The least walking simulator of major milsims
I bought Bellum a few weeks ago and have loved the time that I've been able to play it. I'm sure someone has mentioned this before but one of the parts that I appreciate is how much of the time playing is spent actually dealing with combat. Somewhat ironic given the lack of vehicles but compared to games like Squad, Arma, or HLL, where sometimes you'll spend 15 minutes going somewhere just to get sniped and immediately have to respawn and do it again, without ever knowing where you took contact, in Bellum even if it's 15 minutes before you get in a firefight, you most likely spent most of that time working on flanking maneuver or feeling the tension of expecting contact.
And even if you die, there's actual effort put into reviving people, so there's still tension when you're dead of communicating with your team and being ready to get back into the firefight. In the many matches I've played, I've never once completely run out of lives and it's pretty rare for an entire squad to die and have to restart the process of getting in the firefight. It feels like the game respects your time and so far I haven't felt the total annoyance of playing for two hours and feeling like you only spent 10 minutes dealing with combat like I have in all other milsim type games. Part of it is definitely the player base, people actually work as squads compared to other games, really hoping that this doesn't change after full release.