u/the_forgiven_user

Invalid stoi argument, bloodborne bb_launcher

Invalid stoi argument, bloodborne bb_launcher

I tried launching bloodborne today but his error occurred without changing anything. Discovered that it launches without patches but after enabling any of the patches it crashes. I will attach the full log window below.

[Debug] <Info> () main.cpp:125 main: Run: ["C:\\Games\\BLOODBORNE\\Pre-release\\shadPS4.exe", "--game", "C:/Games/BLOODBORNE/Install Folder/CUSA00900\\eboot.bin"]
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:94 PrintChangedSummary: Game-specific overrides applied:
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * trophy_popup_disabled ( 0 -> 1 )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * show_splash ( 0 -> 1 )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * cursor_state ( 1 -> 2 )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * motion_controls_enabled ( 1 -> 0 )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * full_screen ( 0 -> 1 )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * full_screen_mode ( Windowed -> Fullscreen (Borderless) )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * gpu_id ( -1 -> 0 )
[Config] <Debug> (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * pipeline_cache_enabled ( 0 -> 1 )
[Loader] <Info> (shadPS4:Main) emulator.cpp:311 Run: Starting shadps4 emulator v0.16.1 WIP
[Loader] <Info> (shadPS4:Main) emulator.cpp:312 Run: Revision a52b4c0daeda630657b2c962c7ddd6161fc0bb15
[Loader] <Info> (shadPS4:Main) emulator.cpp:313 Run: Branch main
[Loader] <Info> (shadPS4:Main) emulator.cpp:314 Run: Description a52b4c0
[Loader] <Info> (shadPS4:Main) emulator.cpp:315 Run: Remote https://github.com/shadps4-emu/shadPS4
[Config] <Info> (shadPS4:Main) emulator.cpp:318 Run: Game-specific config used: true
[Config] <Info> (shadPS4:Main) emulator.cpp:320 Run: General isNeo: false
[Config] <Info> (shadPS4:Main) emulator.cpp:321 Run: General isDevKit: false
[Config] <Info> (shadPS4:Main) emulator.cpp:322 Run: General isConnectedToNetwork: false
[Config] <Info> (shadPS4:Main) emulator.cpp:323 Run: General isShadNetEnabled: false
[Config] <Info> (shadPS4:Main) emulator.cpp:324 Run: Log sync: true
[Config] <Info> (shadPS4:Main) emulator.cpp:325 Run: Log skipDuplicate: true
[Config] <Info> (shadPS4:Main) emulator.cpp:327 Run: Log type: wincolor
[Config] <Info> (shadPS4:Main) emulator.cpp:329 Run: GPU isNullGpu: false
[Config] <Info> (shadPS4:Main) emulator.cpp:330 Run: GPU readbacksMode: 0
[Config] <Info> (shadPS4:Main) emulator.cpp:332 Run: GPU readbackLinearImages: false
[Config] <Info> (shadPS4:Main) emulator.cpp:333 Run: GPU directMemoryAccess: false
[Config] <Info> (shadPS4:Main) emulator.cpp:334 Run: GPU shouldDumpShaders: false
[Config] <Info> (shadPS4:Main) emulator.cpp:335 Run: GPU vblankFrequency: 60
[Config] <Info> (shadPS4:Main) emulator.cpp:336 Run: GPU shouldCopyGPUBuffers: false
[Config] <Info> (shadPS4:Main) emulator.cpp:337 Run: Vulkan gpuId: 0
[Config] <Info> (shadPS4:Main) emulator.cpp:338 Run: Vulkan vkValidation: false
[Config] <Info> (shadPS4:Main) emulator.cpp:339 Run: Vulkan vkValidationCore: true
[Config] <Info> (shadPS4:Main) emulator.cpp:340 Run: Vulkan vkValidationSync: false
[Config] <Info> (shadPS4:Main) emulator.cpp:341 Run: Vulkan vkValidationGpu: false
[Config] <Info> (shadPS4:Main) emulator.cpp:342 Run: Vulkan crashDiagnostics: false
[Config] <Info> (shadPS4:Main) emulator.cpp:343 Run: Vulkan hostMarkers: false
[Config] <Info> (shadPS4:Main) emulator.cpp:344 Run: Vulkan guestMarkers: false
[Config] <Info> (shadPS4:Main) emulator.cpp:345 Run: Vulkan rdocEnable: false
[Config] <Info> (shadPS4:Main) emulator.cpp:346 Run: Vulkan PipelineCacheEnabled: true
[Config] <Info> (shadPS4:Main) emulator.cpp:348 Run: Vulkan PipelineCacheArchived: false
[Config] <Info> (shadPS4:Main) emulator.cpp:354 Run: CPU Model: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
[Config] <Info> (shadPS4:Main) emulator.cpp:356 Run: CPU Physical Cores: 6, Logical Cores: 12
[Config] <Info> (shadPS4:Main) emulator.cpp:358 Run: Total RAM: 16 GB
[Config] <Info> (shadPS4:Main) emulator.cpp:359 Run: Operating System: Microsoft Windows 11 Pro
[Loader] <Info> (shadPS4:Main) emulator.cpp:362 Run: Game id: CUSA00900 Title: Bloodborne™
[Loader] <Info> (shadPS4:Main) emulator.cpp:363 Run: Fw: 0x4500000 App Version: 01.09
[Loader] <Info> (shadPS4:Main) emulator.cpp:364 Run: param.sfo SDK version: 0x2000000
[Loader] <Info> (shadPS4:Main) emulator.cpp:365 Run: eboot SDK version: 0x2000071
[Loader] <Info> (shadPS4:Main) emulator.cpp:366 Run: PSVR Supported: false
[Loader] <Info> (shadPS4:Main) emulator.cpp:367 Run: PSVR Required: false
[Loader] <Info> (shadPS4:Main) emulator.cpp:385 Run: Files found in game mods folder
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:19 MemoryManager: Virtual memory space initialized with regions:
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:27 MemoryManager: 0x5300000 - 0x7ffe0000
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:27 MemoryManager: 0x7fff0000 - 0x5fffffff0000
[Common.Filesystem] <Info> (shadPS4:Main) trp.cpp:52 Extract: Trophy decryption key is not specified
[Loader] <Error> (shadPS4:Main) emulator.cpp:168 ExtractTrophies: Couldn't extract trophy file trophy00
[Input] <Warning> (shadPS4:Main) input_handler.cpp:496 lambda: Malformed deadzone config at line 61: "analog_deadzone=leftjoystick,2"
[Input] <Warning> (shadPS4:Main) input_handler.cpp:496 lambda: Malformed deadzone config at line 62: "analog_deadzone=rightjoystick,2"
[Input] <Info> (shadPS4:Main) controller.cpp:273 TryOpenSDLControllers: 0 controllers are currently connected
[Loader] <Warning> (shadPS4:Main) emulator.cpp:489 Run: No dumped system fonts, expect missing text or instability
[Lib.Kernel] <Info> (shadPS4:Main) libs.cpp:84 InitHLELibs: Initializing HLE libraries
[Lib.GnmDriver] <Info> (shadPS4:Main) gnmdriver.cpp:2878 RegisterLib: Initializing presenter
[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:259 CreateInstance: Creating vulkan instance
[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:301 CreateInstance: Enabled instance extensions: VK_KHR_win32_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:302 CreateInstance: Enabled instance layers:
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:106 Instance: Found 1 physical devices
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:639 CollectDeviceParameters: GPU_Vendor: NVIDIA
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:640 CollectDeviceParameters: GPU_Model: NVIDIA GeForce GTX 1650
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:641 CollectDeviceParameters: GPU_Integrated: No
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:642 CollectDeviceParameters: GPU_Vulkan_Driver: NVIDIA 610.62.0.0
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:643 CollectDeviceParameters: GPU_Vulkan_Version: 1.4.341
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:644 CollectDeviceParameters: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_copy_commands2, VK_KHR_copy_memory_indirect, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_depth_clamp_zero_one, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_index_type_uint8, VK_KHR_internally_synchronized_queues, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance10, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_maintenance8, VK_KHR_maintenance9, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_id2, VK_KHR_present_mode_fifo_latest_ready, VK_KHR_present_wait, VK_KHR_present_wait2, VK_KHR_push_descriptor, VK_KHR_relaxed_block_layout, VK_KHR_robustness2, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_fma, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_shader_untyped_pointers, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_maintenance1, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_unified_image_layouts, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_decode_vp9, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_intra_refresh, VK_KHR_video_encode_quantization_map, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_maintenance2, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_blend_operation_advanced, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_custom_resolve, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_heap, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_image_copy, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_decompression, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pageable_device_local_memory, VK_EXT_pci_bus_info, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_present_mode_fifo_latest_ready, VK_EXT_present_timing, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sample_locations, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_64bit_indexing, VK_EXT_shader_atomic_float, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_long_vector, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_partitioned, VK_EXT_shader_subgroup_vote, VK_EXT_shader_uniform_buffer_unsized_array, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_attribute_robustness, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_444_formats, VK_EXT_ycbcr_image_arrays, VK_EXT_zero_initialize_device_memory, VK_NV_acquire_winrt_display, VK_NV_clip_space_w_scaling, VK_NV_compute_shader_derivatives, VK_NV_copy_memory_indirect, VK_NV_corner_sampled_image, VK_NV_coverage_reduction_mode, VK_NV_cuda_kernel_launch, VK_NV_dedicated_allocation, VK_NV_dedicated_allocation_image_aliasing, VK_NV_descriptor_pool_overallocation, VK_NV_device_diagnostic_checkpoints, VK_NV_device_diagnostics_config, VK_NV_device_generated_commands, VK_NV_device_generated_commands_compute, VK_NV_disk_cache_utils, VK_NV_external_memory, VK_NV_external_memory_win32, VK_NV_fill_rectangle, VK_NV_fragment_coverage_to_color, VK_NV_fragment_shader_barycentric, VK_NV_fragment_shading_rate_enums, VK_NV_framebuffer_mixed_samples, VK_NV_geometry_shader_passthrough, VK_NV_inherited_viewport_scissor, VK_NV_internal_nvpresent, VK_NV_linear_color_attachment, VK_NV_low_latency, VK_NV_low_latency2, VK_NV_memory_decompression, VK_NV_mesh_shader, VK_NV_present_metering, VK_NV_push_constant_bank, VK_NV_raw_access_chains, VK_NV_representative_fragment_test, VK_NV_sample_mask_override_coverage, VK_NV_scissor_exclusive, VK_NV_shader_atomic_float16_vector, VK_NV_shader_image_footprint, VK_NV_shader_sm_builtins, VK_NV_shader_subgroup_partitioned, VK_NV_shading_rate_image, VK_NV_viewport_array2, VK_NV_viewport_swizzle, VK_NV_win32_keyed_mutex, VK_NVX_binary_import, VK_NVX_image_view_handle, VK_NVX_multiview_per_view_attributes, VK_AMD_buffer_marker, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:217 CreateDevice: Physical device subgroup size 32
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_vertex_attribute_divisor
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_maintenance8
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_layout
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_dynamic_state
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:266 CreateDevice: - extendedDynamicState3ColorWriteMask: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:272 CreateDevice: - robustBufferAccess2: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:274 CreateDevice: - robustImageAccess2: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:275 CreateDevice: - nullDescriptor: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_depth_clip_enable
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:286 CreateDevice: - primitiveTopologyListRestart: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:288 CreateDevice: - primitiveTopologyPatchListRestart: 1
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_shader_explicit_vertex_parameter unavailable.
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_provoking_vertex
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_EXT_shader_stencil_export unavailable.
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_shader_image_load_store_lod unavailable.
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_gcn_shader unavailable.
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_shader_trinary_minmax unavailable.
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_NV_framebuffer_mixed_samples
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_mixed_attachment_samples unavailable.
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_shader_atomic_float
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_EXT_shader_atomic_float2 unavailable.
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:320 CreateDevice: - workgroupMemoryExplicitLayout: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:323 CreateDevice: - workgroupMemoryExplicitLayoutScalarBlockLayout: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:326 CreateDevice: - workgroupMemoryExplicitLayout16BitAccess: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_image_2d_view_of_3d
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:333 CreateDevice: - image2DViewOf3D: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:335 CreateDevice: - sampler2DViewOf3D: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_memory_budget
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:703 CollectImageFormatInfo: Block Texel View support: Yes
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=1, number_format=9 is not fully supported (vk_format=R8Srgb, missing features={ ColorAttachment })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=3, number_format=9 is not fully supported (vk_format=R8G8Srgb, missing features={ SampledImage | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=16, number_format=0 is not fully supported (vk_format=R5G6B5UnormPack16, missing features={ StorageImage | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=17, number_format=0 is not fully supported (vk_format=A1R5G5B5UnormPack16, missing features={ StorageImage | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=18, number_format=0 is not fully supported (vk_format=R5G5B5A1UnormPack16, missing features={ StorageImage | ColorAttachment | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=19, number_format=0 is not fully supported (vk_format=B4G4R4A4UnormPack16, missing features={ StorageImage | ColorAttachment | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:723 CollectImageFormatInfo: Depth format z_format=1, stencil_format=1 is not fully supported (vk_format=D16UnormS8Uint, missing features={ DepthStencilAttachment })
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:743 CollectToolingInfo: Attached debugging tool: ReShade
[Render] <Warning> (shadPS4:Main) vk_pipeline_serialization.cpp:318 WarmUp: Pipeline cache isn't compatible with current system. Ignoring the cache
[Render] <Info> (shadPS4:Main) cache_storage.cpp:137 Close: Cache dumped
[NpHandler] <Info> (shadPS4:Main) np_handler.cpp:93 Initialize: shadNet disabled globally we are in offline mode
[Core.Linker] <Info> (shadPS4:Main) module.cpp:120 LoadModuleToMemory: Loading module eboot.bin to 0x800000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:133 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:134 LoadModuleToMemory: base_virtual_addr ......: 0x0000000800000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:135 LoadModuleToMemory: base_size ..............: 0x00000000056d4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:136 LoadModuleToMemory: aligned_base_size ......: 0x00000000056d4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:187 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: segment_addr ..........: 0x0000000800000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_file_size .....: 0x00000000050d96dc
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_memory_size ...: 0x00000000050dc000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] <Info> (shadPS4:Main) module.cpp:187 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:188 LoadModuleToMemory: segment_addr ..........: 0x00000008050dc000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_file_size .....: 0x0000000000309b38
[Core.Linker] <Info> (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_memory_size ...: 0x00000000005f8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] <Error> (shadPS4:Main) module.cpp:249 LoadModuleToMemory: Unimplemented type Interpreter Path
[Core.Linker] <Info> (shadPS4:Main) module.cpp:226 LoadModuleToMemory: TLS virtual address = 0x8050dc040
[Core.Linker] <Info> (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS image size = 1872
[Core.Linker] <Error> (shadPS4:Main) module.cpp:249 LoadModuleToMemory: Unimplemented type SCE Comment
[Core.Linker] <Error> (shadPS4:Main) module.cpp:249 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> (shadPS4:Main) module.cpp:254 LoadModuleToMemory: program entry addr ..........: 0x00000008000000a0
[Loader] <Info> (shadPS4:Main) memory_patcher.cpp:379 PatchMemory: Applied patch: Skip Intro, Offset: 0x804999138, Value: 00000000
[Loader] <Info> (shadPS4:Main) memory_patcher.cpp:379 PatchMemory: Applied patch: Skip Intro, Offset: 0x804999154, Value: 00000000
[Loader] <Info> (shadPS4:Main) memory_patcher.cpp:379 PatchMemory: Applied patch: Skip Intro, Offset: 0x80499916e, Value: 00000000
[Debug] <Critical> (shadPS4:Main) signals.cpp:70 SignalHandler: Unhandled Exception code 0xe06d7363 at 0x7ffbf5621b6a
Skipped 1 duplicate messages..
[Debug] <Critical> (shadPS4:Main) log.cpp:255 Terminate: Exception: invalid stoi argument
u/the_forgiven_user — 11 days ago