
ShadPS4 (PS4 Emulator) v0.18.0 - Driveclub
v0.14.0: 64fps
v0.15.0: 64fps
v0.16.0: 59fps
v0.17.0: 52fps
v0.18.0: 52fps

v0.14.0: 64fps
v0.15.0: 64fps
v0.16.0: 59fps
v0.17.0: 52fps
v0.18.0: 52fps
Hi all again!
Improvements:
- Shaders when cached make the game super fluid. Until then, expect the huge freezes.
- Precise Readbacks make the game look identical to a PS4 at the cost of performance.
- No readbacks performs really well when shaders are cached, reaching 60FPS.
- More effects are working than before.
Issues:
- Open World is still a slog with unplayable fps.
El emulador trae muchas correcciones y estabilidad lo poco que pude probar me sorprendió los avances realizados no conozco mucho de lo técnico pero si se ve más pulido y más estable agregando correcciones a varios juegos que los hace funcionar, en el test me faltó actualizar el cargador qt y después al actualizarlo me mejoro la iluminación en el juego de infamous second son mostrándola correctamente.
#shadPS4 v0.17.0: https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.17.0
Welcome to another big release of shadPS4. This release is the first to introduce shadnet support, which although still doesn't offer much it allows you to post your online scores and share them with other players. Still you can't play multiplayer games but we are working towards making it possible one day. Another big update is ZArchive support. Forget the 20.000 files per game you can now use ZArchive files for compressing games and having them in 1 file instead of hundreds. KosmicKrisp has also landed in the world of macOS giving much better compatibility and speed to macOS users. There are several other fixes let's cover the most important below
T# min_lod implemented through VK_EXT_image_view_min_lodmemcmp fixedV_ADD_I32 carry-out propagation, V_LOG_CLAMP_F32, V_PK_MUL_LO_U16 fixPthreadOnce uses pthread primitives instead of std::mutexcmp and xor instructions involving the TCBsceKernelAllocateDirectMemory now honours search_endMS_VC_EXCEPTION is now passed through to the handler on WindowsPathType::TrophyDirsceNpTrophyRegisterContextI managed to get Infamous: Second Son working on my PC. Be sure to enable Static Patching or it crashes!
Improvements I noticed:
- Performance is slightly improved
- Brightness is improved, even though it still is wacky, use ctrl+F10->display and mess with the brightness slider.
- You no longer fall under the floor when moving around the map
- More effects are working, specially with precise readbacks
- Shader caching massively help with stutters
Just finished The Order- 1886. Alot of issues, Some crashes, Some hard stalls, Had to delete my shader cache twice just for the game to continue but all in all. Im really happy I finished this game. I finished it once on PS4 and again now on Shadps4. I believe once this Emulator is more mature and the bugs are all fixed and worked out. My 3rd Playthrough is gonna be the best of them all.
I want to give a big shout out to the Developers of Shadps4. Emulation is essential for game preservation and allowing us to relive games that we enjoyed before in better quality. Obviously this emulator is not perfect but, The mere fact that we can run PS4 games at all is impressive in and of itself.
I also want to thank u/unrealgaming for giving us the heads up that the game even had a special build that allowed it to be played and I also want to thank u/Quick_Guava_2267 for providing the link to the build that works.
If you want to try it out for yourself here is a link to the build: https://youtu.be/Huczz33OzmE
After playing and Beating The Order 1886. I came to the realization that with all the flaws the game has, None of them really took me out of the immersion of the game like the Shader Compilation Stutter. I honestly could deal with messed up graphics, missing textures, weird color issues but, the main issue is the Stuttering from the Shaders Compiling. Once the Shaders Compile and you run through the section again. its Buttery Smooth with little to no framedrops at all.
I think the biggest thing that could help this emulator would be some form of Shader pre-caching, Shader Interpretation and/or Asynchronous Shader Compilation.
Granted, Im not a Dev and Im sure the Devs are working hard to work out the issues with the emulator everyday. Im not being disrespectful. I respect and appreciate the Devs hard work and dedication to this project. Just making an assessment from a random thought I had. Thanks again Devs for your hard work. Blessings 🙏🏽💪🏽
My system can't handle it in rpcs3 but I read that it runs better in shadps4. So I want to know if it's completable on shadps4
Hardware: Ryzen 7 5700X3D / RTX 3070 Ti / 32 GB RAM / Windows 11 Pro
Emulator: shadPS4 v0.16.0 (stable), QtLauncher v341
GPU driver: NVIDIA 576.88, Vulkan 1.4.303
Game: Gravity Rush™ Remastered, CUSA01130, version 01.00 (no update installed)
Problem: Game loads, log shows video out opening and buffers registering, then stops
My actual question: is a full firmware dump strictly required for this title, or do some games run without it?
I don't know what the problem is. Do I need sys_modules?
I have concluded that it has to do with sys_modules, though it is still giving the same error.
C:\Users\Name\AppData\Roaming\shadPS4\sys_modules
Basically, I wanted to play Diablo 3, downloaded it off Game Pass, then discovered that the PC version doesn't have controller support, so I decided to look into emulating the PS4 version instead, and I see it's marked as "playable" for Linux but only "in-game" for Windows on the compatibility list, is it genuinely only fully playable on Linux? Because I don't have Linux nor know how to install it.
Hi community, I'm testing The Last Guardian. I was expecting to get a stable 30 fps, but the game is struggling. I'm not sure if I'm doing something wrong, but my hardware should be fine:
Has anyone managed to get the game running at a rock-solid 30 fps? If so, is there a recommended shadPS4 config to run it as best as possible?
Thanks a lot!
Amazing game,12hours ,was 5 crashes,and manual reboot 3-4 times!some glitches and graphics issues,0fps on shaders compilation, but I finished it
Ok so i play driveclub on newest version of emulator with 4k patch with readback activated and with sys_modules. Game looks amazing in 4k and i can achieve 80-100 fps with lossesles scaling it is by far best racing game now. Ok so the problem is that some races i can't complete they just freeze in some parts, i still can complete tour list but those tracks can't be finished. And some tracks can be finished with patches turned off, while when i play with 4k patch emulator just close game. I didn enable memory patch to. Do you have same problems?
someone said it works here better than infamous 2 does in rpcs3. is it true?
cause ive finished infamous 2 with only 2 times where the game was near unplayable.
I’m using BBLauncher. Followed a guide to the letter to get it set up because I am admittedly kind of stupid.
I’m using the CUSA00900 version of the game file. As far as I can tell I successfully updated to 1.09 (is there a way to confirm that?). I’ve got the vertex explosion fix (mod loader friendly) turned on.
Every patch I’ve tried works, except the 60 and 90 fps patches. It will run with the Uncapped FPS patch, but I don’t know if I want that.
Anybody had this experience? Any pointers would be appreciated.
Edit: I’m running a 5950x and a 4070 Ti Super
probably stupid question but, after I extract the pkg file and get it working on shadps4, can I delete the pkg file? or do I need to keep it? I just wanted to save some space on my pc. Thanks
start good, but then...
Officially this game is still in the "Menu" status. On my end, with some tinkering with the code, I got it to "in-game" status with full textures for characters only.
Yo, so recently i saw a post about playing the order 1886 on shadps4 and it use it on windows. and it really play smooth so i think if that performance can be achieve on linux particularly on arch os maybe someone make it play it on linux, Thanks