u/taplar

▲ 19 r/Dinkum

Sharing some more pics

Some people have shown interest in me sharing some more pics from my map. I'm trying to save sharing until I've gotten pieces done, but I figured I could go ahead and share my animals and tree farm. I think they are pretty much done, though I don't have the ant eater guys yet.

Dirt road away from town through the farm to future house. Rayne's is designed like I shared previously. I just recently moved Shela and she's no where near done. Secrets secrets in the middle of town.

All of the city \"zones\" are 13x13 with 2 spaces separating them. All the city roads have water gullys. The crosswalks are placeholders for some other tile later. I'm thinking the yellow honeycomb tile or something. The fish are not permanent residents, :D

Large wide shot of the animal farms and tree farm.

Simple pleep farm with showers between them and food and water fun. Also temporarily have spinning wheels in there as I was just getting around to making cloth for the airport.

Another simple layout for the vombats, though with the grass they don't always go through the shower, so I pull them through it when I do their daily guitar playing.

And a pretty basic chicken farm. Number of chickens means I definitely play them guitar instead of pet them. Four roosters, which I haven't gotten to evenly place in each corner yet.

And the across the road tree farm, raised up a level. I run through the middle of the trees to quickly harvest the fruit down into the gullys (I don't have the harvac yet). The gullys also have the different grasses placed, as well as dirt blocks, for harvesting mushrooms in autumn. When not autumn, I put fencing down the gullys so when I harvest the fruit it all jumps to the outer parameter for super easy collecting.

Bonus pic, I did end up building the tractor barn I was made a thread about earlier, complete with a gas pump ... ... and roo on the roof (I WILL KILL U!!!) ... ... The dirt to the right will eventually all be bright gravel. Think how barns look in the farming sims and stuff.

Sorry that last pic was starting to get dark. Started to get late in game.

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u/taplar — 15 days ago
▲ 40 r/Dinkum

Is there a way to stop mushrooms from destroying my bushes?

No pun intended

u/taplar — 16 days ago
▲ 8 r/Dinkum

Colored Lights

Does anyone know if it is possible to have colored lighting that looks good? I tested with the colored floor lights, but they are not very bright, and a bigger issue for my build is that they will not go in the same square as a water bed. I did see I could use them with natural water. Also tried the spot light, but it looks like it's just white and I didn't see a way to color it. Also a weird thing with the spot light was I tried pointing it at (effectively) a dirt hill and the light went through it instead of just illuminating the wall.

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u/taplar — 1 month ago
▲ 41 r/Dinkum

John's Plot

Finally got the palm wood planter boxes so I could fill out the flower spots. John's store, complete with trash, err, recycling bin.

u/taplar — 1 month ago
▲ 124 r/Dinkum

Little Spot For Rayne

New layout for Rayne's shop. Inspiration taken from local gardening shops that have areas around their shops for walking amongst some of their larger plants. I originally had the plant shop in the middle with circles of plants around it. It felt weird. I like this a lot better. I do think I'm still planning on expanding off the left side and putting an extended plant area for NPCs to walk around. The focal point there will be a bottle tree if I can get a seed. Can the tree mover move bottle trees? (thinking) Anyways, it's small, but wanted to share.

u/taplar — 2 months ago
▲ 6 r/Dinkum

Tractor Barns

Anyone come up with any interesting tractor barns? I jumped in creative mode to see what was possible. I had seen someone on here claim that they had gotten chests to go under bridges, and others said it had never worked (I know I never saw it work before).

With the inclusion of the flat bridges with the train release, I thought these might look good for a tractor barn. Built the square with normal concrete for the walls, smooth concrete for the bottom. Made the bridges a little lower than the outer wall so I could hide most of it with the wall and/or some flowers around the edge.

It kind of worked. The two things that bugged me was that I can't hide all of the bridge railings because the tractor has to have a way to get in. Also confirmed that I didn't see a way to either a) put chest under a set bridge or b) put a bridge over existing chests. Existing bridge it wouldn't place the chest and with placed chests it said "not on even ground" or something which was a weird error message.

Ditching the side chest room idea, the tractor only room works other than the railing. Anyone else figure out something that looks good? I really wish we had bridges without railings.

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u/taplar — 2 months ago
▲ 12 r/Dinkum

Targeting Blueprints

What do/have you peeps done mid game when it comes to targeting blueprints?

I'm at the point of a new save where I've started building out the infrastructure of my city before I move the buildings into it. I am missing a lot of blueprints for things I want to use. I'm buying from Franklyn when he has them. Get them randomly from doing tasks. Don't really buy them from Jimmy. Have went into the second mine level to go after blueprints. I don't have the airport yet.

My hang up though is it seems like I should just be going into the mines to go after the blueprints, but I find myself getting hung up on the existence of the daily tasks and the Bulletin Board. I don't have animals yet, but I do have crops. I don't need the money right now so I'm thinking I could just not plant more crops when the ones I have mature. Then I would just be fighting the urge to do the tasks.

Is that what other peeps do? Just ignore the tasks since the milestones will always be there waiting for you?

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u/taplar — 3 months ago