u/syntax53

📦 MegaMMUD v2.1 Released

📦 MegaMMUD v2.1 Released

COMBAT & SPELLCASTING

  • NEW: Profiles for combat, spells, and health settings + remote w/[at]profile #
  • NEW: Party option: Rest Healing Applies to Party (party heals while resting)
  • UP: Unless stealthed or full, party leader now rests while waiting on party
  • UP: Cure poison will now occur before healing when out of combat
  • UP: Spell level and mana fields widened to 3 digits (mana 999, level 255)
  • FIX: Not self-healing while resting with 'heal party over self' turned on

COMBAT FLOW, ATTACKS, AND STABILITY

  • NEW: Party option: Attack late - works in combo. with someone attacking last
  • FIX: Repeating party status (par) checks after a combat round
  • FIX: Glancing blows now count as a swing for round timing
  • FIX: Extraneous [Bueller?] messages when in all off / manually playing
  • FIX: Weapon immunity flagging made more robust through attack confirmations
  • FIX: Attack last not reacting to party member area-attacks spells
  • FIX: Client could lag showing Inventory, Who, or Top during combat

NAVIGATION, EVENTS, AND QUALITY OF LIFE

  • NEW: Plugin support for extending client functionality
  • NEW: Talk option: [at]where replies with map/room info via 'room' command
  • NEW: Remote command [at]auto-hangup [on|off] to allow/block hangups
  • UP: [at]path/[at]status now reports destination and remaining steps
  • FIX: Picking the room you're in from the right-click list moved or looped
  • FIX: Chained Ability Monitors never checked with short trigger timers
  • FIX: Ability Monitor stopped checking for the rest of the session after a death
  • FIX: Ability Monitors on the same timer would only check the first two
  • FIX: Ability Monitor status now reported in [at]settings
  • FIX: [at]goto/[at]loop after [at]stop replying {ok} but never moving
  • FIX: Remote commands and their ON/OFF actions are no longer case sensitive
  • FIX: Saving game data no longer makes an active path/loop lose its place
  • FIX: Error messages no longer pause the game or automation while displayed
  • FIX: Steps remaining showing "?" after a new destination mid-path or loop
  • FIX: Steps remaining counted down instead of up when backtracking a path
  • FIX: Toggling auto-modes mid-move causing extra steps and a lost path
  • FIX: PATHS/Paramud: Added rope requirement to SLLAM7WS (Underground River)
  • FIX: PATHS/Paramud: Removed SSTBRSMN, STMDRHRS, STMDRSMN (tunnels to Rhudar)

PARSER, ITEM, AND FILE HANDLING

  • NEW: Loot option: Auto-recover your own corpses (GreaterMUD)
  • NEW: Loot option: Collect only while engaged in combat
  • UP: Share party cash will now default to OFF
  • UP: Added metadata and hardened DLL loading to try and fend off malware flags
  • UP: Executable now digitally signed to try and fend off malware flags
  • FIX: Corpses are no longer added to the known items database (GreaterMUD)
  • FIX: 0-quantity buy/sell/get/give no longer adds bogus items or counts
  • FIX: Game data loading issues after copying/moving character files
  • FIX: Possible crash after editing game data while at a shop or bank
  • FIX: Endlessly retrying to get an item another player already took
  • FIX: Small delay after "You don't see..." messages
  • FIX: Mob names will no longer substring match: shadow won't match shadowraith

INTERFACE AND WORDING UPDATES

  • NEW: Backscroll window now shows history in full ANSI color and font
  • UP: The Cash settings tab is now called Loot
  • UP: Time window now shows each line item's percentage of the total
  • UP: Exp. graph can show 1hr/30min/15min/5min rolling trend lines
  • UP: Telepaths, pages, and directed messages you send now show in Conversations
  • UP: Dark mode moved to global setting-- char ini setting should migrate over
  • FIX: Dark mode: options staying dimmed after becoming available again
mudinfo.net
u/syntax53 — 12 days ago

MegaMMUD v2.0 Beta Released

⚔️ Major combat and spellcasting upgrades — new round timer in the status bar, redesigned spell combat, better attack tracking, smarter spell retries, and improved combat flow.

💚 Smarter healing, curing, and blessing logic — reworked healing priorities, party/room-heal options, lowest-member healing, timed bless recasts, and faster HP updates.

🧭 Navigation and event improvements — updated paths, better path selection, resizable “How to Get There” window, combat-aware event pausing, new hotkeys, and backtracking support.

🎒 Better item, parser, and file handling — improved pickup/drop/buy/sell parsing, smarter auto-learning of equipped items, safer character saves, and more reliable capture/data handling.

🖥️ Interface polish and stability fixes — cleaner window titles, better toolbar icons, reset-window options, improved inventory weight tools, reduced connection spam, and a big batch of combat/pathing/party bug fixes.

+ more — see link for details.

mudinfo.net
u/syntax53 — 3 months ago

MMUD Explorer v2.2 Released

  • FIX: Weapon +hitmagic was not being considered in vs mob/lair damage output calculations for regular melee attacks if the character wasn't also backstabbing. Even in those cases, it was the backstab weapon magic being considered. This could greatly hinder accurate exp/hr predictions for many versus mobs that have +hitmagic requirements.
  • UP: You can now press the back button on the mouse to go back to previous tabs in the order they were clicked
  • UP: Right-clicking on Up or Down exits on the maps will now immediately go up or down (up+down excluded)
  • UP: Added a button to the EQ tab to copy commands to your clipboard to equip all of the selected items
  • UP: Encum/weight will now be differentiated more clearly from the ability that provides +enc%
  • UP: Tolls in room tooltips will now show as gold or higher currency
  • UP: You can now specify the database (mdb) and/or character file (mmec) as arguments to launch MME
  • UP: Monster detail panes will no longer refresh (losing scroll position) when switching tabs
  • UP: Next armour slot button will no longer skip "nowhere" and WILL skip slots with no available armour
  • UP: NMR import/export will now import to and export carried items from the inventory manager
  • UP: Added support for new GreaterMUD abilities
  • UP: Tweaked mana recovery prediction formulas in exp/hr models
  • UP: Item manager will now show items in red color if they are both carried and currently equipped
  • FIX: Paste MegaMud stats on Swing Calc's true damage calculator now accepts MegaMMUD v1 and v2's formats
  • FIX: Calculate weight difference button on EQ tab used in conjunction with carried items on item manager
  • FIX: monster greet / textblock command parsing for consecutive command quantities
  • FIX: copying item details to clipboard from the item manager
  • FIX: stock exp calculator at higher exp tables
  • FIX: Inconsistent item references for items that can be also obtained from chests
  • FIX: Added keepalives to the database connection to prevent errors after MME has been idle for awhile
mudinfo.net
u/syntax53 — 3 months ago