u/streqo

Gamification and Guilt

How do you balance accountability with fun in product design? I've been reading about the pitfalls of guilt-based gamification (e.g., "You haven't logged in for 7 days!"). Has anyone successfully implemented non-coercive, motivating systems? Thoughts welcome!

#ProductDesign #UXResearch #Gamification #CommunityDiscussion

reddit.com
u/streqo — 14 days ago