Yew Farm Plots + Umbral Sands review
Can we PLEASE lower the four side walls of the Yew farm plots so I can run over them without having to jump up in the air to get over them?
Also, I got a bug where Umbral sands music was still playing over Brynmoor music despite me fast traveling back home. Hopefully it isn’t there tonight when I get on but we will see.
Lots of bugs this time around, but so far the content has been great. I still would like to see deeper NPC interaction, as they come off as thin in their words and actions. They also do not move at all, which is weird to me. Enemies are diverse and fun to fight, and the scorch is annoyingly good as a concept to make the desert feel about as horrible as it probably is in the middle of the day.
One issue I have noticed is that there is always one entrance and one hard exit for each area in DW. This makes the game feel very linear. We need an area that has more than one way in and that can connect all of the areas together.
The armor progression at some point needs a shake up, in my opinion. It feels very cookie cutter to me and I can tell it’s causing a growing lack of interest.
Ranged needs some major work because it’s definitely the weakest out of the three fighting types.
Stamina, well we need more, but I’m sure that’s to come.
If anyone knows any good spots to place a house in the desert, let me know, I’m on the prowl.