u/spritofwill

quick question: why did charlotte show ZERO hesitation when chifuyu ordered her to fire on ichika for simply being late?

in episode 2 of season 2, tatenashi makes herself known to ichika, their conversation results in ichika being late to class. this prompts chifuyu to have charlotte demonstrate a technique known as the rapid switch, in which she quickly swaps between the weapon she fires with a mere thought. her targeting dummy being ichika. What I want to know is why she did so with ZERO HESITATION. did chifuyu intend for her to fire at ichika or was that just charlotte's idea?

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u/spritofwill — 5 days ago

weird what if: you have to run an I.S. combat gauntlet against the main 5 girls (houki, Cecilia, rin, Charlotte, Laura) with no backing out or surrendering. how are you winning and what are your plans for victory?

a set of 1v1's against the main five in no particular order.

you have at your disposal:

a custom personal I.S. (must still follow the rules of the verse.)

five days of prep to study their weaknesses

what you don't have:

outside help, such as advice from another person mid-battle

any break between battles aside from a fresh shield energy recharge just before every fight

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u/spritofwill — 7 days ago

if ichika actually chose one of the main 5 (or another lady) as his girlfriend, woul the other students respect his decision?

title says it all, ichika gets himself a girlfriend, would the other students respect that decision?

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u/spritofwill — 10 days ago
▲ 5 r/yugioh

how we can make the best introductory set for yugioh

Yugioh’s introductory sets have been lackluster either as sets themselves or as introductions into yugioh. Take for example the two player starter set, it was marketed as a way to introduce the game yet failed in so many regards

  1. It doesn’t have the basic necessities for playing the game, no playmat to show where to put your cards and the tokens are microscopic cutouts in the comic rulebook
  2. Speaking of the comic rulebook, it is sixty pages of cheap printer paper with huge text boxes trying to pass off as a “comic”. The script itself is horrible with its pacing. It doesn't even get into effect monsters, the most common type of monster and the type of monster that fills the vast majority of main decks until page twenty, 1/3rd of the way into the book.

With special summons being introduced on page 23.

  1. Not only is the tutorial poorly paced, but is severely outdated, the first 7-8 cards of the scripted duel for each deck are out of date normal monsters that do nothing but pad out the script pages.
  2. The decks themselves have only a select handful of good cards like zeus, eldlich, castel and d.d. Crow. with the rest of the cards being as said before, very outdated. There is also nothing to sweeten the deal of this product, no good hand traps or engines that a new player could use should they wish to get into the game and get more cards

With these glaring flaws in mind, we can look at sets that do contain good cards and would function as good introductory sets, but are not labeled as such and therefore miss out on the additional resources and attention needed to bring in new players

1.legendary 5d’s decks: the product contains three decks from the popular yugioh 5d’s anime, but the only deck that could be considered “ready to play” would be the blackwing deck used by crow hogan, as that one is a complete blacking deck, meanwhile the akiza deck is to go with the legacy support in the core set doom of dimensions, and yusei’s synchro deck is there to import the support from the ocg structure deck power of fellows. As a result, they miss key pieces or lack the amount of names needed for them to actually be playable out the box 

2.legendary modern decks fixes a lot of the issues present in legendary 5d’s decks. Each deck has a full, well thought out extra deck and has little if any issues with ratios and doesn’t try to promote other sets. There is mitsurugi for beginners, x-sabers for genesys and edison formats, and sky strikers for experienced players. The only problem with this set is that while it has practically every card a new player could need. It is labeled by konami themselves as tournament ready, which while arguably very true, prevents it from being treated as an introductory set by konami and therefore lacks things like a playmat and rulebook, two accessories new players need to start playing and would have to find separately.

With these flaws analyzed. We can see what is needed for a good introductory set to teach people yugioh

  1. Decks that have simple, lower powered combo lines, but still help new players understand what combos are. At least One for each summoning mechanic (fusion, ritual, synchro, xyz, pendulum and link) 
  2. A playmat with both sides of the field and an explanation of what the six phases of a turn are
  3. A rulebook that not only explains how to play the game, but also how to play the decks provided.

Decks like doomZ, orcust, nekroz, swordsoul, magnet warrior, and majespecter offer simple, easy to understand combo lines for new players that can also be broken down into a step by step basis without using up the vast majority of the rulebook’s pages

but i want to know how you guys would handle an introductory set, what ideas do you have?

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u/spritofwill — 1 month ago