u/snoteleks-skeletons

After 12 years, A single sound effect went unchecked by the community.

After 12 years, A single sound effect went unchecked by the community.

There is a sound effect that I cannot find for the life of me, not extracted, cannot locate in game, and yet, it still plays. And it's been a part of the game since 2015 and I cannot find a single documented piece of it, while almost every other sound effect has been listed.

I've found videos of it, both in "The coming war" mission of the taken king on Phobos, and the final mission involved with the campaign. It is the screeching sound effect that plays when Eris morn says "he is here!" Or when oryx in the last mission says "you are the last hope of the light? I have taken entire worlds!"

No matter what, I have always found this audio obscured by dialogue. I even tried finding footage from the raid where oryx shows up as his big projection and there is still obscurities with gunfire or shouts from the hive.

This is a cry for help. Help.

Here is the video that contains it: You can hear it at 5:30
https://www.youtube.com/watch?v=2_pTNgbMGdw

u/snoteleks-skeletons — 10 days ago

Linking Player scale to scoreboard

I'm working on a system that will make someone a micro amount shorter every day cycle. I've got plans to just use a daylight sensor for that. However:

I need to find a way to store a score into a scale of how big a player should be. I've been experimenting but the truth is that I simply don't know what I'm doing for this.
For example: 100 score is normal height. 50 score is half height. Since scale is on a decimal, I'm struggling to figure out how to pull it off.

Thanks for any help.
Java 1.21.1

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u/snoteleks-skeletons — 2 months ago

Java 1.21.1, boss throwing fireballs on either summon or data merging.

Hello, I'm currently working on a boss fight that's supposed to be copied and pasted into a world on command. The situation makes it so that I can use axiom and copy entities and command blocks, but I can't upload any data packs.

I need to use a command block chain to figure out how to have a boss summon a fireball where he's facing, and simply just go forward. I can make it so that it spawns the fireball and launches itself on spawn, or use data to have stationary fireballs launch on their own. Preferably the stationary fireballs and do a sort=random,limit=1 scenario so it could be a barrage of fireballs.

I've attempted using the x3 xyz scoreboard tricks to have fireball directions work on a player shooting, tried with this boss, it's just not really going the way I'd like. I'd like to avoid using teleporting commands so it doesn't jitter forward but instead uses minecraft's motion system.

I feel bad putting up a prompt like this for help. Just stuck, I'd like not to be. thanks.

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u/snoteleks-skeletons — 5 months ago