Improve Warsong Gulch By Fixing Terrain Exploits
Success in Warsong Gulch should be be determined more by which team has a better mastery of their classes and better teamwork than by which team has a better master of terrain exploits.
The current geometry of the battleground lends itself to long stalemates as flag carriers exploit it to put themselves in positions that are more defensible than intended. It is poor game design because it significantly punishes/rewards players for their choice of race/gender, as characters with differently sized hit boxes interact with the exploits differently. There is a reason that there are no doors that only gnomes can fit through deliberately added to the game. On top of that, precision jumping across geometric quirks, while display of skill, is simply not fun for (I believe) a large majority of the player base. Rather, it is a necessary evil that PvPers must tolerate in order to remain competitive.
Running through fences, exploiting on top of the saw blades, climbing on the berzerker huts, climbing the walls on the sides of the battleground, and getting out of bounds should all be removed to make WSG more about fighting than exploiting.