default turrets look goofy and out of place on new map
why it is standing in usual room? trader pods have wheels and sometimes tire marks nearby, and that explains how they got in there.
why it is standing in usual room? trader pods have wheels and sometimes tire marks nearby, and that explains how they got in there.
announcing basic features like that
i use ./ucc-bin server KF-Bedlam.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6 command to launch the server
at startup:
STEAMAUTH : Steam auth system activation successful
STEAMAUTH : Connected to Steam Servers
STEAMAUTH : VAC Security Enabled
STEAMSTATS: Stats Are Now Enabled
after 3-5 minutes client disconnects and log shows only:
"Log: STEAMAUTH : Denied Client : SteamID [my_id] : SteamError 12
NetComeGo: Close TcpipConnection my_ip:port Thu May 14 17:28:52 2026"
this happens to any client i tested in LAN constantly and once after joining through internet for some people and constantly for others.
i symlinked libtier0_s.s and libvstdlib_s.so to System folder from .steam/steamcmd/linux32, and steamclient.so from .steam/sdk32
api.steampowered.com/ISteamApps/GetServersAtAddress/v1?addr=my_ip shows my server
with steam_appid 215360 instead of 1250 client shows unknowm steam error and log shows "Game Server SendUserConnectAndAuthenticate returned error"
when disabling VAC problem stays the same
it showed once randomly when joining: "STEAMAUTH : Accepted Client : SteamID [my_id]"
but after restarting the server problem persisted.