u/sytelZZZZZ

▲ 16 r/YIMO

Master Yi bug 16.14

It turns out Master Yi’s passive hard caps at 3 stacks Because Guinsoo Phantom Hit triggers on a 3 attack timer and Double Strike operates on a 3 stack cap, their timers eventually crash into each other,When you are sitting at 2 stacks, a normal auto brings you to 3 stacks ,If that same auto triggers Guinsoo's Phantom Hit it tries to award an extra stack ,Because the passive caps at 3 that extra stack gets completely swallowed/deleted into the void ,So while the code is strictly following its cap at 3 rule, it creates massive anti synergy , Guinsoo's Rageblade is literally built to empower on-hit passives IT SHOULD NEVER BE DELETING Yi's Double Strike stacks or forcing a delay in his auto attack rhythm ,What Riot needs to do

Either allow Double Strike to store an overflow 4th stack in the background or adjust Phantom Hit's interaction with Double Strike so the extra stack isn't lost

reddit.com
u/sytelZZZZZ — 2 days ago
▲ 51 r/YIMO

yi passive bugged with rageblade Master Yi Passive (Double Strike) requires 8 attacks instead of 4 when Guinsoo's Rageblade is equipped"

Master Yi Passive (Double Strike) interaction with Guinsoo's Rageblade is bugged in Patch 16.14. The passive currently procs every 8 auto-attacks instead of the intended 4, effectively ignoring the Rageblade interaction

  • Enter Practice Tool as Master Yi.
  • Purchase Guinsoo's Rageblade as the first/second item.
  • Auto-attack a target dummy
  • Observe the combat log/passive indicator.
  • Result: Double Strike triggers on the 8th attack instead of the 4th.
  • Verified: Confirmed via game match timeline logs showing the passive stack count resetting incorrectly.
  • THATS WHY ON HIT YI DEALS NO DAMAGE BTW
  • you need this apply the phantom hit passive AA/AA/AA/DS/AA/AA/DS/PH/DS...
reddit.com
u/sytelZZZZZ — 3 days ago