r/shadps4

Crashing shadps4 in every game test and version of emu

Hi all, i testing for this emulator, but its crashing on every game tested.

error codes:

- [Debug] <Critical> (Game:Main) signals.cpp:70 SignalHandler: Unhandled Exception code 0xc0000005 at 0x70000084da80 (on pre-release)

- [Debug] <Critical> (Game:Main) signals.cpp:67 SignalHandler: Unhandled Exception code 0xc0000005 at 0x700000848680 (on 0.16)

- 0.15 and previous version, crashing without error

notes:

- drivers updates.
- sys modules included
- playable games compatibility (example: sonic origins v1.0 eur)
- change every config available

pc specs:

- AMD Ryzen 7 7445HS w/ Radeon 740M Graphics (3.20 GHz)

- NVIDIA GeForce RTX 4050 Laptop GPU (6 GB)
- AMD Radeon 740M Graphics (421 MB)

- 16 GB Ram

if need more info, please tell me... thanks.

reddit.com
u/don_chippy — 1 day ago

Is the new Steam Machine powerful enough for shadPS4?

I've been wondering about something.

Now that the new Steam Machine is available, how well do you think shadPS4 could perform on it?

Do you think it has enough power to become a great PS4 emulation machine, capable of running most of the PS4 library at decent performance? Or do you think the emulator itself will remain the main bottleneck regardless of the hardware?

I'm curious to hear the opinions of people who have been following shadPS4's development.

reddit.com
u/Wistolkio — 4 days ago
▲ 6 r/shadps4+1 crossposts

Is the new Steam Machine powerful enough for shadPS4?

I've been wondering about something.

Now that the new Steam Machine is available, how well do you think shadPS4 could perform on it?

Do you think it has enough power to become a great PS4 emulation machine, capable of running most of the PS4 library at decent performance? Or do you think the emulator itself will remain the main bottleneck regardless of the hardware?

I'm curious to hear the opinions of people who have been following shadPS4's development.

reddit.com
u/Wistolkio — 4 days ago
▲ 39 r/shadps4+1 crossposts

ShadPS4 Android on Snapdragon 865

Tested on the OnePlus 8

July 1st, 2026

Dragons Crown Pro - https://youtu.be/zXitKH8DGcQ?si=aQesyBHp_vKTnoJP

MMPR Mega Battle- https://youtu.be/6vOtg0U_b9I?si=RBpmyp8dC4pvEi1o

TMNT Shredders Revenge- https://youtu.be/GISsT5KvA3c?si=1zfJs3sHYUgScAkl

Shantae Half Genie Hero- https://youtu.be/f-z3S1yXH_U?si=qwxAqNgRpWUYfTrh

Odin Sphere Leifthrasir- https://youtu.be/cDlpYCh4oEY?si=4FyV3NwU-f-_Eapt

Windjammers 2- https://youtu.be/5Rmj6r5hL7U?si=-zNxUZBq3M6q-0-B

Super Comboman- https://youtu.be/x2V7iFWL0B8?si=JK-rrup19JHyPDUk

Record of Lodoss War- https://youtu.be/EnAcBIjvgtw?si=32B6ImvwKgt0Enp2

Bloodstained Curse of the moon 1- https://youtu.be/etsPwZ7HELo?si=zYzccMqmsdQmBtNB

Beach Buggy Racing 1- https://youtu.be/4kKnvWMTsqA?si=LGYzcazx7Y854Yn5

Super Skull Smash Go! 2 Turbo- https://youtu.be/uqGtOLVoFxw?si=dESO-B34PZdE8py4

XeoDrifter- https://youtu.be/vCOWSsbva3Q?si=l8ozivigpJsVJIOb

Shantae and the pirates curse- https://youtu.be/AA4KD_gSXT8?si=azkCnWnWyeNku9oO

Shantae Risky's Revenge- https://youtu.be/WXLWAvcl4Z8?si=eEFDnLQ5Jbnm0mWx

Might and Magic Clash of Heroes- https://youtu.be/9nhZP_GEFIc?si=DwD9-xjLGFUkPzut

Bloodstained Curse of the moon 2- https://youtu.be/z3upe0FA4CQ?si=vuZCXC-xiggdWXL6

Spooky Chase- https://youtu.be/0IhTjANGw9Q?si=mEXc31WktXao9dgc

Windjammers 1- https://youtu.be/jUs-G0mFyBE?si=-zR39GTO0c9RXC2C

Minit- https://youtu.be/68_YHUBw0rQ?si=Sc6onuRrSDfNCOKd

Sonic SMS Remake 2- https://youtu.be/hOHOp-eXuTs?si=uqPmg9AXuxrKkWmw

Street Racer HB- https://youtu.be/HiO03do2zHo?si=p8s16GhiqEIQnjtb

Ball Blaster- https://youtu.be/1K9Bua9aq1Y?si=dvWJaRAk-NKcmqsw

---------------------------------------------------------------------------------------------

u/Minimum_Valuable_462 — 5 days ago

Help... Error in loading screen when loading in to my save file.

Hi so kinda new to emulating and was following a YouTube tutorial video on how to run Bloodborne on steamdeck. It worked perfectly for about 2 days until now it won't let me load into my save file when I try to load my save file it shows that loading screen and freezes and crash the game ... How do I fix this ? Can I still play with my save ? This happened about 2 times today when playing with a new save file.

u/Dependent-Isopod339 — 5 days ago

Bloodborne on shadPS4 randomly freezes, but resumes after waiting

Issue:
Bloodborne freezes randomly during gameplay. The entire PC becomes unresponsive, including the mouse and keyboard, and the game audio may continue for a few seconds before stopping. However, if I wait long enough, the game eventually resumes and continues running normally instead of crashing.

I have already completed the game in the past on the same hardware and with similar settings without this issue.

Things I have already tried:

  • Multiple shadPS4 versions, including different forks
  • Deleting shader caches
  • Playing without mods or patches
  • Creating a new save file
  • Verifying that the GPU driver is not the cause
  • Using default emulator settings

The problem still occurs regardless of the emulator version or save file.

Has anyone experienced the same behavior, where the game appears to hard-freeze but recovers after waiting?

reddit.com
u/Individual_Gap_2568 — 5 days ago
▲ 3 r/shadps4+1 crossposts

Bloodborne keeps crashing with message that reads "Failed allocating buffer with error ErrorOutOfDeviceMemory" how do I fix this?

After about an hour of playing my game crashes with the error "<Critical> (shadPS4:GpuCommandProcessor) buffer.cpp:90 Create: Assertion Failed!" and a message that reads "Failed allocating buffer with error ErrorOutOfDeviceMemory". I've tried upping my additional memory allocation to 4000MB but that does nothing. Any help would be appreciated. (Also I am using BBLauncher)

reddit.com
u/lilschvlt08 — 8 days ago
▲ 29 r/shadps4

The Last Guardian no collision with Trico

Game running beautifully but I cannot collide with Trico (which you will know is a pretty big issue if you've ever played), There is no spear in Trico's thigh, and his feathers are all jittering and flickering but that is far less important to me than the other two issues. Has anybody else had these problems?

I had this game running perfectly 4 months ago without any of these issues and i was able to play for five hours but they have now arisen after the game was simply not launching for 3 months.

Ive got a 4060ti, all my sysmodules, Qt v206 all that stuff yk it was working perfectly with none of these issues a few months ago. the possible biggest issue i can see would be that i am running version 1.00. could updating to 1.03 fix this? do most people play 1.03?

same video on youtube https://www.youtube.com/watch?v=tEZwoIgobaY

u/Crafty-Housing3447 — 10 days ago

I need help trying to run knack 2 plsssssssss

So basically me and a buddy of mine spent 8 hours to figure this out and I still haven't been able to do so knack is my child hood game and I want to experience the 2nd one for the first time

reddit.com
u/Acceptable-Pen9836 — 9 days ago

No puedo abrir Bloodborne en shadps4, probé con dos versiones de shadps4 pero aún así no soluciona nada

No me puede iniciar el juego, probe cambiando la última versión a la 0.7.0 para ver si el juego me funcionaba en pkg pero sigue estando igual, no sé si sea el pkg que descargue o la versión pero no me deja abrir el archivo en ninguna de las dos versiones que instale de shadps4

u/Odd-Influence9261 — 8 days ago
▲ 11 r/shadps4

Is there a reason for why someone would want to play a cross-platform game on Shadps4 ?

Crash bandicoot N-Sane trilogy for example, why would I play that over the native PC port ?

I’m not against the game working, it’s good both for preservation and development of the emulator I guess but is there anything beyond that ?

reddit.com
u/Saleroma — 12 days ago

Invalid stoi argument, bloodborne bb_launcher

I tried launching bloodborne today but his error occurred without changing anything. Discovered that it launches without patches but after enabling any of the patches it crashes. I will attach the full log window below.

[Debug] &lt;Info&gt; () main.cpp:125 main: Run: ["C:\\Games\\BLOODBORNE\\Pre-release\\shadPS4.exe", "--game", "C:/Games/BLOODBORNE/Install Folder/CUSA00900\\eboot.bin"]
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:94 PrintChangedSummary: Game-specific overrides applied:
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * trophy_popup_disabled ( 0 -&gt; 1 )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * show_splash ( 0 -&gt; 1 )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * cursor_state ( 1 -&gt; 2 )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * motion_controls_enabled ( 1 -&gt; 0 )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * full_screen ( 0 -&gt; 1 )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * full_screen_mode ( Windowed -&gt; Fullscreen (Borderless) )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * gpu_id ( -1 -&gt; 0 )
[Config] &lt;Debug&gt; (shadPS4:Main) emulator_settings.cpp:96 PrintChangedSummary: * pipeline_cache_enabled ( 0 -&gt; 1 )
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:311 Run: Starting shadps4 emulator v0.16.1 WIP
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:312 Run: Revision a52b4c0daeda630657b2c962c7ddd6161fc0bb15
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:313 Run: Branch main
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:314 Run: Description a52b4c0
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:315 Run: Remote https://github.com/shadps4-emu/shadPS4
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:318 Run: Game-specific config used: true
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:320 Run: General isNeo: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:321 Run: General isDevKit: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:322 Run: General isConnectedToNetwork: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:323 Run: General isShadNetEnabled: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:324 Run: Log sync: true
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:325 Run: Log skipDuplicate: true
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:327 Run: Log type: wincolor
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:329 Run: GPU isNullGpu: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:330 Run: GPU readbacksMode: 0
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:332 Run: GPU readbackLinearImages: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:333 Run: GPU directMemoryAccess: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:334 Run: GPU shouldDumpShaders: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:335 Run: GPU vblankFrequency: 60
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:336 Run: GPU shouldCopyGPUBuffers: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:337 Run: Vulkan gpuId: 0
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:338 Run: Vulkan vkValidation: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:339 Run: Vulkan vkValidationCore: true
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:340 Run: Vulkan vkValidationSync: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:341 Run: Vulkan vkValidationGpu: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:342 Run: Vulkan crashDiagnostics: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:343 Run: Vulkan hostMarkers: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:344 Run: Vulkan guestMarkers: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:345 Run: Vulkan rdocEnable: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:346 Run: Vulkan PipelineCacheEnabled: true
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:348 Run: Vulkan PipelineCacheArchived: false
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:354 Run: CPU Model: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:356 Run: CPU Physical Cores: 6, Logical Cores: 12
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:358 Run: Total RAM: 16 GB
[Config] &lt;Info&gt; (shadPS4:Main) emulator.cpp:359 Run: Operating System: Microsoft Windows 11 Pro
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:362 Run: Game id: CUSA00900 Title: Bloodborne™
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:363 Run: Fw: 0x4500000 App Version: 01.09
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:364 Run: param.sfo SDK version: 0x2000000
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:365 Run: eboot SDK version: 0x2000071
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:366 Run: PSVR Supported: false
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:367 Run: PSVR Required: false
[Loader] &lt;Info&gt; (shadPS4:Main) emulator.cpp:385 Run: Files found in game mods folder
[Kernel.Vmm] &lt;Info&gt; (shadPS4:Main) memory.cpp:19 MemoryManager: Virtual memory space initialized with regions:
[Kernel.Vmm] &lt;Info&gt; (shadPS4:Main) memory.cpp:27 MemoryManager: 0x5300000 - 0x7ffe0000
[Kernel.Vmm] &lt;Info&gt; (shadPS4:Main) memory.cpp:27 MemoryManager: 0x7fff0000 - 0x5fffffff0000
[Common.Filesystem] &lt;Info&gt; (shadPS4:Main) trp.cpp:52 Extract: Trophy decryption key is not specified
[Loader] &lt;Error&gt; (shadPS4:Main) emulator.cpp:168 ExtractTrophies: Couldn't extract trophy file trophy00
[Input] &lt;Warning&gt; (shadPS4:Main) input_handler.cpp:496 lambda: Malformed deadzone config at line 61: "analog_deadzone=leftjoystick,2"
[Input] &lt;Warning&gt; (shadPS4:Main) input_handler.cpp:496 lambda: Malformed deadzone config at line 62: "analog_deadzone=rightjoystick,2"
[Input] &lt;Info&gt; (shadPS4:Main) controller.cpp:273 TryOpenSDLControllers: 0 controllers are currently connected
[Loader] &lt;Warning&gt; (shadPS4:Main) emulator.cpp:489 Run: No dumped system fonts, expect missing text or instability
[Lib.Kernel] &lt;Info&gt; (shadPS4:Main) libs.cpp:84 InitHLELibs: Initializing HLE libraries
[Lib.GnmDriver] &lt;Info&gt; (shadPS4:Main) gnmdriver.cpp:2878 RegisterLib: Initializing presenter
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_platform.cpp:259 CreateInstance: Creating vulkan instance
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_platform.cpp:301 CreateInstance: Enabled instance extensions: VK_KHR_win32_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_platform.cpp:302 CreateInstance: Enabled instance layers:
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:106 Instance: Found 1 physical devices
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:639 CollectDeviceParameters: GPU_Vendor: NVIDIA
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:640 CollectDeviceParameters: GPU_Model: NVIDIA GeForce GTX 1650
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:641 CollectDeviceParameters: GPU_Integrated: No
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:642 CollectDeviceParameters: GPU_Vulkan_Driver: NVIDIA 610.62.0.0
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:643 CollectDeviceParameters: GPU_Vulkan_Version: 1.4.341
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:644 CollectDeviceParameters: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_copy_commands2, VK_KHR_copy_memory_indirect, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_depth_clamp_zero_one, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_index_type_uint8, VK_KHR_internally_synchronized_queues, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance10, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_maintenance8, VK_KHR_maintenance9, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_id2, VK_KHR_present_mode_fifo_latest_ready, VK_KHR_present_wait, VK_KHR_present_wait2, VK_KHR_push_descriptor, VK_KHR_relaxed_block_layout, VK_KHR_robustness2, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_fma, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_shader_untyped_pointers, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_maintenance1, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_unified_image_layouts, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_decode_vp9, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_intra_refresh, VK_KHR_video_encode_quantization_map, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_maintenance2, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_blend_operation_advanced, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_custom_resolve, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_heap, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_image_copy, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_decompression, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pageable_device_local_memory, VK_EXT_pci_bus_info, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_present_mode_fifo_latest_ready, VK_EXT_present_timing, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sample_locations, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_64bit_indexing, VK_EXT_shader_atomic_float, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_long_vector, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_partitioned, VK_EXT_shader_subgroup_vote, VK_EXT_shader_uniform_buffer_unsized_array, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_attribute_robustness, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_444_formats, VK_EXT_ycbcr_image_arrays, VK_EXT_zero_initialize_device_memory, VK_NV_acquire_winrt_display, VK_NV_clip_space_w_scaling, VK_NV_compute_shader_derivatives, VK_NV_copy_memory_indirect, VK_NV_corner_sampled_image, VK_NV_coverage_reduction_mode, VK_NV_cuda_kernel_launch, VK_NV_dedicated_allocation, VK_NV_dedicated_allocation_image_aliasing, VK_NV_descriptor_pool_overallocation, VK_NV_device_diagnostic_checkpoints, VK_NV_device_diagnostics_config, VK_NV_device_generated_commands, VK_NV_device_generated_commands_compute, VK_NV_disk_cache_utils, VK_NV_external_memory, VK_NV_external_memory_win32, VK_NV_fill_rectangle, VK_NV_fragment_coverage_to_color, VK_NV_fragment_shader_barycentric, VK_NV_fragment_shading_rate_enums, VK_NV_framebuffer_mixed_samples, VK_NV_geometry_shader_passthrough, VK_NV_inherited_viewport_scissor, VK_NV_internal_nvpresent, VK_NV_linear_color_attachment, VK_NV_low_latency, VK_NV_low_latency2, VK_NV_memory_decompression, VK_NV_mesh_shader, VK_NV_present_metering, VK_NV_push_constant_bank, VK_NV_raw_access_chains, VK_NV_representative_fragment_test, VK_NV_sample_mask_override_coverage, VK_NV_scissor_exclusive, VK_NV_shader_atomic_float16_vector, VK_NV_shader_image_footprint, VK_NV_shader_sm_builtins, VK_NV_shader_subgroup_partitioned, VK_NV_shading_rate_image, VK_NV_viewport_array2, VK_NV_viewport_swizzle, VK_NV_win32_keyed_mutex, VK_NVX_binary_import, VK_NVX_image_view_handle, VK_NVX_multiview_per_view_attributes, VK_AMD_buffer_marker, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:217 CreateDevice: Physical device subgroup size 32
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_vertex_attribute_divisor
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_maintenance8
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_layout
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_dynamic_state
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:266 CreateDevice: - extendedDynamicState3ColorWriteMask: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:272 CreateDevice: - robustBufferAccess2: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:274 CreateDevice: - robustImageAccess2: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:275 CreateDevice: - nullDescriptor: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_depth_clip_enable
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:286 CreateDevice: - primitiveTopologyListRestart: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:288 CreateDevice: - primitiveTopologyPatchListRestart: 1
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_shader_explicit_vertex_parameter unavailable.
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_provoking_vertex
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_EXT_shader_stencil_export unavailable.
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_shader_image_load_store_lod unavailable.
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_gcn_shader unavailable.
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_shader_trinary_minmax unavailable.
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_NV_framebuffer_mixed_samples
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_AMD_mixed_attachment_samples unavailable.
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_shader_atomic_float
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:236 lambda: Extension VK_EXT_shader_atomic_float2 unavailable.
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:320 CreateDevice: - workgroupMemoryExplicitLayout: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:323 CreateDevice: - workgroupMemoryExplicitLayoutScalarBlockLayout: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:326 CreateDevice: - workgroupMemoryExplicitLayout16BitAccess: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_image_2d_view_of_3d
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:333 CreateDevice: - image2DViewOf3D: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:335 CreateDevice: - sampler2DViewOf3D: 1
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:231 lambda: Enabling extension: VK_EXT_memory_budget
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:703 CollectImageFormatInfo: Block Texel View support: Yes
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=1, number_format=9 is not fully supported (vk_format=R8Srgb, missing features={ ColorAttachment })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=3, number_format=9 is not fully supported (vk_format=R8G8Srgb, missing features={ SampledImage | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=16, number_format=0 is not fully supported (vk_format=R5G6B5UnormPack16, missing features={ StorageImage | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=17, number_format=0 is not fully supported (vk_format=A1R5G5B5UnormPack16, missing features={ StorageImage | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=18, number_format=0 is not fully supported (vk_format=R5G5B5A1UnormPack16, missing features={ StorageImage | ColorAttachment | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:713 CollectImageFormatInfo: Surface format data_format=19, number_format=0 is not fully supported (vk_format=B4G4R4A4UnormPack16, missing features={ StorageImage | ColorAttachment | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] &lt;Warning&gt; (shadPS4:Main) vk_instance.cpp:723 CollectImageFormatInfo: Depth format z_format=1, stencil_format=1 is not fully supported (vk_format=D16UnormS8Uint, missing features={ DepthStencilAttachment })
[Render.Vulkan] &lt;Info&gt; (shadPS4:Main) vk_instance.cpp:743 CollectToolingInfo: Attached debugging tool: ReShade
[Render] &lt;Warning&gt; (shadPS4:Main) vk_pipeline_serialization.cpp:318 WarmUp: Pipeline cache isn't compatible with current system. Ignoring the cache
[Render] &lt;Info&gt; (shadPS4:Main) cache_storage.cpp:137 Close: Cache dumped
[NpHandler] &lt;Info&gt; (shadPS4:Main) np_handler.cpp:93 Initialize: shadNet disabled globally we are in offline mode
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:120 LoadModuleToMemory: Loading module eboot.bin to 0x800000000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:133 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:134 LoadModuleToMemory: base_virtual_addr ......: 0x0000000800000000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:135 LoadModuleToMemory: base_size ..............: 0x00000000056d4000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:136 LoadModuleToMemory: aligned_base_size ......: 0x00000000056d4000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:187 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:188 LoadModuleToMemory: segment_addr ..........: 0x0000000800000000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_file_size .....: 0x00000000050d96dc
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_memory_size ...: 0x00000000050dc000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:187 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:188 LoadModuleToMemory: segment_addr ..........: 0x00000008050dc000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:189 LoadModuleToMemory: segment_file_size .....: 0x0000000000309b38
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:190 LoadModuleToMemory: segment_memory_size ...: 0x00000000005f8000
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:191 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] &lt;Error&gt; (shadPS4:Main) module.cpp:249 LoadModuleToMemory: Unimplemented type Interpreter Path
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:226 LoadModuleToMemory: TLS virtual address = 0x8050dc040
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:227 LoadModuleToMemory: TLS image size = 1872
[Core.Linker] &lt;Error&gt; (shadPS4:Main) module.cpp:249 LoadModuleToMemory: Unimplemented type SCE Comment
[Core.Linker] &lt;Error&gt; (shadPS4:Main) module.cpp:249 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] &lt;Info&gt; (shadPS4:Main) module.cpp:254 LoadModuleToMemory: program entry addr ..........: 0x00000008000000a0
[Loader] &lt;Info&gt; (shadPS4:Main) memory_patcher.cpp:379 PatchMemory: Applied patch: Skip Intro, Offset: 0x804999138, Value: 00000000
[Loader] &lt;Info&gt; (shadPS4:Main) memory_patcher.cpp:379 PatchMemory: Applied patch: Skip Intro, Offset: 0x804999154, Value: 00000000
[Loader] &lt;Info&gt; (shadPS4:Main) memory_patcher.cpp:379 PatchMemory: Applied patch: Skip Intro, Offset: 0x80499916e, Value: 00000000
[Debug] &lt;Critical&gt; (shadPS4:Main) signals.cpp:70 SignalHandler: Unhandled Exception code 0xe06d7363 at 0x7ffbf5621b6a
Skipped 1 duplicate messages..
[Debug] &lt;Critical&gt; (shadPS4:Main) log.cpp:255 Terminate: Exception: invalid stoi argument
u/the_forgiven_user — 11 days ago
▲ 1 r/shadps4+1 crossposts

Having Issues with the community patches and Bloodborne - Pre-Release g4eff207

Hey, is any one else having issues with the newer pre-releases. With patches active the game just will not boot. Disable them all and the game works fine. Any one else having this issue and if so did you find a fix? If not I'll just downgrade to the last stable release.

reddit.com
u/TheVideoNasties — 9 days ago

Bloodborne CUSA00900 crashing with enabled dlc and can't go back to my savedata

I was looking to enable the dlc the old hunters, and when i found out i needed to download a patch to enable it, i did and now my game crashes when hit with the normal attack and when i go to amygdala spot to enter the dlc, so i just disable it, and now the game requires the dlc to use my save data, this was my first time doing anything with this emulator and i forgot to do a back up😥

Can someone help me? pls

reddit.com
u/chanchiwawito — 9 days ago

Is there a chance for me to play Bloodborne with an emulator on PC? Are my specifications not sufficient?

My characteristics

RAM: 12.0 GB (Speed: 2133 MHz)Processor: Intel(R) Core(TM) i3-7100 CPU . 3.90GHzGraphics Card: NVIDIA GeForce GTX 1050 Ti (4 GB)Storage: 1.14 TB (922 GB used of 1.14 TB)

reddit.com
u/Turten3456 — 13 days ago