Star Wars Trilogy Arcade Dreamcast Port - Endor Forest
▲ 79 r/SEGA+1 crossposts

Star Wars Trilogy Arcade Dreamcast Port - Endor Forest

Hi all! Back with another update on my Star Wars Trilogy Arcade Dreamcast project.

Today’s update features a complete playthrough of the Endor Forest stage! This level posed a particularly interesting challenge because my development process has largely focused on the completely on-rails stages of the original game. The opening section of Endor Forest is unique, giving players partial control of their Speeder Bike so they can steer and dodge trees. Recreating this sequence meant rebuilding and approximating its behavior from scratch through observational reverse-engineering, rather than simply porting over the recording data from the emulated Model 3 original as done with the completed Space stages. As a result, the Speeder Bike section may not be a perfect match for the arcade original, but I think I’ve gotten it very close!

I've taken in feedback regarding the controls, and I'm working on both D-Pad controls, analog sensitivity and toggle settings for the 'snap-back'. I am aware of requests to add light gun support, however as I do not own a light gun or a CRT to test with, it is not on the project roadmap at this time.

I also wanted to share some personal thoughts about the future of this project.
Nearly every day, it seems like new recompilations and ports are appearing for the Dreamcast, and it’s exciting to see what people are accomplishing. At the same time, I realize that a Model 3 recompilation may eventually make a much more faithful conversion of Star Wars Trilogy Arcade possible. Naturally, that makes me think about where my own project fits into the picture. I wanted to explain a little more about my approach, especially as AI-assisted development and recompilation projects become increasingly common in the Dreamcast community.

As a reminder, and for the sake of transparency, I’ve been using Claude Code as a coding assistant throughout development, which I’ve disclosed on the project page. As a software engineer by trade, I’ve seen shifting trends in the industry with a growing embrace of well architected agentic coding, and as such I am no stranger to AI assisted development. However, the approach I’m taking with this project is different from the typical AI recompilation attempt: I’m building an original implementation from scratch, recreating the game’s behavior through reverse-engineering and observation, without using the original source code or recompiled source code. In a sense, I’m remaking the game specifically for the Dreamcast rather than simply bringing the original code over. Though I utilize Opus to assist with the large coding portions, I am still in the drivers seat, I'm still directing the development, debugging issues, and iterating on the implementation myself. The technical decisions, the reverse-engineering process, and the overall vision for this project are my own - I wouldn’t want this project to be simply dismissed as ‘soulless’. My finished project continues to aim for a “what-if” scenario, if Sega put out a Dreamcast release of the game, with expanded features and bonus levels for the home experience.

Even if a Model 3 recompilation becomes available before I finish, I intend to see this project through to completion. I’ve put a lot of work into bringing this game to the Dreamcast in my own way, and I think there’s value in that regardless of what other approaches become possible. As always, I encourage the discussion, and would love to hear your thoughts as well. I am genuinely passionate about this game - it’s always been my absolute favorite since I was younger, and it’s been a dream come true remaking it and sharing it with you all.
Anyways, I hope you enjoy this preview! I’m excited to keep making progress and share more with you all soon.

And for those unaware, the demo is available now featuring the Yavin and Boba Fett stages here! https://toastedgreedo.itch.io/star-wars-trilogy-arcade-dreamcast

youtu.be
u/ToastedGreedo — 5 days ago
▲ 163 r/dreamcast

Demo Disc Out Now! Dreamcast Homebrew: Star Wars Trilogy Arcade

After months of work, I'm excited to finally share the Demo Disc for my Star Wars Trilogy Arcade Dreamcast fan project!

The goal of this project has always been to answer a simple "what if?":

What if Sega's 1998 Star Wars Trilogy Arcade had been brought home to the Dreamcast around 1999/2000?

This is a ground-up, unofficial recreation of the arcade game for real Dreamcast hardware, built through reverse engineering and behavioral recreation of the original game.

The Demo Disc is now available completely free on itch.io, featuring:

  • Yavin — the full stage
  • Boba Fett — Lightsaber duel
  • Real Dreamcast hardware support

Download the demo here: https://toastedgreedo.itch.io/star-wars-trilogy-arcade-dreamcast

This project is a passion project made for the Dreamcast and Star Wars communities.

Thanks to everyone who has followed the project, provided feedback, and encouraged me to keep going. Seeing this running on actual Dreamcast hardware has been an incredibly rewarding experience. If you run into any issues, feel free to let me know. Enjoy everyone!

youtu.be
u/ToastedGreedo — 27 days ago
▲ 153 r/ClaudeGameDev+1 crossposts

Star Wars Trilogy Arcade Dreamcast Port - Yavin Playthrough

Hey everyone! Back again with another update on my Star Wars Trilogy Arcade Dreamcast project.
I’m happy to share a full gameplay video of the Yavin stage, showing the entire mission from start to finish. This is a pretty big milestone for the project, when I first started working on it I wasn’t sure if Dreamcast could run any of the original Model 3 assets at all. There’s still plenty of work ahead, including the remaining stages, polishing, and various other details and fixes, but Yavin is now in a place where I feel comfortable posting the gameplay as a showcase for what has been achieved. Once I can work out bugs on real hardware, I will find a way to release a demo for everyone to try.
It’s been really cool seeing the original Model 3 game gradually take shape on real Dreamcast hardware. Thanks again to everyone who’s been following along and offering feedback and encouragement!

youtu.be
u/ToastedGreedo — 1 month ago
▲ 355 r/dreamcast

Star Wars Trilogy Arcade: Dreamcast Port - Yavin WIP

Hey everyone! Back again with another update to share continued progress on my Star Wars Trilogy Arcade port for Dreamcast. I've begun work on the main gameplay portions, starting with the Episode IV stage. It's still early in development with visual bugs and non-functional scoring, but it has been encouraging to see Model 3 geometry and assets even running on Dreamcast. Please enjoy this short preview!

u/ToastedGreedo — 2 months ago

Update to WIP Star Wars Trilogy Arcade Dreamcast Port

Hi everyone! Was really happy to get such a great response to my last post regarding my remake/port of Star Wars Trilogy for Dreamcast. I've worked on it a bit more and have mostly completed the Boba Fett duel as a concept for what the Model 3 game might have looked like on the console. Since the last post, I've fixed some visual glitching and added the missing effects, graphics and sounds. It's also been optimized enough to run on real hardware at about 25-30 FPS. Still not completely sure if I can share the CDI file, but you can always PM me if interested. To be completely honest, recreating this stage was probably the simplest part to do of the original game. This is not a decomp/recomp, but rather a reverse engineering of sorts, extracting the behavior and assets from the emulated game. Even when using Claude Code, it will take some time and significant effort to finish the whole game, but I will try! Thanks again for all the great support.

u/ToastedGreedo — 2 months ago
▲ 200 r/starwarsgames+1 crossposts

WIP Dreamcast port of Star Wars Trilogy Arcade (Sega Model 3)

Anyone remember Star Wars Trilogy Arcade? I wanted to share a proof-of-concept I've been working on. With full transparency I've been using Claude Code in conjunction with Supermodel emulator to reverse engineer a port of Star Wars Trilogy Arcade for Dreamcast. It's still a work in progress and I haven't tested on real hardware yet. So far I've only done this Lightsaber stage, and there's missing effects and optimization still needed, but it's a start.

u/Mr_microplastics_Yum — 3 months ago