




It should be illegal to nerf brawlers that used to be good in a controller meta and leave them to rot and suffer in a rushdown meta.
PLEASE BUFF THEM TO WHAT THEY USED TO BE OR THEY WILL FOREVER BE IRRELEVANT IN THE META,
it’s very clear we won’t have the meta that was the reason they were good in anyways for a long time so just revert the nerfs they got or buff them
I am sure I make some mistakes here, so some of these might be too strong, tell me what you would do in the comments! Be respectful tho if you disagree don’t be negative ash just elaborate why you disagree respectfully, like humans!
Eve – Hasn’t been buffed in forever. She got power crept by Najia, she’s way too niche, has drawbacks that most newer brawlers will never have, and her HP is miserable for such a slow-paced brawler. I get 2-tapped by everything.
Please just make her A tier. Idc what y’all gotta do gng 😂👌
Buffs I’d give her:
Projectile speed buffed moderately.
Unload speed buffed significantly.
Gadget cooldown: 17 → 15 seconds.
Super hatch time: 5**→ 3.5seconds.**
Movement speed: Normal → Fast.
HP: 6200 → 6600 or 6800.
Her pets also need:
Significantly more range.
Faster movement speed.
But nerf their HP and make the decay happen faster, like after 1-2 seconds. I don’t want her becoming some super merchant.
Put Unnatural Order into her base kit, then give her a new Star Power that works like Angelo’s water SP. She was literally the first brawler to walk on water, she deserves it.
Happy Surprise: Make the hatchling have the same HP and damage as a normal pet, but only if you land the smallest egg.
Her Hypercharge is honestly already pretty good, so I’d only do this:
HC pets no longer decay.
Slight HCR nerf.
Like I said, I don’t care what anyone says about these buffs. She’s the most forgotten brawler in the game, and this meta needs a COMPLETE reset.
She honestly needs a full rework.
Piper – Nerfing her gadget made sense like two years ago when every assassin didn’t have a jump, teleport, invisibility, or some other mobility tool. But now most close-range brawlers have two different ways to pressure you.
If they get in your face, you’re forced to use the gadget. Then they just use their second mobility ability. You use your super, and now they can literally walk you down because you already burned everything.
The knockback barely does anything anymore. You’re basically forced to only play her on super open maps. She has almost no versatility, and her varying damage honestly needs a rework specifically against assassins.
Her super range is too short, and it’s way too slow.
I like the recent damage buff—she actually feels good right now—but she’s still confined to only being good into one type of brawler.
Her whole kit just feels outdated.
I’d buff:
Super range.
Super flight speed.
Keep the gadget knockback the same, but make the slow last 1.5 seconds, and make it as strong as Frank’s buffie gadget was before the nerf.
Increase the SCR you get from close-range hits, but keep long-range SCR exactly the same.
To balance it:
Auto Aimer cooldown: 18 → 21 seconds.
I don’t want her getting the gadget every single time an assassin gets super.
She’s perfectly fine against other snipers. I just want her to have better tools into aggro.
Melodie – This is probably one of the dumbest balance changes ever.
Brawlers like Colette and Melodie rely so much on their supers… and we decided to nerf hers?
Then they just never touched her again.
Clearly the pros don’t play her.
Casuals don’t play her.
Maybe something’s wrong?
She’s probably the highest-skill assassin in the game. Prove me wrong.
Maybe that nerf was acceptable back then, but now every brawler does insane damage so quickly, and her biggest strength was having crazy mobility. I honestly don’t know why she still needs that nerf.
Even if you reverted it, she still wouldn’t be touching A tier in this meta.
I could make 10 more points about this brawler, but y’all get it.
And even in Heist… 8-Bit and Colt exist. Why would you pick the brawler that’s basically a suicide bomb instead of the ranged option? And even when comparing suicide bombs, she still isn’t the best one.
Buffs I’d give her because I want her to stay good without needing buffies:
HP: 7600 → 8200. If Fang can become good with an HP buff, why can’t she?
Shield Gadget: 2160 → 3000. Maybe that’s too high, but if so, nerf how much shield her HC notes give instead.
SCR: 5 hits → 4 hits, or rework the HC notes so they deal 700 damage each. Depends if you want her to be a Hypercharge merchant or a super merchant.
Increase her main attack range by 1 tile, or buff the projectile speed.
Movement speed: Very Fast.
I don’t even wanna touch her Star Powers. I just want her to be decent in neutral.
Juju – Mechanically, she honestly has the perfect kit.
Her HCR should get buffed back closer to where it was. Yeah, it was really good in pro play and kinda broken, but keep in mind that was before:
Universal Hypercharge nerfs.
Buffies.
Everyone getting more HP.
Half the roster getting rushdown abilities.
She’s still around B tier.
The biggest issue is she almost never gets value from her water attack because of the current map pool. Against decent players, you’re getting Hypercharge way too late.
I do like that they buffed her pet though, because everything deletes it in like two seconds.
They could either:
Option 1:
Give back the 50% shield, but tone it down to 40%.
Or buff her HP by around 400.
Give her a small HCR buff.
Buff base Gris-Gris by making him faster and maybe giving him a little more HP.
Keep the Hypercharge pet stats the same, or even nerf them a little.
Option 2:
Make her stronger in a more passive way.
Buff the projectile speed of her grass attack because that thing is impossible to land half the time.
Increase the SCR from grass attacks.
She’s still kinda oppressive though, so I’d keep the buffs light. Throwers are annoying enough when they’re meta.
She’s still playable in basically every mode, so I’m not too mad.
Draco
Revert every nerf except the Hypercharge nerfs.
Also buff his dragon’s range.
Only more and more rushdown, fast paced insane damage stuff is getting added. These brawlers deserve buffs to keep up.
Any more brawlers I missed that are victims to this?
Oh shit Janet and Stu, but he randomly gets good from time to time, but rn he’s rlly good.
All I would do to Janet is Buff her dmg 2000 to 2200, make it faster to focus, buff movement speed by one tier and make it 6 to 8 hc rockets because the Universal HC nerf hurt her a lot.
Buff Stu’s HCR a little and he’s good.