Bloodborne PC PORT Finally here running on Windows at 120 FPS — 1440p + FSR 4
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I know that both the grfork exodus and the ayoub fork are supposed to improve performance but I'm not sure on which one to use
Yeah, I'm not a programmer; I'm just a curious guy...
I asked claude if he can fix the snow particle bug in uncharted 2, if i provide logs, prints, github of shadps4 and unpacked .appimage
A brief summary of the entire process: Snow particles were rendering as small clusters of dots instead of spread-out flakes. I captured a frame in RenderDoc, found the snow draw call, and saw the vertex shader was reading from a buffer the emulator left unbound. Disassembling the game's original shader showed why: it uses a PS4 GPU addressing mode called ADDR64, which shadPS4's shader recompiler ignored, so every flake read zeros instead of the control points of the path it should follow. I wrote a three-file patch for the recompiler (with a lot of AI help on the investigation), rebuilt, and the snow is back to normal. I will reporting on the project's GitHub with the patch and the analysis.
(I don't know if they accept AI-generated code.)
Update: There a link with .md explain the process; diff .patch and .appimage for this version:
Shadps4 V0.19.0 running on Linux Anatase, on 15w.
Usually hovering around 50-60fps with Anatase's framegen, with occasional dips to 30 and cutscenes running at my frame cap; 90fps.
Dips seem to go away with it plugged in though.
I haven't done playthroughs yet, but the early parts of the game look promising.
Had to download the latest version of Shadps4 from github and point the UI to it for testing. Then set steam up to bypass the game selection menu in the collection for 2 and 3, because game mode doesn't handle that selection. But yeah, seems to work great!
Hi, I am extremely interested in running this game on my PC however I am very new to this stuff.
I have a 5070Ti and a Ryzen 7 9800X3D, 32GB 6000MTs RAM
My gripe is that I really dont want to play on "only" 60FPS, this is just because I have a 240Hz OLED monitor and specifically on this 60FPS looks and feels bad, even on a controller.
I have noticed however that there is a mod that introduces framegen and DLSS into shadps4, in which case I could get at least around 120 which is very much playable on a controller for me. However I'm not sure how well it works and if anyone has experience and how does it work down the line when shadps4 updates or something for example.
I am also very interested in this bloodborne_pc thing, appears to run "native" and allows higher rasterized performance above 60FPS, however it only utilizes FSR3 and as far as I know there is no DLSS for this.
I am hoping for at least framegened 120fps with very ocassional crashes but overall smooth experience, I have a GameSir G7 Pro XBOX layout controller, not sure how relevant this is.
I wold very much appreciate any advice and information about what I can expect, thanks.
Trying to use a different controller than a Dualshock/sense, but there is no proper way to bind the touchpad inputs to any other inputs to get pass some sections
Hi guys really need some help here, I'm not new to the emulating scene as I've emulated games from PS1 all the way to ps3, DS, Switch, you name it. But this is my first time with shadps4 and I feel like I've done everything right but nothing's working.
I've downloaded the QT launcher for shadps4, I've downloaded AYOUB1080p's fork which I've selected in the version manager tab. Copied the "User Files" folder into the shadps4 folder in appdata.
I've changed my pkg game file into the correct format for the emulator to recognize it.
But whenever I double click to open the game the window pops up and then instantly closes.
Really have no idea what I'm doing wrong here. If there's anybody here who's been able to get it running, would be great if you could help out.
My pc specs are:
| Processor | 13th Gen Intel(R) Core(TM) i9-13900HX |
|---|---|
| Video Card | NVIDIA GeForce RTX 4070 Laptop GPU |
| RAM | 32 GB |
I guess late 2027
So, i was just trying to see what performance i can hit with bloodborne with my integrated graphics system and it's funny, it's running at 360p@30fps like a true PS1 era classic.
System specs:
Ryzen 5 5600gt
Integrated graphics (vega 7)
16gb ddr4 ram(single channel)
When I boot Driveclub from this fork it immediately crasehs with this message:
[Debug] <Critical> (Game:Main) signals.cpp:144 SignalHandler: Unhandled Exception code 0xc0000005 at 0x59bc2ed
Readbacks are set to precise and the 60fps is indeed abpplied but deactivating both does nothing. Any help on what could be the cause? I do have put the sys modules there too.