
📦 MegaMMUD v2.1 Released
COMBAT & SPELLCASTING
- NEW: Profiles for combat, spells, and health settings + remote w/[at]profile #
- NEW: Party option: Rest Healing Applies to Party (party heals while resting)
- UP: Unless stealthed or full, party leader now rests while waiting on party
- UP: Cure poison will now occur before healing when out of combat
- UP: Spell level and mana fields widened to 3 digits (mana 999, level 255)
- FIX: Not self-healing while resting with 'heal party over self' turned on
COMBAT FLOW, ATTACKS, AND STABILITY
- NEW: Party option: Attack late - works in combo. with someone attacking last
- FIX: Repeating party status (par) checks after a combat round
- FIX: Glancing blows now count as a swing for round timing
- FIX: Extraneous [Bueller?] messages when in all off / manually playing
- FIX: Weapon immunity flagging made more robust through attack confirmations
- FIX: Attack last not reacting to party member area-attacks spells
- FIX: Client could lag showing Inventory, Who, or Top during combat
NAVIGATION, EVENTS, AND QUALITY OF LIFE
- NEW: Plugin support for extending client functionality
- NEW: Talk option: [at]where replies with map/room info via 'room' command
- NEW: Remote command [at]auto-hangup [on|off] to allow/block hangups
- UP: [at]path/[at]status now reports destination and remaining steps
- FIX: Picking the room you're in from the right-click list moved or looped
- FIX: Chained Ability Monitors never checked with short trigger timers
- FIX: Ability Monitor stopped checking for the rest of the session after a death
- FIX: Ability Monitors on the same timer would only check the first two
- FIX: Ability Monitor status now reported in [at]settings
- FIX: [at]goto/[at]loop after [at]stop replying {ok} but never moving
- FIX: Remote commands and their ON/OFF actions are no longer case sensitive
- FIX: Saving game data no longer makes an active path/loop lose its place
- FIX: Error messages no longer pause the game or automation while displayed
- FIX: Steps remaining showing "?" after a new destination mid-path or loop
- FIX: Steps remaining counted down instead of up when backtracking a path
- FIX: Toggling auto-modes mid-move causing extra steps and a lost path
- FIX: PATHS/Paramud: Added rope requirement to SLLAM7WS (Underground River)
- FIX: PATHS/Paramud: Removed SSTBRSMN, STMDRHRS, STMDRSMN (tunnels to Rhudar)
PARSER, ITEM, AND FILE HANDLING
- NEW: Loot option: Auto-recover your own corpses (GreaterMUD)
- NEW: Loot option: Collect only while engaged in combat
- UP: Share party cash will now default to OFF
- UP: Added metadata and hardened DLL loading to try and fend off malware flags
- UP: Executable now digitally signed to try and fend off malware flags
- FIX: Corpses are no longer added to the known items database (GreaterMUD)
- FIX: 0-quantity buy/sell/get/give no longer adds bogus items or counts
- FIX: Game data loading issues after copying/moving character files
- FIX: Possible crash after editing game data while at a shop or bank
- FIX: Endlessly retrying to get an item another player already took
- FIX: Small delay after "You don't see..." messages
- FIX: Mob names will no longer substring match: shadow won't match shadowraith
INTERFACE AND WORDING UPDATES
- NEW: Backscroll window now shows history in full ANSI color and font
- UP: The Cash settings tab is now called Loot
- UP: Time window now shows each line item's percentage of the total
- UP: Exp. graph can show 1hr/30min/15min/5min rolling trend lines
- UP: Telepaths, pages, and directed messages you send now show in Conversations
- UP: Dark mode moved to global setting-- char ini setting should migrate over
- FIX: Dark mode: options staying dimmed after becoming available again