Master Yi bug 16.14
It turns out Master Yi’s passive hard caps at 3 stacks Because Guinsoo Phantom Hit triggers on a 3 attack timer and Double Strike operates on a 3 stack cap, their timers eventually crash into each other,When you are sitting at 2 stacks, a normal auto brings you to 3 stacks ,If that same auto triggers Guinsoo's Phantom Hit it tries to award an extra stack ,Because the passive caps at 3 that extra stack gets completely swallowed/deleted into the void ,So while the code is strictly following its cap at 3 rule, it creates massive anti synergy , Guinsoo's Rageblade is literally built to empower on-hit passives IT SHOULD NEVER BE DELETING Yi's Double Strike stacks or forcing a delay in his auto attack rhythm ,What Riot needs to do
Either allow Double Strike to store an overflow 4th stack in the background or adjust Phantom Hit's interaction with Double Strike so the extra stack isn't lost