u/NXGZ

▲ 31 r/epsxe+1 crossposts

ePSXe for Android new update (v2.0.19)

News & Changelog:

05/2026 - ePSXe for Android 2.0.19:

  • Added Oboe Sound Engine (select this in sound preferences for lower latency)
  • Improved CHD format support
  • Updated Dropbox API to store memcards/savestates
  • Added Google Drive support to store memcards/savestate
  • Fixed CTR shaders and added CAS & MMPX shaders
  • Added 16Kb align support
  • Added Edge-to-Edge support
  • Updated to SDK35
  • Improved image center in portrait 4:3 modes
  • More misc fixes
epsxe.com
u/NXGZ — 3 days ago

DukeX Release v1.0.0 — Original Xbox Emulation Arrives on iOS

Original thread

The next frontier of mobile preservation is here.

For years, original Xbox emulation has been treated like a myth on mobile hardware due to complex architecture and heavy translation requirements. With the release of DukeX, we are breaking that barrier entirely. DukeX embeds the foundational xemu core into a high-performance, native SwiftUI interface built from the ground up for Apple silicon.

This initial release focuses heavily on deep network virtualization, modular tuning, and bringing seamless desktop-class emulation directly to your pocket. DukeX is a lightweight, zero-bloat standalone package... the entire compiled IPA sits at just 14.4 MB.


Insignia Online Multiplayer Integration

We didn’t want online play to be a late-stage afterthought; we built DukeX directly around it. You can now connect to original Xbox Live 1.0 architecture without modifying global device properties:

  • Automated NAT Virtualization: Toggling Force NAT to Insignia inside settings forces a secure network tunnel directly to Insignia's platform.

  • Built-in DNS Routing: Avoid manually editing your router or local cellular properties—the networking layer manages port 3074 translation automatically.

  • Live Server Indicators: The native game library monitors network status from Insignia, displaying a green LIVE badge over game covers if there are active global player sessions before you even launch the title.

Please note that you must create an Insignia account and register that account to your emulated console in order to use Xbox Live


Per-Game Tuning & Modular Performance

Original Xbox titles push hardware in drastically non-standard ways. To combat graphical bugs and framerate dips, DukeX introduces deep per-game management tools:

  • TOML Configuration Imports: Long-press any game cover to import individual .toml configuration profiles to override memory layouts or adjust strict x86 timing parameters.

  • Instant Shader Cache Flushing: Clear compiled pipeline shaders with a single tap from the game context menu to immediately isolate and resolve rendering issues.

  • Flexible Runtime Pacing: Choose between raw Speed, Smooth frame-pacing, or Accurate rendering priorities while utilizing adjustable TCG translation block caches (up to 256MB) to tailor performance to your specific iPhone generation.


Universal.js JIT & Advanced Runtime

Original Xbox emulation is incredibly resource-intensive and requires Just-In-Time compilation to achieve playable framerates:

  • Seamless JIT Handoff: Built-in automation via StikDebug automatically requests and hooks JIT execution during the application boot loop.

  • Forward-Compatible Architecture: DukeX explicitly supports the iOS 26+ Universal.js JIT execution flow alongside native W^X reprotection for iOS 18.x environments.

  • Pure Metal Presentation: Emulated graphics are mapped from Vulkan layers through MoltenVK straight to a native CAMetalLayer for optimal frame rendering.


Availability & Build Requirements

DukeX is being distributed as a free, open-source project via sideloading repositories:

  • Distribution: StikStore and SideStore metadata structures are fully indexed under altsource/source.json. AltSource link at bottom of post.

  • Hardware Requirements: iOS 18.0 or later running arm64 hardware is mandatory for now.

  • Input Mode: Physical controller support is currently required via native iOS GameController APIs. (Touch controls are not present in this initial release, but our friend u/Stossy11 has graciously offered to integrate her highly refined touch mapping framework from MeloNX in an upcoming post-launch PR!).


Upstream Provenance & Legal Compliance

DukeX is built in deep respect of open-source boundaries and legal preservation standards:

  • Upstream Attribution: The complete QEMU and xemu source trees remain fully intact at the repository root. We owe an immense debt of gratitude to the upstream xemu team for their foundational work. DukeX is a platform-specific sister frontend and maintains absolute non-affiliation with Microsoft, Xbox, or the official xemu project.

  • System Files: DukeX does not contain, bundle, or distribute any copyrighted BIOS images, MCPX boot ROMs, EEPROM dumps, or virtual hard drive (.qcow2) files. Users must supply their own legally obtained system dumps and XISO images.


A Deeply Personal Dedication

Behind the code, the framerates, and the network packages, every application I am a part of carries a piece of my heart. DukeX is permanently dedicated to my daughter, Lily. Lily, you are loved, cherished, and remembered every single day. 11/03/2023.


Join the Community

[Manic EMU & DukeX Official Discord]

[DukeX GitHub Repository]

[AltSource for StikStore & SideStore]

Thank you all for testing, reporting bugs, and pushing the boundaries of iOS emulation alongside us.

Play more. Play together. Play anywhere.

u/NXGZ — 4 days ago

WinNative - the first public release (Winlator fork)

WinNative is a modern, open source Winlator fork.

Notable features:

  • Modern Jetpack Compose UI replacing Winlator’s legacy XML interface.
  • Built for long play sessions, with controls and audio designed to remain stable during 8+ hour sessions.
  • Easy to follow setup wizard for users who are new to Winlator.
  • Basic Steam, Epic Games, and GOG integrations for personal game library support.
  • Google Play support for secure login token saving and restoration.
  • Built in component and driver fetcher with GitHub integration.
  • Noticeable performance improvements compared to GameHub and similar apps.
github.com
u/NXGZ — 9 days ago
▲ 28 r/metalslug+2 crossposts

Hi, this is my first post on this sub. I've been lurking for some time but didn't have any reason to post until now and made an account for this.

I've written a python script to extract MAME compatible roms from Dotemu's ports of Metal Slug 1,2 & X.

Here is the github repo:

https://github.com/terminatorhex/mslug-rom-extractor

And steam guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=3720505003

If you are curious basically Dotemu optimized the game binaries to run better on their emulator. My script reverses those optimization to recreate the exact binaries found on a real cacartridge (the ones that MAME expects).

Sadly a MAME compatible rom can't be extracted for Metal Slug 3 (more details on the repo)

Don't know if this tool will be useful fo most pepeople. Nontheless I wanted to share it because it's another way to preserve this awesome games.

u/NXGZ — 16 days ago

#What's new in v0.3.1:

  • Added media playback libraries in settings, library scanning, tmdb API (optional)
  • CD Audio playback
  • Native ARM64 build for Switch Ubuntu users
  • For people with integrated graphics and GPU's, the binary should now properly tell Windows "Hey gimme the beefy one."
  • UI Polish. Consistent UI theme, window sizes, button alignment.
u/NXGZ — 17 days ago

This is a Killer Instinct 1/2 emulator with exceptional performance, accuracy, and enhancements.

#BigInstinct v1.0 release notes:

  • First public release. The emulator is now free for public use, but the script modules (which enable features like stereo sound, stereoscopic 3D rendering, training mode, and gameplay adjustments) are only available to Patreon supporters.
  • Added a new ki_gameplay script. This new script features various gameplay adjustment options, including "more forgiving" special move inputs and programmable special triggers. Programmable special triggers enable users to assign any move to an extra button modifier, even moves which are normally inaccessible. This means you can trigger normal special moves, chain-only moves, ultra chains, humiliations, etc. on demand. This feature makes it very easy to break the game in hilarious ways.
  • Added additional move state tracking to the training script.
  • Added a new distance representation mode to the training script.
  • Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application.

All Patreon-exclusive content is now managed through the BigMaster service, you can register and link your accounts here: https://www.richwhitehouse.com/bigmaster/

u/NXGZ — 19 days ago

#Here's what's new in both;

BigPEmu v1.22:

  • Added a new "cheat_codes" script module. When this script module is active, the user will be prompted to toggle any available cheat codes (provided by cheat_codes.json) any time a software image is loaded. Cheat codes are provided for every cartridge and CD title in the Jaguar's retail library. Many of these cheat codes were adapted from jguff's BigPEmu scripting work, you can find the relevant scripts (and more) here: https://github.com/jguffer/BigPEmu_Scripts
  • Implemented the Blitter GPU interrupt. (mainly for developers; this functionality isn't used in any retail software)
  • Lots of new scripting API functionality, as well as some minor fixes/additions for existing scripts.
  • Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application.
  • Fixed various potential bugs related to using per-game configs in network mode.

BigInstinct v1.0:

  • First public release. The emulator is now free for public use, but the script modules (which enable features like stereo sound, stereoscopic 3D rendering, training mode, and gameplay adjustments) are only available to Patreon supporters.
  • Added a new ki_gameplay script. This new script features various gameplay adjustment options, including "more forgiving" special move inputs and programmable special triggers. Programmable special triggers enable users to assign any move to an extra button modifier, even moves which are normally inaccessible. This means you can trigger normal special moves, chain-only moves, ultra chains, humiliations, etc. on demand. This feature makes it very easy to break the game in hilarious ways.
  • Added additional move state tracking to the training script.
  • Added a new distance representation mode to the training script.
  • Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application.

All Patreon-exclusive content is now managed through the BigMaster service, you can register and link your accounts here: https://www.richwhitehouse.com/bigmaster/

All of the BigInstinct script/enhancement features are still Patreon-only, and BigMaster functions as a delivery mechanism for that content directly through the app now. Check the BI download page for details/instructions.

Downloads;

BigPEmu v1.22 for iOS is currently in review.

u/NXGZ — 19 days ago

Notes:

  • Only taken 3 times a week (W,T,F)
  • The biotin bottle is actually filled with Zinc
  • I don't take the iron supplement
  • I don't take Glynac and Nad+ yet (last pic)
  • Rarely take the C8 MCT oil
  • Fast & Up (taken only in the morning with water)
  • The rest, are taken all at the same time in the evening after a meal, one after the other, taken in Methylene Blue water (one drop)/NMN powder mix.
u/NXGZ — 21 days ago
▲ 167 r/BeatEmUps

TITENIC is an 2003 unlicensed NES scrolling beat-em-up by Taiwanese developer Hummer Team, set on the RMS Titanic

Jack and Rose have their own sets of stages; Jack's takes place before the ship crashes into the iceberg and Rose's stages take place afterwards

Information: https://bootleggames.fandom.com/wiki/Titenic

The game, including clones like Harry Potter, can be found on Archive, NES (no-intro)

u/NXGZ — 25 days ago