r/MajorMUD

MudPlay V3.3.1

MudPlay V3.3.1

Hey everyone, just wanted to share something I've been making over the last 5 months. I have made, what I consider a Megamud and MMUD Explorer replacement and then some.

There is a lot more to it, but i made it in familiar fashion as to megamud's UI, so it shouldn't feel completely unfamiliar. It does require you to have an MDB for the board you're playing on to run its automation, I'll include a link below that has the newer NMR 1.11p export and the newest paradigm MDB export.

It is cross platform, so it has its own packages for Windows, Linux and Mac which are published on the repo. you basically copy what is in the tar/zip files, into where you want the program at (So like C:\ or /home/(user)/Applications/ you pick) it will then generate the programs working directory depending on what OS you're running on, in its proper spot.

You import the MDB via the client, set up a BBS, save profile as, and you're good to go. There are a lot of settings and features, which honestly, is too much for me to list out here but I've open sourced the client, It still has some areas that need improvement, I've got tabs on those on issues in the repo.

Any issues that come up, you can contact me here or on the repo via discussions.

https://github.com/Tehshortbus/MudPlay

https://github.com/Tehshortbus/Majormud_MDB_Repo

u/Coravel — 10 days ago

Current lawful licensing route for MajorMUD 1.11p + Modules 1-9 on MBBS v10?

I am setting up a private board with MBBS v10 R34 package. I am looking for a WG3NT MajorMUD 1.11p baseline license, Modules 1 through 9, MajorMUD Plus if available.

reddit.com
u/LostEstablishment387 — 11 days ago

📦 MegaMMUD v2.1 Released

COMBAT & SPELLCASTING

  • NEW: Profiles for combat, spells, and health settings + remote w/[at]profile #
  • NEW: Party option: Rest Healing Applies to Party (party heals while resting)
  • UP: Unless stealthed or full, party leader now rests while waiting on party
  • UP: Cure poison will now occur before healing when out of combat
  • UP: Spell level and mana fields widened to 3 digits (mana 999, level 255)
  • FIX: Not self-healing while resting with 'heal party over self' turned on

COMBAT FLOW, ATTACKS, AND STABILITY

  • NEW: Party option: Attack late - works in combo. with someone attacking last
  • FIX: Repeating party status (par) checks after a combat round
  • FIX: Glancing blows now count as a swing for round timing
  • FIX: Extraneous [Bueller?] messages when in all off / manually playing
  • FIX: Weapon immunity flagging made more robust through attack confirmations
  • FIX: Attack last not reacting to party member area-attacks spells
  • FIX: Client could lag showing Inventory, Who, or Top during combat

NAVIGATION, EVENTS, AND QUALITY OF LIFE

  • NEW: Plugin support for extending client functionality
  • NEW: Talk option: [at]where replies with map/room info via 'room' command
  • NEW: Remote command [at]auto-hangup [on|off] to allow/block hangups
  • UP: [at]path/[at]status now reports destination and remaining steps
  • FIX: Picking the room you're in from the right-click list moved or looped
  • FIX: Chained Ability Monitors never checked with short trigger timers
  • FIX: Ability Monitor stopped checking for the rest of the session after a death
  • FIX: Ability Monitors on the same timer would only check the first two
  • FIX: Ability Monitor status now reported in [at]settings
  • FIX: [at]goto/[at]loop after [at]stop replying {ok} but never moving
  • FIX: Remote commands and their ON/OFF actions are no longer case sensitive
  • FIX: Saving game data no longer makes an active path/loop lose its place
  • FIX: Error messages no longer pause the game or automation while displayed
  • FIX: Steps remaining showing "?" after a new destination mid-path or loop
  • FIX: Steps remaining counted down instead of up when backtracking a path
  • FIX: Toggling auto-modes mid-move causing extra steps and a lost path
  • FIX: PATHS/Paramud: Added rope requirement to SLLAM7WS (Underground River)
  • FIX: PATHS/Paramud: Removed SSTBRSMN, STMDRHRS, STMDRSMN (tunnels to Rhudar)

PARSER, ITEM, AND FILE HANDLING

  • NEW: Loot option: Auto-recover your own corpses (GreaterMUD)
  • NEW: Loot option: Collect only while engaged in combat
  • UP: Share party cash will now default to OFF
  • UP: Added metadata and hardened DLL loading to try and fend off malware flags
  • UP: Executable now digitally signed to try and fend off malware flags
  • FIX: Corpses are no longer added to the known items database (GreaterMUD)
  • FIX: 0-quantity buy/sell/get/give no longer adds bogus items or counts
  • FIX: Game data loading issues after copying/moving character files
  • FIX: Possible crash after editing game data while at a shop or bank
  • FIX: Endlessly retrying to get an item another player already took
  • FIX: Small delay after "You don't see..." messages
  • FIX: Mob names will no longer substring match: shadow won't match shadowraith

INTERFACE AND WORDING UPDATES

  • NEW: Backscroll window now shows history in full ANSI color and font
  • UP: The Cash settings tab is now called Loot
  • UP: Time window now shows each line item's percentage of the total
  • UP: Exp. graph can show 1hr/30min/15min/5min rolling trend lines
  • UP: Telepaths, pages, and directed messages you send now show in Conversations
  • UP: Dark mode moved to global setting-- char ini setting should migrate over
  • FIX: Dark mode: options staying dimmed after becoming available again
mudinfo.net
u/syntax53 — 12 days ago