
Peloria WoW - Sneak Peek | Infinite Progression, Custom Systems & Endless Mythic+
We are currently creating Peloria WoW - a fully custom-coded private server built around long-term character progression, meaningful power growth, a player-driven economy, and an endgame without a finish line.
Peloria is based on AzerothCore and the Wrath of the Lich King expansion.
Peloria runs through its own custom client (.exe), allowing us to build systems beyond standard server limitations rather than relying on simple workarounds.
Every major system mentioned below was coded from scratch specifically for Peloria. No ready-made modules were used.
The core systems are already implemented. We are now preparing the server for launch.
Our goal is simple:
Your character should never truly be finished.
Whether you enjoy pushing Mythic+, collecting rare gear, improving your build, crafting, trading, or steadily becoming stronger over time, Peloria is designed to always give you another goal to chase.
Soulbinding / Soulbound Progression
Peloria does not use traditional BoE or BoP restrictions.
Instead, we have built a custom Soulbinding system where items can become permanently tied to your character and contribute to its long-term power.
At the moment, there are approximately 9 million items available to be soulbound.
For newer players, soulbinding an item initially grants 20% of that item’s stats permanently to the character. The system scales gradually as you progress deeper into Mythic+ content, allowing your permanent character power to grow further over time.
Every Mythic level retains its original item pool, with items that can be collected and soulbound.
That means every dungeon run, every item drop, and every Mythic push can contribute to your permanent progression.
Mythic+ Beyond Normal Limits
Peloria’s Mythic+ system is built for players who want a true endless challenge.
- Every dungeon has up to 10,000 Mythic+ levels
- Mobs at Mythic+ 10,000 currently reach around 50 billion HP
- Custom integer bypassing allows mobs and bosses to exceed the normal 2.1 billion HP limit
- There is always a higher key to push, stronger enemies to defeat, and more power to earn
This is not a server where you finish gearing in a week and run out of things to do.
Dungeon Access & RDF
Dungeons have no cooldown timers and can be run repeatedly all day.
RDF can be entered either solo or together with a group, giving players full flexibility in how they farm, level, and progress.
True Custom Cross-Faction Gameplay
Peloria includes a properly custom-coded cross-faction system, not a basic workaround.
Players from both factions can:
- Group together
- Run content together
- Trade with each other
- Use the follow function properly
- Progress with friends without faction restrictions
Full Tradeable Item Economy
Every single item in the game is tradeable and can be listed on the Auction House.
The Auction House is fully cross-faction, giving every player access to the same marketplace regardless of faction.
There are zero Auction House fees, allowing players to freely trade, build wealth, and use the market without losing gold to listing or sale costs.
Major Features
Area Auto Loot
Peloria includes a custom Area Auto Loot system.
Simply walk near defeated enemies and their loot will automatically be picked up. The system includes a custom loot filter, allowing you to control what is collected automatically.
This works throughout the game, including for profession materials and other farmable loot.
Area Auto Loot was also specially coded to work properly with group loot.
Retail-Style Transmog System
Peloria includes a fully retail-style transmog system.
Once an item enters your bags, its appearance is permanently saved to your collection. You can then use that appearance for transmog at any time, without needing to keep the original item.
Other Implemented Systems
- Auto-learn spells — no unnecessary trainer runs
- Reagent Bank — store materials and craft directly from the bank
- Custom perk system for every class and specialization
- Perks that enhance abilities, add new options, and expand the depth of every class and spec
- A progression structure built around permanent growth and an infinite grind
No Pay-to-Win
Peloria will have no pay-to-win elements.
There will be no paid power, no paid gear, no paid progression advantages, and no systems that allow players to buy their way ahead of others.
The only shop available will be a cosmetic shop, offering visual items only. Its purpose is to help cover server upkeep and development costs while keeping the gameplay experience fair for everyone.
Peloria will never stray from that path.
We are aiming to publish the website and Discord within approximately two weeks.
The server launch is targeted for around one month from now.
Peloria WoW is coming.