Tapestry TTRPG Origins
So this is really interesting. I created what i like to call Origins, and it was actually inspired by something i saw breifly here in reddit.
The goal was to help players imagine thier characters on a deeper level. It comes as no shock to anyone whose played a TTRPG before that some characters are more... intimate than others. in that, if a character dies, or becomes important to you then its usually because you know that character on a deeper level.
some systems fix this through creative prompts, i.e. "Where did you grow up?" "Do you have any family?"
Essentially asking you to write a backstory through one-sentence prompts, that you can then smash together for a somewhat decent backstory. this works, but.. i wanted something different.
## Origins
Origins is about playing through those formative moments the actual backstory beats that create your character. the concept is to help you establish a characters "voice" through interactive one-shot modules tied to the backstory of the character.
For this i didnt really create a mechanical system to add on to my TTRPG. its more or less a guide, on how to execute the work in order to make this useful.
bsically you can read it like this: "playing 3-5 one shot mini adventures of your characters most formative moments. BEFORE the campaign starts"