
I’m making a 1930s farm management game where workers physically handle the whole production chain — the demo is live
https://reddit.com/link/1vqmd37/video/x16j7tyo8wjh1/player
Hi everyone,
I’m a solo developer from Serbia, and I’ve been working on 1930: Farm Manager, a management and logistics game set in rural 1930s America.
The main idea is pretty simple: I wanted the farm to feel like an actual working place, not just a collection of menus and production bars.
You start with an empty plot, hire workers, build up the farm, and gradually create a wheat and flour production business.
Workers physically move around the farm and do the jobs you assign to them. They collect resources, carry sacks, harvest crops, move wheat into storage, supply mills, and keep the production chain running. As the farm grows, you also start dealing with trucks, logistics, contracts, expansion, and a reactive market.
I’ve just finished the gameplay trailer, and the free Demo is available on Steam.
The thing I’m most interested in hearing from other management/tycoon players is how the worker system feels in practice.
Does it feel clear what workers are doing?
Is assigning and organizing tasks intuitive?
And when something in the production chain stops, is it obvious why?
Those are the areas I’ve been staring at for far too long as the developer, so outside feedback is extremely useful.
If this kind of hands-on management game sounds interesting to you, I’d love to hear what you think.
Steam page & free demo: https://store.steampowered.com/app/4963090/1930_Farm_Manager/
Generative AI disclosure: I use AI for research, occasional coding assistance, and English translation/editing. The game design, gameplay systems, art direction, and all final development decisions are my own.