r/classicwow

Blizzard is CLEAR On "Dungeon Spamming" - They Want You "Out In The World"

Glad they've finally cleared it up!

Although if the focus is supposed to be on questing, I would love to see better quest rewards because the good stuff seems to be in the dungeons. The caster gear in dungeons is insane! And because it's so good, they nerfed caster spells base damage to compensate 💔. So you kind of need the new items to not become weaker as you level. So I feel like I'm getting mixed signals... am I not supposed to want to get the new items? Do they intend for casters to be weaker and slower to level than phys dps?

Also, is dungeon spamming really that optimal compared to questing? I've heard both.

Additionally... can we maybe get some XP for BGs so we can level up that way? I like to do a bit of everything.

u/Electrical_Past9649 — 4 days ago

I enjoyed beta very much, maybe a little too much...

It's been a little over a week since they increased level cap to 30, so I'd like to share some feedback based on my experience with beta. This time I won't be doing "tierlist", but simply try to provide as much information about every class as possible. But before I do, some "in before" is required.

All characters were more or less SSF geared, no targeted BiS farm, all dungeons done once. If item dropped and I won roll, then i had it, if not, they move along. No BiS consumables. No stacking quests at lvl20. Grouped up when i had to.
No, You shouldn't care about level 30 in normal circumstances, but this is the best info we will get for now unless Blizz leaks something themselves.
I'll go through classes in alphabetical order, so no funny ideas that X class is stronger than Z because it was first.
Yes, You can level with every single spec, but some specs are terrible, and some amazing. Play what You want to play.
All done on PVE - i have 0 interest in PVP as will be switching to HC realm as soon as it becomes avaiable.

THIS IS MY PVE OPINION:

Druid
Wrath changes DID NOT improved Bala situation, still mana hungry, still low dmg and clunky, I DO NOT recommend going bala early. feels bad
Rage changes improved bear situation, now it feels nice, even early. Cat on 20 feels like cat always felt in classic - good. Feral is the way to go for leveling still.
Resto feels amazing even without gear to heal in dungeons, but leveling with it after mobs start to scale harder feels bad. Don't go resto early, if You want to heal, gather healing gear and just change it for dungeons, at 40 buy dual spec.

COPIUM : weapon scalling makes me think feral bear and cat will be very competetive at 60 - much more than druid was before. Resto druid looks amazing as well.

Hunter
hunter BM is basically leveling cheatcode - Your pet (if You have 1.2AS one or lower) does between 60-70% of Your damage and I think it will start falling off at 60 due to pet not being able to scale harder past that, Gear help with that a little, but not enough - great for leveling, strongly recommend.
MM hunter - Your go to spec for 60, earlier its just better to go BM
Survi hunter - starts getting online around level 30 and does competetive dmg even to BM, HOWEVER you're taking dmg - something that just simply isn't happening with BM. You can level with it if You really want, but BM is objectively better option.

COPIUM : pet scalling + new items might help hunter scale and stay competetive after 60 - something that was not the case in classic

Mage
pretty much all specs are viable now, saw arcane mages, fire mages and frost all doing competetive dmg in dungeons. In my opinion frost is still the best leveling spec due to ability to slow or freeze targets and prevent dmg. Fingers of frost are doing big work and shatter helps with aoe greatly.

NO COPIUM for mage, You just simply cannot go wrong choosing this class, even if You end up doing less dmg than others, all the utility that mage brings to the table will be still highly valued at 60

Paladin
Holy paladins felt worst for me - big mana problems, not that big heals, very rarely had paladin healing dungeons, and pretty much no-one levels with this spec. MIght be better late, but early is not good, avoid going holy early.
Prot - tanking in prot before 20 is basically hoping You won't get kicked from PT for not holding aggron HOWEVER after 20 i deem prot pally as one of the best leveling specs in forever. You can grab multiple yellow or orange mobs at once and kill them without losing much. Move from pack to pack with almost 0 downtime. Felt amazing and my go to if I level paladin. Strongly Recommend.
Retri - some people say retri is S tier, but I disagree, it is strong, but not as strong as prot. You can kill pretty much everything, but You will have some downtime. Still - very good choice if You don't want to tank.

COPIUM -
Hpall will get more tools for mana sustain + healing utility that WILL make paladin competetive healer.
Prot struggles a little bit with single target, but at 40 You get utility that helps with that, so I think You'll be competetive.
If retri doesn't fall off it will be a competetive dps class at 60.

Priest -
Sadly, no matter what Your choice is wanding is still the best method to level, spec doesn't really matter.
Still a strong healer.

COPIUM
Dealing damage as shadow I was performing at 70% of what I could do as mage, but Priest as we know gets a lot of DMG in later talents. Shadowform and other utility makes me think that Spriest WILL be able to dish out competetive dmg at 60. Not sure about mana regen

Rogue
Same old, Same old. Combat is that way to go during leveling. However You still play rogue - feels really bad early, but scales pretty well and performs at competetive level during dungeons. Exactly what You can expect from rogue.

COPIUM:
Blizz said rogues will be no.1 single target dmg. You can ask HOW if rogue didn't change much, but You need to remeember that for rogue it is possible to have ENCHANT + WF totem + Sharpening Stone + poison all at the same time on weapons which makes me think this will be very interesting late game, especially with 5% for extra swing from combat talents.

Shaman
Elemental - unfotunately, even with all the changes going ele realy is a mistake, low dmg, very mana hungry, feels bad, don't do it.
Enh shaman - feels good, it's basically better version of enh shaman from classic in every way, this is the way to level
Resto - bad for leveling, fantastic for healing.

COPIUM
All added and new mana sustain MIGHT make ele/enh competetive DPS classes for level 60 + You got new buttons that You can click. Shaman DPS no longer troll pick for raids.
Resto doesn't need copium it WILL feel much better than before, very strong.

Warlock-
Affli is still the way to level. Fantastic Dmg, control sustain makes this spec simply the best for leveling.
Demo second best, still very strong alternative to affli, cannot go wrong with that.
Destro unfortunately not good early, however later with all skills and utility WILL feel amazing, can't want to try it on lvl 60

NO COPIUM
Warlock is very, very strong. Cannot go wrong.

Warrior
Arms - pretty much dead spec for leveling
Fury - viable, however very painful early, You'll feel that classic "warrior leveling special" until You get Your utilities.
Prot - in my opinion it's the best warrior leveling spec. Feels fantastic and with block You pretty much don't get damaged and can sustain solely on victory rush without downtime. Prot also best single target threath right now in the game.

COPIUM
last time I wrote warr needs help with rage gen, blizzard listened, warrior feel much, much better. Level 60 warr tank might be the best, fury while nerfed stil very very competetive.
NO COPIUM for arms, because it's deadge

TL:DR
Don't level with healing spec - it's bait
Always level with prot spec over dmg spec, it feels good
Don't level with caster if You have other alternatives
Play whatever class You like, there is a big chance everything will be at least viable

P.S.
this time all characters are parked in TB for Your OCD

u/flaw_greg — 3 days ago
▲ 4.3k r/classicwow

Remove all racials give everyone the ability to summon an m1 Abrams tank for 25 minutes

u/hiloai — 4 days ago

Will WoW Forever be even more sweaty than any Classic release we've had?

All I read multiple times a day whether it's in game or on reddit is players complaining about the "sweats" ruining the game and taking the magic away. What do y'all think about this?

u/doobylive — 4 days ago

Couple of confirmations from recent interview.

Some notes I took while watching the video. (Not in order at all, just a fair warning I was kind of jotting them down while watching. Lol.)

-Dungeons aren't meant to be spammed. (Still are able to.)

-PvP being looked at.

-New system to make gold more plentiful for raiders, (Refuses to call them dailies, but an entire new system where players need to play the game.)

-Molten Core confirmed, but not the soon.

-Resistance gear not required for first few raids. (High chance of them being required down the line.)

- Game pad is good (Won't say if they plan to bring wow to console)

- Reaffirms WoW Forever is Classic Roots. (And everything they've learned from classic to make Forever.)

- Calls WoW Forever. "This is the classic+ Players have been asking for, for years."

- The entire pitch towards leadership is about classic and classic+ as a concept.

- SoD was the concept project into a "Classic+ world." Metrics were successful to push forward with Classic.

-Season of Discovery was such a success, that WoW Forever had started production during Season of Discovery.

-Design choices go through a classic list for when they're created.

- Another "Hold to line" comment dropped in the video.

- Original developers from WoW 2004 are giving feedback to the current team. (Including members that no longer work at Blizzard being brought in to give advice.)

- "There are substantial modern WoW aspects that we do not want in WoW Forever." -Quote in vdieo.

- Horizontal progression will not ONLY be raid. (Professions, exploration, legacy system, creating alts. New "Challenges" to complete.

- There will be a "Little" power progression and vertical progression. But it will be tiny. (Example given. There will be chase uniques/epics from dungeons and raids from release that will continue to be a BiS for certain classes for a LONG, LONG, time.)

-"We want to adhere to the authentic Vanilla feel, of an item from BWL moving with you for a long long time. to encourage people to come back to do that content."

- Devs do not want any mods that play the game for you.

-New art going forward will be in classic theme, such as revisiting things that don't fit like Skyborne.

-Ocean servers "Exist" and those players will have oceanic servers, however if they group with those in America or Europe, they will be playing into the American and Europe servers. (Connected servers depend on whoever the party leader is.)

-PvP seasonal rewards are rewards you can get (In that seasonal time frame.)

-WoW Forever is what the team will be focusing on completely for the long term. (However, there is a chance for new Season of Mastery or Season of Discovery style Seasonal servers in the future.)

- "For the economy, we've learned from Season of Discovery on how to control the economy, by controlling spawn rates and other ways like prices on vendors. (This includes the new vendor that sells black lotus in Forever, capping the worth of that item.)

These are my notes, they are not in order of the video. I just thought it would be a nice little snap shot of key points I found interesting in the video.

The video itself has moments with weird audio in it as well.

youtube.com
u/Wind_Best_1440 — 4 days ago
▲ 1.1k r/classicwow

To all the Mages defending Fingers of Frost & Ice Lance: I am curious, what would you think of these changes? Would that be fun and balanced for PvP, in your opinion?

u/GreedyTie2567 — 4 days ago

I ran out of game time subscription while being sheeped

I find it really dumb that some classes can basically stop you from playing the game and reset it indefinitely.

They should add shorter CC timers on these effects after 20+ years of frustration.

u/Whoopeepoop — 3 days ago

Previously restricted mounts are now available to the entire faction in Forever

u/jasw1 — 3 days ago

Improve Warsong Gulch By Fixing Terrain Exploits

Success in Warsong Gulch should be be determined more by which team has a better mastery of their classes and better teamwork than by which team has a better master of terrain exploits.
The current geometry of the battleground lends itself to long stalemates as flag carriers exploit it to put themselves in positions that are more defensible than intended. It is poor game design because it significantly punishes/rewards players for their choice of race/gender, as characters with differently sized hit boxes interact with the exploits differently. There is a reason that there are no doors that only gnomes can fit through deliberately added to the game. On top of that, precision jumping across geometric quirks, while display of skill, is simply not fun for (I believe) a large majority of the player base. Rather, it is a necessary evil that PvPers must tolerate in order to remain competitive. Running through fences, exploiting on top of the saw blades, climbing on the berzerker huts, climbing the walls on the sides of the battleground, and getting out of bounds should all be removed to make WSG more about fighting than exploiting.

reddit.com
u/the1grimace — 3 days ago

new layering system is one of the biggest issues with wow:f, not enough discussion about it

Unlikely the previous layer system, the new one doesn't behave in (from the player point of view) deterministic ways. For example, when joining a group it's possible I will get layered to them, or I might pull the group to me. Worse, when the group is disbanded, people are sent back to the layer they started on.

Stepping out into a completely empty Durotar while I can see streams of people in a fully populated one dueling is just the tip of the iceberg. Go to help a friend being ganked in STV? just as likely you layer them away from the action, than you go to it.

We've taken layers, and now removed any player agency from being able to control who they play with. Sitting outside a capital city in a dead durotar, and worse, people will be unwilling to invite you to hopefully layer you (assuming you can even find people to ask, since /general chat is also layered), since they are worried they will simply get pulled to yours.

reddit.com
u/Outside_Persimmon643 — 4 days ago

Most of the HD hair on UD is really bad, This doesn't look good. Looks like a really bad 12 year old girl haircut.

u/kentalish — 4 days ago

I made the minimap show what every herb and ore dot is, so you don't have to hover over them

https://www.curseforge.com/wow/addons/node-sight

NodeSight puts the nodes own picture on every herb and ore dot on your minimap, so you can see what each one is without hovering over it. This works in real time, it's not remembering where the nodes are like GatherMate, it shows the ones that are up right now.

It can also put gold sparkles on the herb or ore in front of you so it's easy to spot, and an arrow that points to the nearest one. Both are off until you turn them on.

Features

What it does

  • Every herb and ore dot gets its own picture, so you know what it is before you walk over there
  • Red when your Herbalism or Mining is too low to gather it, and the tooltip says what it needs
  • An arrow to the nearest one, with its name and how far away it is (off by default)
  • Gold sparkles on the herb or ore in front of you so it's easy to spot, in any color you pick (off by default)

The sparkles change some game settings

The minimap pictures and the arrow don't change anything in your game. The sparkles do.

Forever only tells addons about the one object your Interact Key would pick. So when you turn sparkles on, NodeSight turns on Enable Interact Key and makes it pick things all around you up to 30 yards. It also hides the game's own icon and name over objects, so you only see the sparkles.

Turn the sparkles off and everything goes back to how you had it. They're off by default, so if you don't want any of that just leave them off.

Good to know

  • You need Find Herbs or Find Minerals on, since the pictures come from the tracking dots
  • Spots are only as exact as the minimap, usually within a few yards
  • It only sees as far as your minimap, so zoom out to see farther
  • It stops scanning while you're in combat
  • Sparkles only show on one herb or ore at a time

If something doesn't work or you have a suggestion let me know!

FAQ

  • "Does it work on Retail?" No, Retail doesn't have the API this uses, so it's impossible, with this method at least
  • "GatherMate, but worse and AI coded?" It shows the nodes that are up right now, in real time. It doesn't remember or record where nodes are unlike GatherMate
  • "Oh boi, does this also work for mining ? If so count me in 💯" Yes it works for mining!

AI Disclaimer: AI was used to speed up coding

u/MaxTheBunnie — 4 days ago
▲ 2 r/classicwow+1 crossposts

Ok Melee vs. Caster leveling is an insanely different experience

[deleted]

u/[deleted] — 3 days ago
▲ 3 r/classicwow+1 crossposts

What class are you rolling for WoW Forever? Trying to convince myself not to play Rogue again

I have the same problem every time I come back to Classic:
I always end up playing Rogue.

Ngl sitting in stealth and camping people might be the most fun i had in years (im not a bad person i swear). Rouge is jsut the best melee class for leveling on a pvp server in my opinion but it does get a bit stale if u already level 4+ Rouges.

I played Enhancment shaman on TBC and it was really fun. Anyone got experience with classic shaman pvp since i dotn wanna get fucked over by every class in existance. Killing Shamans as a Rouge alsways seemed pretty easy but maybe im wrong.

What are you guys planning to play, and why? (sell me on your class im curious to try new shit)
And for the Ret/Shaman players — do you actually think those specs will be viable/fun for world PvP?

I put some effort into making a Video on my own personal crisis and ideas if anyone cares: (would love honest feedback)

https://youtu.be/nykdpKNgHJE

u/Ambitious_Edge_5251 — 4 days ago
▲ 6 r/classicwow+1 crossposts

Spriest core kit on 1min CD

After testing 4 classes in beta, it's apparent to me that Spriest's design is flawed.

Why are the core abilities on a 1min CD?

reddit.com
u/Puzzled_Command_8809 — 3 days ago