▲ 3 r/productdesign
Gamification and Guilt
How do you balance accountability with fun in product design? I've been reading about the pitfalls of guilt-based gamification (e.g., "You haven't logged in for 7 days!"). Has anyone successfully implemented non-coercive, motivating systems? Thoughts welcome!
#ProductDesign #UXResearch #Gamification #CommunityDiscussion
u/streqo — 14 days ago