Brushes & Painting

Brushes & Painting

The brush currently only used for archeology and quickly getting armadillo scutes, neither are features most players interact with much.

The brush when used on a painting should cycle between the different paintings of that size. With the number of paintings now in the game, breaking and replacing to get the painting you want can be tedious, this would be an easy and intuitive quality of life update. [This was already posted on the feedback site by someone else if you want to vote for it](https://feedback.minecraft.net/hc/en-us/community/posts/43721126827533-Brush-Painting-Interaction).

Building on the idea of painting, if you have dye in your offhand, and right click on a dyeable block(shulkers, wool, carpets, terracotta, patternless banners, concrete) it will change the color of that block, consuming the dye. This would be useful for doing map art, as you could directly paint on an area. Right clicking with a water bucket in your off hand would remove the color (dyed terracotta becomes terracotta, wool items become white, shulkers go back to purper, etc).

u/somerandom995 — 1 day ago

Poplar Forest

I like the new biome overall, very pretty.

Spruce not having leaf particles makes sense, being an evergreen tree that has needles. Also provides a leaf for builders to use if they don't want particles in a build.

The variety of different abandoned camps is really promising. Maybe the wool color could be determined by the biome temperature the way sheep color is. I think the loot tables are nicely balanced for early game, and I can definitely see myself turning one into a starter base in a new world. Being able to get string from cobwebs so easily really helps speed up the progression of getting a bow and fishing rod, which is an important part of my personal early game play style.

The shape of the poplar trees is a bit balloon like, is that what they look like irl?

The changes to sus stew is kinda important. I have "vending machines" made out of crafters that dispence saturation stew in my forever world, the hardest part of which is farming the red and brown mushrooms for it. Now that it can be made with any combination of (overworld)mushrooms, and shelf mushrooms are bonemealable, getting mass amounts is easy and simplifies the recipe to two ingredients(+bowl).

I hope we get a mob for this biome, a black bear would be great.

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u/somerandom995 — 12 days ago

Sitting Down

Sitting down would be a state a player can toggle into, increasing health recovery and reducing stamina loss, in exchange for not being able to walk/run/jump.

This is only possible on certain non full blocks, slabs, unlit campfires, snow layers pas a certain height, stairs etc.

This would require a slight nerf to Java saturation regeneration because boosting it beyond where it is would be broken.

On bedrock this would be a way to regain health in under a minute.

The lower stamina drain would be useful for farms, and sitting down to do a task would be more immersive too.

Players would be incentivised to set up seats, benches, rest stops etc around their world.

Knocking a player off of, or destroying the block they're sitting on would force them into a standing state.

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u/somerandom995 — 2 months ago

Buffing Skelton Horses

Currently skeleton horses are the worst horse in the the game; lowest average stats, can't wear armor and can't be bred.

Their previous use was riding them underwater, but that was replaced by the nautilous.

Considering how rare they are to get they should be at least slightly better than an average horse.

Their speed should be halfway between an average horse and the fastest possible horse, be able to jump at least 3 blocks, and have 10 hearts of health.

Considering that the riders wear chainmail armor, they should have a chance to spawn with chainmail horse armor, and be able to wear any horse armor.

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u/somerandom995 — 2 months ago