r/SEGA

Pulled up for a toy race track, left w/ some grails
▲ 46 r/SEGA

Pulled up for a toy race track, left w/ some grails

Was picking up a vintage toy race track from a guy on FB and got to talking. Said he had an old TV I could have. Headed down to the basement to grab it and just sitting next the TV was all this Sega gold. ALL are CIB and in near mint condition. “Oh you can have all that too if you want”. Yup!!

u/Penstemon_aldibus — 6 hours ago
▲ 46 r/SEGA

Pleasantly surprised to have seen and played a functional After Burner arcade machine on my recent vacation to Wildwood NJ.

This was at Offshore Adventure Gold in Rio Grande New Jersey. I had only ever played this on the Genesis so this was really cool to experience in person. Anyone from eastern PA or NJ know where I could find a functional crazy taxi machine?

u/AntHamel — 8 hours ago
▲ 61 r/SEGA

I hope it's okay to post this here: I've been Running Community-Voted Polls in the major Sega Subs. From Genesis to Dreamcast, here's what we've compiled

u/1OneQuickQuestion — 11 hours ago
▲ 19 r/SEGA+5 crossposts

Sky Paws Awakening — Official Trailer (Retro Version)

Meet Bonnie & Clyde in Sky Paws Awakening, a handcrafted 16-bit action-adventure made with heart and love coming to MODERN and RETRO platforms!

🎮 PC + original Sega Mega Drive / Genesis
🐾 Switch between both siblings in real time
⚔️ Fast-paced combat, exploration and bosses

The trailer was captured using the RETRO Sega Genesis version!

If you like what you see, wishlist us on Steam! It helps our indie team a lot. ❤️

🔗 https://store.steampowered.com/app/4769990/Sky_Paws_Awakening/

u/Inner-Walk9090 — 9 hours ago
▲ 14 r/SEGA+3 crossposts

The Curse of Issyos for Mega Drive looks incredible! New 2026 Homebrew project.

Hi everyone! Just wanted to share this footage of 'The Curse of Issyos', a new homebrew project coming to the Mega Drive in 2026. The quality and the music are top-notch for our beloved console. What do you think about this new wave of 16-bit homebrews?

You can check the gameplay here: https://youtu.be/-2LWwm3e9Xg

I'd love to hear your thoughts on it!"

¡Hola a todos! Solo quería compartir este metraje de 'The Curse of Issyos', un nuevo proyecto homebrew que llegará a Mega Drive en 2026. La calidad y la música son de primer nivel para nuestra querida consola. ¿Qué os parece esta nueva ola de homebrews de 16 bits? Podéis ver el gameplay aquí: [Enlace]. ¡Me encantaría saber qué opináis!

u/RZGamesES — 19 hours ago
▲ 113 r/SEGA

Got my games out of boxes after years.

My games were packed away for years after moving 2 times. Finally got a shelf and unboxed the.. Still need to sort, but it feels good to start playing again. Next step is to find some cases for all my loose carts like elemental masters etc.

u/JETPAKZAK — 1 day ago
▲ 12 r/SEGA

[OC] Custom Sega Genesis Model 2. Sorry, Mario.

Hand Painted by ArtistWilkins

u/FirstTarget9745 — 23 hours ago
▲ 11 r/SEGA+1 crossposts

Desert Breaker on Arcade tore your pockets up while hiding the next battle in plain sight!

TL;WR -> An engaging journey through military bases, snowy mountains and river passages. While it didn’t have an extensive gameplay, diverse sound effects or great visual clarity, it did deliver a unique experience. A (7.5) game, very good in my Arcade Book. Wouldn’t replay it though, even if it had a 3 player simultaneous CO-OP. While the ally Jet sent down the bombs, he clearly forgot to use his comms! 

I’d recommend listening to this music while reading. 

GAMEPLAY (7/10) 

  • Storytelling was pretty basic, with the whole game being just under 30m to complete. 
  • The controls were basic too, with an attack, dash and special button. Besides, you could play in 3 player CO-OP if you so desired, filling the screen with absolute mayhem. Unfortunately the game had only one ending, and even the characters had the same speed and controls between them! 
  • By filling up your power meter, you could do 4 different specials depending on how many shields you collected. Plus, I loved how the game stacked your power ups even after a continue. 
  • At the start of each level, you could choose a desired bombing site to help in your mission, delivering a jet with the powerful screen clearing bomb. 
  • By collecting health kits and drinks, you replenished a bit of health. Although clearly not enough seen as how many enemies were present on screen! 
  • Speaking of enemy variety, pretty cool. There were some repetitions sure, but the overall diversity between them was nice. You fought troopers, kamikaze, tanks, mechs, turrets and many more enemies with different attack patterns! 
  • Boss battles too, although quite repetitive in their layouts. I did love the bomber fight with the tilting ground, that mission was the most memorable from the whole game! 
  • By collecting a variety of guns, like a plasma rifle, flamethrower, green shurikens of sorts and the best one, the melting acid gun, you gained different projectile patterns to aid in your quest. Each weapon had its own bullet expansions upon collecting power ups. 
  • The game also had some cool vehicles in between. Like the Mech, power boat or snowmobile, all with cool projectile or melee weapons! 
  • I didn’t like the locked characters though, made the journey feel a bit monotonous. Would’ve loved to change characters upon a continue, yet considering that they didn’t differ between each other, I guess that’ll do! 
  • Traversal was seamless within each level, with the transitions between areas being unpredictable. Sometimes I sat in one place and fought hordes of enemies not realising that I had to move forward, good one coin suckers! 
  • Speaking of succulent techniques. The game had insane difficulty spikes with so many enemies, projectiles and explosions on screen it was simply madness. Maybe in 3 player CO-OP you could survive, but even then you’d need a miracle!

 

AUDIO (6/10) 

  • Sound design had a great stereo output, yet felt more like mono considering the limited top-down aesthetic. 
  • The soundtrack was very good on normal stages, and very annoying on boss battles. Fortunately you dealt with them fast so it didn’t last. 
  • Same with the sound effects, which were cool initially, only to annoy you the more you shot at schmucks!

 

VISUALS (7/10) 

  • Fidelity was average for 1992, with character sprites feeling a bit dated. I did love going through high grass or chill water though, made some section feel unique! 
  • Character models had cool animations between them, with the main characters moving in a 360 rotation with unique animations depending on whether you were in a boat, mech or on foot. Same for enemies, which launched those crazy kamikaze right at your ass! 
  • The performance was rock solid, even in the most demanding scenes. 
  • The art direction was phenomenal, with many colours, backgrounds and overall mayhem on screen!

 

WORLD DESIGN (10/10) 

  • Level design had an awesome progression with many sections feeling like entire new levels. You started from the border with a Dictator’s flag, then moved to the desert, villages, rivers, military bases and finally freed the people from the Dictator’s regime in the snowy mountains! 
  • The atmosphere was phenomenal with cool music, absolute mayhem and pleasant transitions! 
  • World destruction was peak as well, with many structures, vehicles and pretty much everything being destroyed!

 

u/White_FIame — 1 day ago
▲ 13 r/SEGA+2 crossposts

Let's make Sonic Adventure 3. Tell me what characters you want and what their gameplay might be. What type of stages? bosses?

Let's do it as if it is meant to come out before December on 2005.

I like the idea of being able to find the some other characters in the hub world and unlocking them that way. The main ones are unlocked from the story. The hub world ones are bonus ones with shorter stories. I think some of the characters would at least share some bosses.

These are my picks i hope you enjoy my ideas and please tell me your ideas:

Sonic obviously gets speed stages. He would definitely get the hominng attack, spindash (adventure version), light speed dash, light speed attack, and the bounce. I would love for him to be able to reach high speeds when going down hill. Oh and there should definitely be a city stage and volcano stage. Sonic shares a boss with Shadow and a boss with Tails.

Miles "Tails" Prower should have a combination of his Adventure 1 playstyle with his flight a bit more adjusted and his Adventure 2 playstyle where he can switch between using his mech or fighting as himself and using his tails to swap at badniks. He could also get his mega buster from sonic battle. I think his stages could be a fast pace version of the mech stages with some areas where tails needs to out of the mech and some areas where using the mech is the better option. Tails shares a boss with Sonic and a boss with Knuckles

Knuckles gets the treasure hunting stages as usual. With them being more unique and designed like they are in adventure 2 but with an even better radar then the on in adventure 1. So it isn't as annoying as it can be in sa2. He gets the water breathing necklace at some point too. So he can go underwater much longer than Rouge can. Knuckles shares a boss with tails and Omega

Shadow would probably play a lot like Sonic but with Chaos Snap amd Choes spear. I like the idea of him using Chaos Blast and Chaos Control. However he does have the bounce. I like the idea of him and Sonic at least have 1 unique stage they don't share. Shadow shares a boss with Sonic and Rouge.

Rouge plays a lot like she does in SA2 but with an improved version of the radar. She also has her bombs from Sonic Battle so she has another way to damage badniks and a way to get into areas that Knuckles can't. Rouge shares a boss with shadow and Omega.

I like the idea of Omega playing a lot like Gamma does in adventure 1 but with a bigger Arsenal. Like machine guns that tore through tougher enemies but only short one at a time, a lazer that can take out weak enemies in a large area, along with the hominng shot. So I guess he is a mix of Gamma and the SA2 mechs.

These are my hub world characters:

Billy hatcher could use his usual egg roll and Egg animal hatching abilities from his game. The eggs still cracks if you use them to attack enemies to much just like in his game. I like the idea that after an upgrade you can use his courage form to grab energy projectiles to create the spheres of light unlike the eggs these don't break but they can't hatch egg animals. I think His egg roll allows him to go pretty fast for a bit in Billy Hatcher and The Giant Egg. There are also speed shoes. I think his design already fits the game and i think it is cute. The Chicken God gives him the suit back at the beginning of the story. Billy shares a boss with Amy and Cream. His first stage is his home village.

FOR THOSE THAT DON'T KNOW:

Billy Hatcher is a wholesome and friendly kid that has a mischievous side but overall he shares a lot of Sonic's personality traits with the exception of him not being considered a static character unlike Sonic. And to be honest i question Sonic being a static character do to secret rings and black knight. Billy can get acared though his courage always come through. He is also very playful. Billy has a lot of variety with the egg animals and the many items he's got not to mention he can run into enemies with the eggs with the egg dash although this causes them to Crack. Egg animals only renain around for a short time. He also has a bunch of items.

Fun fact Sonic, Tails, Knuckles, and a chao are in Billy Hatcher and The Giant Egg. Billy is also in sonic riders zero gravity.

Billy and his friends all got chicken suits from the chicken god but Billy has his courage form which is unique to him. Billy's courage gave him an ability to to turn darkness in to light. I imagine he might be able to do this with other energies too. Billy even without the chicken suit can take hits from Dark Raven. Base Dark Raven can spread darkness from morning land to cause it to be consumed in eternal darkness. It's impies he could do this to Billy's world first. Dark Raven then gets amped by the gaint egg and that amped version is the one that Billy took a hit from. : END OF STUPID RANT.

Cream could get the spin dash and having Cheese attack the enemies. She can also use her ears to fly. She plays like mechless Tails. One of her stages should definitely be her home town. Cream shares a boss with Billy and metal sonic.

I like the Idea of Amy Rose getting a faster version of her Adventure game play but with the addition of a spin dash to add more movement speed options. She moves faster then her SA1 gameplay and can use her hammer to break some walls giving her access to different areas. Plus she could get her tornado from Sonic Battle. Shares a boss with Billy and Metal sonic.

Metal Sonic goes through speed stages but he can fly. If you charge up a meter then he can use his overdrive attack to speed through the stage and destroy enemies. He is the last and hardest character to unlock because he is the second most busted one. He wants to prove he is the best which is what his story is about. Super Sonic is even more busted of course.

And of course there would be a super sonic fight against a gaint monster like usual. After beating the super sonic story Super Sonic you can turn into super sonic in any stage by collecting 50 rings just like in the classic games.

Here are some links:

https://youtu.be/XwtNXo1aQgs?is=lg5zXMbDTCmFD4Oo

https://youtu.be/UP38Ra4LuGU?is=t3J9PRcKYYf2Mw3e

https://youtu.be/SmUjQ_huKgs?is=s66DmMSvwyp4Ksbs

https://youtu.be/7hxMUZmb93s?is=gKw4iqlNDXzH97iQ

https://youtu.be/R3P1tuXTKjU?is=tbMZEFud8--H1hsA

https://youtu.be/ULL5MyL_WFM?is=zXrW6xAf2XrJ2pxl

https://youtu.be/dHN7PKfTwds?is=jXvrXI1uQQiUTN6M

https://youtu.be/iN3bkeYYNn0?is=sehRnmD6vugZ-xbb

https://youtu.be/FwBJPJZp7K4?is=mI3gca7GxhLKHjsd

https://billyhatcher.fandom.com/wiki/Egg_Animals

https://billyhatcher.fandom.com/wiki/Egg_Gallery#article-comments-toggle

https://youtu.be/OPHxN0g1rpc?si=vQB_8Qm7LR\\\_tkmiM

https://youtu.be/pD-WsrzY9_Q?is=VnYenRDu9FPhscZi

I am unfortunately not a game designer or modder. This for fun.

u/LunaKingery — 2 days ago
▲ 152 r/SEGA

Still grateful to have this after buying it a couple years back! Anyone else got one?

u/official_tcd — 3 days ago
▲ 0 r/SEGA

Did Castlevania Bloodlines rob us of a Master of Darkness sequel?

Master of Darkness/Vampire: Master of Darkness, is a Master System/Gear Gear game that was Sega's very ambitious attempt at an Castlevania by way of Hammer Horror. It's an incredibly competent game start to finish, and was made in response to the fact that Sega had no Castlevania to call it's own...That is until Konami delivered Bloodlines on the Genesis. As good as MoD was, I can't help but feel like getting an official Castlevania game stopped a sequel from ever coming out.

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u/Such_Bonus5085 — 3 days ago