
Worth the effort.
Got my original save copied over to the Ayn Thor. Now I can play anywhere.

Got my original save copied over to the Ayn Thor. Now I can play anywhere.
Hi all! Back with another update on my Star Wars Trilogy Arcade Dreamcast project.
Today’s update features a complete playthrough of the Endor Forest stage! This level posed a particularly interesting challenge because my development process has largely focused on the completely on-rails stages of the original game. The opening section of Endor Forest is unique, giving players partial control of their Speeder Bike so they can steer and dodge trees. Recreating this sequence meant rebuilding and approximating its behavior from scratch through observational reverse-engineering, rather than simply porting over the recording data from the emulated Model 3 original as done with the completed Space stages. As a result, the Speeder Bike section may not be a perfect match for the arcade original, but I think I’ve gotten it very close!
I've taken in feedback regarding the controls, and I'm working on both D-Pad controls, analog sensitivity and toggle settings for the 'snap-back'. I am aware of requests to add light gun support, however as I do not own a light gun or a CRT to test with, it is not on the project roadmap at this time.
I also wanted to share some personal thoughts about the future of this project.
Nearly every day, it seems like new recompilations and ports are appearing for the Dreamcast, and it’s exciting to see what people are accomplishing. At the same time, I realize that a Model 3 recompilation may eventually make a much more faithful conversion of Star Wars Trilogy Arcade possible. Naturally, that makes me think about where my own project fits into the picture. I wanted to explain a little more about my approach, especially as AI-assisted development and recompilation projects become increasingly common in the Dreamcast community.
As a reminder, and for the sake of transparency, I’ve been using Claude Code as a coding assistant throughout development, which I’ve disclosed on the project page. As a software engineer by trade, I’ve seen shifting trends in the industry with a growing embrace of well architected agentic coding, and as such I am no stranger to AI assisted development. However, the approach I’m taking with this project is different from the typical AI recompilation attempt: I’m building an original implementation from scratch, recreating the game’s behavior through reverse-engineering and observation, without using the original source code or recompiled source code. In a sense, I’m remaking the game specifically for the Dreamcast rather than simply bringing the original code over. Though I utilize Opus to assist with the large coding portions, I am still in the drivers seat, I'm still directing the development, debugging issues, and iterating on the implementation myself. The technical decisions, the reverse-engineering process, and the overall vision for this project are my own - I wouldn’t want this project to be simply dismissed as ‘soulless’. My finished project continues to aim for a “what-if” scenario, if Sega put out a Dreamcast release of the game, with expanded features and bonus levels for the home experience.
Even if a Model 3 recompilation becomes available before I finish, I intend to see this project through to completion. I’ve put a lot of work into bringing this game to the Dreamcast in my own way, and I think there’s value in that regardless of what other approaches become possible. As always, I encourage the discussion, and would love to hear your thoughts as well. I am genuinely passionate about this game - it’s always been my absolute favorite since I was younger, and it’s been a dream come true remaking it and sharing it with you all.
Anyways, I hope you enjoy this preview! I’m excited to keep making progress and share more with you all soon.
And for those unaware, the demo is available now featuring the Yavin and Boba Fett stages here! https://toastedgreedo.itch.io/star-wars-trilogy-arcade-dreamcast
After years of collecting Sega hardware and memorabilia, I finally added something I’ve wanted for a long time: an original Japanese Sega Dreamcast kiosk!
Unlike the more familiar North American versions, this Japanese kiosk features a much larger cabinet, orange side panels, and a distinctive design rarely seen outside Japan.
I acquired it from a collector in Pennsylvania who originally obtained it while living in Japan. According to him, the previous owner lived in Hokkaido and may have operated a game store that purchased the kiosk directly from Sega. That part of its history remains unverified.
While researching the kiosk, I stumbled upon an old Japanese Sega collector’s website belonging to someone known as DoctorK, located in Nagano, Japan.
His website dates back to January 2000, and he documented owning a nearly identical Dreamcast kiosk! He even wrote about having to remove a door to get the enormous cabinet into his room. Funny enough, I had to do the exact same thing! Crazy lol 😂
I’ve included two of his original photographs and a screenshot of his homepage. Although the kiosks look remarkably similar, there’s no evidence they’re the same one.
While I can’t confirm how many of these kiosk exist, seeing his website 25 years later was honestly one of the coolest parts of this experience.
My kiosk is now fully operational in my Sega game room, surrounded by the games, accessories, and memorabilia that made the Dreamcast era so special.
Remember to preserve gaming history and the stories behind it.
If anyone remembers seeing one of these kiosks in Japan, owns one, or knows more about their original distribution, I’d love to hear from you!
Thanks for checking out this little piece of Sega history. Dreamcast forever! 😭🔥
Happen to pop into GameStop and spotted these three. Felt nice buying new Dreamcast games at an actual store. Non of the employees knew anything about the games or what console it was for which is wild
I was wondering if it’s possible to play vcd ISOs on GDEMU. I tried awhile ago on my saturn with mode but I think it was giving me an issue due to the region lock even though I have an action replay and video card.
I've always loved the little screens that show up on the VMU, so I've started building an archive of VMU sprites from games and the system itself. Here is the link:
https://vmu-archive.vercel.app/
So far I've only found rips for a few games, like Sonic Adventure, Tony Hawk and Puyo Pop Fever. The rest I've been capturing myself from screenshots.
Does anyone know of a similar project or source of sprites? If not, I'd love your feedback. Contributions are very welcome too. If there's a game or screen you'd like to see, you can send a screenshot here: https://github.com/vgarmes/vmu-archive/issues/new?template=submit-art.yml
With duct tape onto the machine lol og dreamcast parts
It looks interesting.
Being ported by DCRSDK - Not much info on how it's being ported or any specs, but looking great nonetheless!
Recently picked up a new soldering iron and decided to put it to the test by removing the old clock battery in my Dreamcast and adding a battery holder in its place. Works great and it’s nice not having to re-enter the date every time I turn on my Dreamcast