r/productdesign

Critique request: does this personal finance app feel clear, useful, and differentiated?
▲ 5 r/productdesign+1 crossposts

Critique request: does this personal finance app feel clear, useful, and differentiated?

Hi everyone, I’ve been designing a personal finance app for the past year and would love some honest product and UX critique.

The goal is to make personal finance feel more visual, modular, and approachable. Less like a spreadsheet or rigid budgeting tool, and more like a dashboard you can shape around how you actually think about your money.

I’m especially curious about a few things:

  1. What do you think the product is at first glance? Is it clear what the app does without much explanation?

  2. How digestible does the data feel? Can you quickly understand what’s happening financially, or does the interface still feel dense or abstract?

  3. Does it feel interactable and enjoyable? One of the goals was to make finance feel less dry and more usable day to day, without making it feel unserious.

I’m also curious whether it feels meaningfully different from the usual personal finance apps, or if it still reads too close to existing budgeting and dashboard products.

Not trying to do a promo post. Looking for critique on the product direction, information design, and overall UX/UI.

Some screens here

u/muckleshooped — 1 day ago
▲ 1 r/productdesign+1 crossposts

Roast my landing page

Hey all!

I’m a junior designer and I've been getting some traffic to my landing page (around 63 unique visitors in the last month, mostly from Instagram) but zero waitlist signups. Average session is 3+ minutes so I guess people are reading, but something's stopping them from converting.

Context: Gatherly is a social event planning app for adults who want to actually see their friends in person, not another algorithmic feed.

Landing page: Gatherly BETA

Honest question: what's stopping you from signing up? Is it the copy, the design, the value prop, the trust signals, the form itself? Brutal feedback welcome!

I'd rather hear it now than keep wondering.

reddit.com
u/FrenchmoCo76 — 1 day ago
▲ 33 r/productdesign+3 crossposts

I designed a unified workspace for AI tools because the current workflow feels fragmented and exhausting

I’ve spent the last year building a project called OneOver, and one of the biggest design goals had very little to do with AI itself.

It was about reducing workflow fragmentation.

After using these tools heavily for creative work, I realized the actual friction wasn’t necessarily output quality anymore — it was the experience surrounding the tools:

  • disconnected conversations
  • too many subscriptions
  • constantly rebuilding context
  • different UX patterns between platforms
  • scattered project history
  • jumping between tabs/tools/models

So the design challenge became:
what would it feel like if all of these systems existed inside a calmer, more cohesive creative workspace?

A lot of the interface decisions came from trying to make AI interactions feel less like isolated chatbot sessions and more like a persistent creative environment:

  • organized projects instead of just disposable chats
  • seamless movement between models
  • unified credits instead of token math everywhere
  • visual consistency across very different AI systems
  • reducing cognitive overload while still exposing powerful tools

The product currently combines multiple language, image, and video models into one workspace, but honestly the interface/workflow design became more interesting to me than the underlying AI itself.

Would genuinely love design feedback specifically around:

  • onboarding clarity
  • workflow organization
  • reducing overwhelm
  • balancing power vs simplicity
  • whether this feels like a “creative tool” vs another AI dashboard

Site is:
oneover.com

Would especially love thoughts from people working in product, UX, systems, or creative tooling.

u/kaboom-o — 2 days ago
▲ 134 r/productdesign+4 crossposts

Designed and 3D printed a Charizard Joy-Con grip. Really proud of the wing joints and tolerances! 🔥

Printed on my Bambu Lab with PLA. I spent a lot of time tweaking the 3D model to make sure the Joy-Cons slide in smoothly with that satisfying 'click' without scratching the rails. The wings are printed separately and assembled. What do you think of the print quality?

u/PaulBoni — 3 days ago
▲ 13 r/productdesign+12 crossposts

Building “Figma + DevTools + AI” as a Chrome extension

Been building a Chrome extension called Tweaklify because I honestly got tired of how annoying website editing workflows are 😭

The goal is to make editing websites feel visual instead of technical.

Right now you can:

  • click any element and tweak styles visually
  • edit spacing, colors, typography, shadows, borders etc through proper UX inputs instead of raw CSS
  • double click text to edit content instantly
  • open a live HTML editor and modify sections directly
  • use AI to edit existing sections
  • generate completely new sections with AI
  • convert sections/components into React, Vue, Angular or Shopify Liquid
  • preview changes live on the page
  • experiment with layouts without constantly opening DevTools
  • copy/export the generated section code directly into your project

The AI part is what I’m most excited about.

You can do stuff like:
“make this hero section look more modern”
“turn this into a Shopify section”
“convert this card component to React”
“add a pricing section below this”

and it generates/edit things directly on the page.

I’m trying to make it feel like Figma + DevTools + AI had a baby.

Still early but would genuinely love feedback:
What feature would make something like this actually useful for you?

You can check it out at --> Tweaklify.xyz

u/Business-Ad6390 — 2 days ago
▲ 4 r/productdesign+1 crossposts

I built a force-feedback home decompression prototype and am looking for early user feedback

Hi everyone,

I’m a mechanical engineer and have been working on a new hardware product called DiscForce. It’s an at-home lower back decompression-style device that uses a waist/hip harness, door anchor, adjustable poles, and a Bluetooth force gauge connected to an iPhone app.

The idea came from my own experience with an L4/L5 herniated disc, PT, epidurals, and in-clinic decompression/traction tables. I found the clinic tables helpful, but wanted to explore whether something more affordable and repeatable could be created for home use.

The main design difference is real-time force feedback. Most home traction/decompression options don’t tell the user how much force they are applying, so it can be hard to repeat a comfortable session. DiscForce shows current force and peak force in the app while the user applies force manually.

I have the first small batch of units ready and am looking for early feedback from people who would be willing to try the device and give honest input on:

  • Setup process
  • Comfort
  • Usability
  • App display / force feedback
  • Instruction guide clarity
  • General product design

I previously developed another product called SteamGoggle, and early Reddit feedback helped a lot in shaping that product, so I’m hoping to do something similar here.

I put together a simple page with photos and the instruction guide so people can understand the setup before giving feedback:

www.discforce.com

A few details:

  • iPhone is currently required for the app
  • Units are ready for initial testers
  • I may ask testers to cover shipping or return the unit after testing, depending on the situation
  • I’m mainly looking for people who can give thoughtful feedback after trying it for a few weeks

If anyone here has experience testing early hardware products, back-related wellness devices, or just has feedback on the concept, I’d appreciate your thoughts.

Happy to answer questions.

u/Correct-Bag-842 — 3 days ago
▲ 4 r/productdesign+3 crossposts

Upcoming uni BA product design student

SO, im starting uni in september after taking a gap year and theres a few things im lacking SUCH AS A LAPTOP. But i’m not sure what laptop, i should get but i assume it needs to be really good RAM and be able to hold CAD and 3D modelling n all that well PLUS i also wanna be able to use to play games like sims 4. I JUST DONT WANNA BE SPENDING ALOT !

sooo i narrrowed it down to the Lenovo ideapad slim 5, Asus vivobook 14 perhaps but im not sure, it needs to be worthwhile.

SO to all product design students ? what do you use that holds well for uni and in general that isnt crazy in price.

Tl;dr: i want a good budget friendly laptop to use as a product design student but i can also use for occasional gaming

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u/x_luv — 3 days ago
▲ 1 r/productdesign+1 crossposts

Frontend Developer to product design

I’ve been a software engineer ( heavy frontend ) for the past 4 years, and I’ve always been drawn to great landing pages, polished products, and beautiful UI. In fact, that attraction was one of the main reasons I chose the frontend development path in the first place.

Lately, I’ve been seriously considering switching to Product Design, but I’m unsure where to begin. I’m also not sure whether this is the right move considering the rise of AI, the current market situation, and the impact on compensation. Right now, my pay as an engineer is decent, and changing careers feels like starting from scratch again.

I’m feeling conflicted about whether this is the right step long term. I’d really appreciate some advice on the market, career growth, and whether transitioning from frontend engineering to product design makes sense today.

reddit.com
u/Proper_Dog3364 — 6 days ago

Best product dashboards/UI you’ve seen recently?

I’m currently designing a new product dashboard and looking for inspiration from products with really clean UX/UI.

Would love to see dashboards you think are exceptionally well-designed – SaaS, analytics, AI tools, finance, devtools, anything.

What are some of your favorites and why do you like them?

reddit.com
u/stoiiclabs — 6 days ago
▲ 3 r/productdesign+1 crossposts

I’m designing a small experimental backpack in Japan — looking for honest feedback

https://preview.redd.it/mfhznnyahv0h1.png?width=876&format=png&auto=webp&s=92dae0e06e8d0486625b00e4a4b8391d1def1446

I’m exploring backpack modularity concepts and wanted to get usability feedback

The idea is a minimal, architectural modular bag system that adapts to different daily situations:

  • backpack for work (fits MacBook 13")
  • transforms into a light sling bag for walking
  • becomes a waist bag for running, cycling, fishing, etc.

The focus is on:

  • minimal weight
  • clean construction (no unnecessary structure)
  • quick transformation between modes

I’d be glad to hear any feedback, suggestions, or criticism — especially about how this could be positioned or distributed.

Also open to meeting people with similar interests or potential collaborators.

https://preview.redd.it/jdbgv1mngv0h1.png?width=724&format=png&auto=webp&s=a3d18cad48dc9ed58b15b15ffa768ee84503c5bc

https://preview.redd.it/k3lpn3mngv0h1.png?width=846&format=png&auto=webp&s=76d15209eebb8526c30a09c3ee97cbe52714d689

https://preview.redd.it/az6wa3mngv0h1.png?width=876&format=png&auto=webp&s=1b8394d20bd33fdaab2c8e883f6a80a75d3c62ec

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u/HeadSoftware4704 — 7 days ago

I'm so tired

Long story (not that) short.

I'm a product designer with prior experience of ~8 years, mostly tbh in consultancy and not product but still.

I've got my actual role in a start up after a long hiring process (that kind with weird questionnaire-Googlewannabe-like at the beginning). I've arrived with the product mindset aka data > assumptions, quali-quanti is the compass and so on.

Fast forward after a year in the company: every single thing I design or propose is never enough, apparently, for the Cs. Bare in mind that we're a team of 30 ppl and whenever the product lead is on holiday, the CEO and co founder (head of marketing) immediately step in to micromanage and comment everything I do as of "this doesn't work" without even saying why.

What makes me completely going nuts is that I've recently got a pay raise for a overall company pay adjustments, but then I keep trying to propose improvements and they would always add comments on Figma asking me to change the design or copy (making it like 3727272 times longer) and in the next workshop the same ppl revising my copy or design based on their comments, complaining about a screen being a wall of text.

Now. The real deal is that they don't trust me, obviously, despite I clearly explain the rationale of my choices and at the end of the day they forget their involvement in the edits I had to do and complain about "my" design choices. Also when I've had to digest a random 4 pages pdf of critique generated by AI sent to me by the CEO, where 80% is only noise and not relevant.

I've reached a point in which I feel frustrated, burned out and -mostly- questioning my skills and starting to hate the same job I've fought for and loved for so many years.

I even embraced the AI as requested from the founders to speed up the process -and it actually helped to iterate on stuff or speed up the research insights documentation, I even vibecoded myself some stuff doing git PRs and so on- but then the CEO throws up a couple of screenshots of my designs, with no context at all, to whatever AI he feels like to and coming back with pages and pages of feedbacks that are 80% noise (again).

Sorry for the rant here but I'm so very fucking tired.

reddit.com
u/Carpa-diem2 — 9 days ago
▲ 16 r/productdesign+1 crossposts

Designers who’ve made it — what are companies actually looking for in 2026?

Hey, hoping someone here can give me some real talk because I’ve been spiraling a bit lately lol.
I’m a designer trying to figure out my next move and I keep getting stuck on the same questions. Maybe some of you who’ve been in the trenches (or are hiring) can help me out:

  1. What are top companies actually looking for right now? Like beyond the polished case studies and Dribbble shots, what’s the stuff that genuinely makes someone stand out in a portfolio review or interview? I feel like the goalposts keep moving and I can’t tell if it’s me or the industry.
  2. What if you have a gap in your career? I stepped away for a bit (life stuff, burnout, you know how it goes) and now I’m second-guessing whether to even mention it or how to frame it. Has anyone been through this and come out the other side? Did recruiters actually care or was it more in my head?
  3. And honestly… how are people thinking about career strategy with AI changing everything so fast? Half the stuff I learned feels like it might be irrelevant in two years. Should I lean into AI tools and become “that person” on my team, double down on the human/strategic side, or something else entirely? Curious what’s actually working for people right now, not just hot takes on Twitter.

Any honest insight would mean a lot. Thanks in advance 🙏

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u/aaronc032 — 13 days ago
▲ 3 r/productdesign+1 crossposts

NotebookLM Made Dense Requirements Navigable

Hi all,

Sharing a discovery that might be useful if you're working with *dense* requirements.

I recently wrapped an enterprise application design project involving 500+ pages of FRDs spread across 9 epics, and honestly, NotebookLM ended up becoming one of the most useful tools in my workflow.

The biggest challenge for me on this project was understanding fragmented operational logic spread across workflow notes, revision history, backend dependencies, and legacy system behavior.

A few things that helped me:

  • Uploading each FRDs epic into a NotebookLM notebook
  • Using mind maps to understand relationships between backend systems and frontend workflows
  • Generating custom reports specifically focused on UX/UI implications
  • Using citations constantly to validate assumptions against the original source material

I ended up delivering the project ~40% faster than originally estimated because retrieval and synthesis became much easier and faster. (Although that's a double-edged sword when getting paid hourly).

Curious how other people here are using NotebookLM (or similar tools) in your day to day.

Full deep dive attached if you're interested. (Not monetized)

next-era.io
u/jdw1977 — 10 days ago

Gamification and Guilt

How do you balance accountability with fun in product design? I've been reading about the pitfalls of guilt-based gamification (e.g., "You haven't logged in for 7 days!"). Has anyone successfully implemented non-coercive, motivating systems? Thoughts welcome!

#ProductDesign #UXResearch #Gamification #CommunityDiscussion

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u/streqo — 13 days ago