I put Quake multiplayer in the Tesla browser - per-Supercharger leaderboards. I need owners with a Bluetooth controller to beta test.
▲ 34 r/quake+2 crossposts

I put Quake multiplayer in the Tesla browser - per-Supercharger leaderboards. I need owners with a Bluetooth controller to beta test.

While the car charges, tq.0effort.io in the browser drops you into a live 16-player Quake deathmatch — original 1996 shareware, no install, no account. Pair a Bluetooth controller, pick a callsign, hit ENGAGE. Every frag you score is credited to the Supercharger you're parked at: there's an all-time Hall of Lords, per-charger "Gate Wars" standings, and eight achievement crowns so one warlord can't run the whole board. You may want to run your Tag as the callsign.

The arena is never empty; nerf'd house bots with opinions hold the fort (you'll meet EMusk, he's very effective; a certain godfather of the engine makes 45-second cameos). Bots don't touch the human stats.

The honest part: I've only been able to test on a PC. The one thing I can't verify without a car is whether Tesla's browser exposes the Gamepad API. I have a 2021 X :(

That's where you come in:

- 30-second version: open 0effort.io/gamepad-test.html in the car browser, press any button on your controller, and comment what the verdict banner says + your model/firmware.

- Full version: open tq.0effort.io at a charger and go score some frags for your gate.

Free, open source stack (WebQuake GPL + id shareware), no ads, no accounts. Arena only opens while parked — obviously.

That gamepad-test ask is the engagement engine: people who can't be bothered to game will still do a 30-second diagnostic and comment their firmware version; and comments drive the ranking.

Let me know what you think and some of the bugs you encounter. Let see some stations light up!

u/subMOA — 4 days ago