at all, wiping your progression on the next load. Found it and closed it. (Zym, this one genuinely cost you.)
- Items in a monster's corpse were never consumed, so they could be used forever and dragging one afterwards crashed the game.
- Running was ~67% faster than it should have been, which is also why the legs skated. (Skiter)
- Dragging a skill out to make a shortcut only worked if you released within a few pixels of the window edge. (Zi) - A castle you couldn't get into, all four archways were solid. (quirt)
- The bug reporter could trap you with no way out. On phones and tablets there was no escape at all. That one was squarely my fault, in the very tool I'm asking you to use. (Adventurer)
- 4K and Linux: the game opened in a small fixed window with no way to zoom. It now sizes to your screen. (Brynn)
- The tutorial couldn't be finished on some Android devices. (Lourdes)
- Skill trainers: the Train button did nothing. You could pick a skill and see the price, but tapping Train never trained you, the button was drawn just outside its own window, so taps were thrown away before they reached it. (Kendra, who had to report it twice.)
- "Connected to:" showing a blank name after reconnecting. Looked like the connection had dropped when it was fine. (Toda)
Fixed this week, in the next build
- Getting permanently stuck in terrain. One player ended up standing on the sea floor, walled in by a 30-unit cliff on every side. He couldn't have walked in and couldn't walk out — and since your position is saved, relogging didn't help either. That character was just gone. The game now spots when you're genuinely walled in and moves you somewhere safe, including characters that are already stuck. (Tommy Phantom, who reported it three times in six minutes.)
- Skill buttons "bugging on and off". A skill card only counted as a tap if your finger moved less than 8 pixels, on a card smaller than a fingertip. Most taps registered as drags, so the card shifted slightly and the skill never fired. That's also why cards wandered into odd corners of the screen.
Still open — one
- A "stuck on tower" report I can't explain. I pulled the map data for that exact spot and every direction is walkable stone. If that was you or it happens again, any extra detail helps. (Grimm Ravenclaw)
Nearly every fix above exists because someone stopped playing for a minute to file a report. Quick Commands → Report Bug attaches a screenshot and your location automatically. THANK YOU!
https://runawayideas.net/uoclassic
Thank you all for the support. i hope you are enjoying the offline Mobile version
Steven